________________________________________________________________ | | Aurasoft Skyline Game Engine | Initialising! | | © 2008-2015 Aurasoft UK & Skyline Game Engine. | All Rights Reserved |________________________________________________________________ [Game Engine]: Skyline Game Engine is activating... SKYLINE CORE: Skyline Game Engine is now booting... 0 SKYLINE CORE: Skyline Game Engine is now booting... 1 SKYLINE CORE: Skyline Game Engine is now booting... 2 Creating SkyEditor Script! Creating EnvironmentEditor Script! Creating MetricsUI Script! Creating Editor_AnimationMapper Script! Creating Editor_CollisionFlags Script! Creating Editor_Settings Script! Creating Editor_Mesh Script! SKYLINE CORE: Mesh Viewer - Initialising! #&127,255,127:Time to generate timeline: 0 seconds. Editor_SceneUpgrader loading Setting up controls widget! SKYLINE CORE: OgreWidget is initialising Skyline Core: Initialising Skyline Renderers. SKYLINE CORE: Setting up configuration options. SKYLINE CORE: Enabling Gamma Correction for HDR Pipeline. SKYLINE CORE: Configuring System based on chosen settings. SKYLINE CORE: Creating video manager SKYLINE CORE: Setup is now complete. Begin with engine boot procedure... Skyline Core: Setup Renderers Successfully. SKYLINE RENDERER: Render Window setup completed Successfully. 0 errors. SKYLINE RENDERER: Setting up the main viewport for rendering. SKYLINE RENDERER: Registering HLMS System!... SKYLINE RENDERER: Loading Skyline Asset Lists SKYLINE RENDERER: Loading Base Resources SKYLINE RENDERER: Loading Base Required Assets. You cannot set update lod lists to any other pass except: PASS_SCENE You cannot set enable overlays to any other pass except: PASS_SCENE You cannot set the set the RQ's on any other pass type except: PASS_SCENE You cannot set colour on any other pass except: PASS_CLEAR You cannot set colour on any other pass except: PASS_CLEAR [Game Engine]: Camera Manager: Creating and initialising the Camera Manager. [Game Engine]: Camera Manager: initialisation completed successfully! Connecting Render Target: #0 to node: EditorRender_Final#0 Connecting Compositor node: EditorRender_Start to node: SSAO_RenderNode Connecting Compositor node: SSAO_RenderNode to node: HdrPostprocessingNode Connecting Compositor node HdrPostprocessingNode#0 to node: EditorRender_Final#1 [Game Engine]: Render Manager: Initialising Post FX [Game Engine]: Render Manager: All Systems ok! [Resource System]: Loading Resource lists .... [Resource System]: Loading Resource lists took: 0.734 seconds. [Game Engine]: Initialing Game State Machine [Game Engine]: Initialising Audio System. [Game Engine]: Initialising Audio System. Successful. [Game Engine]: Physics System : PhysX: Initialising SKYLINE: LibRocket Plugin: Initialising... SKYLINE: LibRocket Plugin: Initialised successfully Error: Material is invalid. Use datablock now. Defaulting Particle Material to basic unlit. Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() #&255,255,255: Aurasoft UK Presents #&255,255,255: Skyline Game Engine - Lite Version #&127,160,255: Skyline Version :: 1.0.2.0 - Booting complete! Checking Scene File for version validity. Please give a few seconds on a large scene file. Check Report: Scene File is up-to-date. No actions required.