01:37:56: Creating resource group General 01:37:56: Creating resource group Internal 01:37:56: Creating resource group Autodetect 01:37:56: SceneManagerFactory for type 'DefaultSceneManager' registered. 01:37:56: Registering ResourceManager for type Material 01:37:56: Registering ResourceManager for type Mesh 01:37:56: Registering ResourceManager for type Mesh2 01:37:56: Registering ResourceManager for type OldSkeleton 01:37:56: MovableObjectFactory for type 'ParticleSystem' registered. 01:37:56: ArchiveFactory for archive type FileSystem registered. 01:37:56: ArchiveFactory for archive type Zip registered. 01:37:56: ArchiveFactory for archive type EmbeddedZip registered. 01:37:56: DDS codec registering 01:37:56: FreeImage version: 3.16.1 01:37:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 01:37:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 01:37:56: ETC codec registering 01:37:56: Registering ResourceManager for type HighLevelGpuProgram 01:37:56: MovableObjectFactory for type 'Entity' registered. 01:37:56: MovableObjectFactory for type 'Item' registered. 01:37:56: MovableObjectFactory for type 'Light' registered. 01:37:56: MovableObjectFactory for type 'BillboardSet' registered. 01:37:56: MovableObjectFactory for type 'ManualObject2' registered. 01:37:56: MovableObjectFactory for type 'BillboardChain' registered. 01:37:56: MovableObjectFactory for type 'RibbonTrail' registered. 01:37:56: MovableObjectFactory for type 'WireAabb' registered. 01:37:56: Loading library RenderSystem_Direct3D11 01:37:56: Installing plugin: D3D11 RenderSystem 01:37:56: D3D11 : Direct3D11 Rendering Subsystem created. 01:37:56: D3D11: Driver Detection Starts 01:37:56: D3D11: Driver Detection Ends 01:37:56: Plugin successfully installed 01:37:56: Loading library RenderSystem_GL3Plus 01:37:56: Installing plugin: GL 3+ RenderSystem 01:37:56: OpenGL 3+ Rendering Subsystem created. 01:37:57: Plugin successfully installed 01:37:57: Loading library ParticleUniverse 01:37:57: Installing plugin: ParticleUniverse 01:37:57: MovableObjectFactory for type 'PUParticleSystem' registered. 01:37:57: MovableObjectFactory for type 'BoxSet' registered. 01:37:57: MovableObjectFactory for type 'SphereSet' registered. 01:37:57: ParticleUniverse: Particle Renderer Type 'Beam' registered 01:37:57: ParticleUniverse: Particle Renderer Type 'Billboard' registered 01:37:57: ParticleUniverse: Particle Renderer Type 'Box' registered 01:37:57: ParticleUniverse: Particle Renderer Type 'Sphere' registered 01:37:57: ParticleUniverse: Particle Renderer Type 'Entity' registered 01:37:57: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered 01:37:57: ParticleUniverse: Particle Renderer Type 'Light' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Point' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Line' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Box' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Circle' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Vertex' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Position' registered 01:37:57: ParticleUniverse: Particle Emitter Type 'Slave' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Dummy01' registered 01:37:57: ParticleUniverse: Particle Affector Type 'LinearForce' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Gravity' registered 01:37:57: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Vortex' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Randomiser' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Line' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Scale' registered 01:37:57: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered 01:37:57: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered 01:37:57: ParticleUniverse: Particle Affector Type 'TextureRotator' registered 01:37:57: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Jet' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Align' registered 01:37:57: ParticleUniverse: Particle Affector Type 'FlockCentering' registered 01:37:57: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered 01:37:57: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Colour' registered 01:37:57: ParticleUniverse: Particle Affector Type 'SineForce' registered 01:37:57: ParticleUniverse: Particle Affector Type 'Dummy02' registered 01:37:57: ParticleUniverse: Particle Affector Type 'SphereCollider' registered 01:37:57: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered 01:37:57: ParticleUniverse: Particle Affector Type 'BoxCollider' registered 01:37:57: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered 01:37:57: ParticleUniverse: Particle Affector Type 'PathFollower' registered 01:37:57: ParticleUniverse: Particle Affector Type 'ForceField' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnExpire' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnEmission' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnCount' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnCollision' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnVelocity' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnTime' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnPosition' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnClear' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnQuota' registered 01:37:57: ParticleUniverse: Particle Observer Type 'OnRandom' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered 01:37:57: ParticleUniverse: Particle EventHandler Type 'DoScale' registered 01:37:57: ParticleUniverse: Particle Extern Type 'Gravity' registered 01:37:57: ParticleUniverse: Particle Extern Type 'SphereCollider' registered 01:37:57: ParticleUniverse: Particle Extern Type 'BoxCollider' registered 01:37:57: ParticleUniverse: Particle Extern Type 'Vortex' registered 01:37:57: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered 01:37:57: ParticleUniverse: Particle Behaviour Type 'Slave' registered 01:37:57: Plugin successfully installed 01:37:57: Loading library Plugin_ParticleFX 01:37:57: Installing plugin: ParticleFX 01:37:57: Particle Emitter Type 'Point' registered 01:37:57: Particle Emitter Type 'Box' registered 01:37:57: Particle Emitter Type 'Ellipsoid' registered 01:37:57: Particle Emitter Type 'Cylinder' registered 01:37:57: Particle Emitter Type 'Ring' registered 01:37:57: Particle Emitter Type 'HollowEllipsoid' registered 01:37:57: Particle Affector Type 'LinearForce' registered 01:37:57: Particle Affector Type 'ColourFader' registered 01:37:57: Particle Affector Type 'ColourFader2' registered 01:37:57: Particle Affector Type 'ColourImage' registered 01:37:57: Particle Affector Type 'ColourInterpolator' registered 01:37:57: Particle Affector Type 'Scaler' registered 01:37:57: Particle Affector Type 'Rotator' registered 01:37:57: Particle Affector Type 'DirectionRandomiser' registered 01:37:57: Particle Affector Type 'DeflectorPlane' registered 01:37:57: Plugin successfully installed 01:37:57: *-*-* OGRE Initialising 01:37:57: *-*-* Version 2.1.0unstable (Tindalos) 01:37:57: D3D11 : RenderSystem Option: Allow NVPerfHUD = No 01:37:57: D3D11 : RenderSystem Option: Backbuffer Count = Auto 01:37:57: D3D11 : RenderSystem Option: Driver type = Hardware 01:37:57: D3D11 : RenderSystem Option: FSAA = 1 01:37:57: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes 01:37:57: D3D11 : RenderSystem Option: Floating-point mode = Fastest 01:37:57: D3D11 : RenderSystem Option: Full Screen = Yes 01:37:57: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions 01:37:57: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1 01:37:57: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1 01:37:57: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 970_0 01:37:57: D3D11 : RenderSystem Option: VSync = No 01:37:57: D3D11 : RenderSystem Option: VSync Interval = 1 01:37:57: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 01:37:57: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No 01:37:57: CPU Identifier & Features 01:37:57: ------------------------- 01:37:57: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 01:37:57: * Logical cores: 4 01:37:57: * SSE: yes 01:37:57: * SSE2: yes 01:37:57: * SSE3: yes 01:37:57: * MMX: yes 01:37:57: * MMXEXT: yes 01:37:57: * 3DNOW: no 01:37:57: * 3DNOWEXT: no 01:37:57: * CMOV: yes 01:37:57: * TSC: yes 01:37:57: * FPU: yes 01:37:57: * PRO: yes 01:37:57: * HT: no 01:37:57: ------------------------- 01:37:57: *** Starting Win32GL Subsystem *** 01:37:57: GL3PlusRenderSystem::_createRenderWindow "OgreWindow", 800x600 windowed miscParams: externalWindowHandle=1967450 gamma=true 01:37:57: GL_VERSION = 3.3.0.0 01:37:57: GL_VENDOR = NVIDIA Corporation 01:37:57: GL_RENDERER = GeForce GTX 970/PCIe/SSE2 01:37:57: GL_EXTENSIONS = 01:37:57: GL_AMD_multi_draw_indirect 01:37:57: GL_AMD_seamless_cubemap_per_texture 01:37:57: GL_AMD_vertex_shader_viewport_index 01:37:57: GL_AMD_vertex_shader_layer 01:37:57: GL_ARB_arrays_of_arrays 01:37:57: GL_ARB_base_instance 01:37:57: GL_ARB_bindless_texture 01:37:57: GL_ARB_blend_func_extended 01:37:57: GL_ARB_buffer_storage 01:37:57: GL_ARB_clear_buffer_object 01:37:57: GL_ARB_clear_texture 01:37:57: GL_ARB_clip_control 01:37:57: GL_ARB_color_buffer_float 01:37:57: GL_ARB_compressed_texture_pixel_storage 01:37:57: GL_ARB_conservative_depth 01:37:57: GL_ARB_compute_shader 01:37:57: GL_ARB_compute_variable_group_size 01:37:57: GL_ARB_conditional_render_inverted 01:37:57: GL_ARB_copy_buffer 01:37:57: GL_ARB_copy_image 01:37:57: GL_ARB_cull_distance 01:37:57: GL_ARB_debug_output 01:37:57: GL_ARB_depth_buffer_float 01:37:57: GL_ARB_depth_clamp 01:37:57: GL_ARB_depth_texture 01:37:57: GL_ARB_derivative_control 01:37:57: GL_ARB_direct_state_access 01:37:57: GL_ARB_draw_buffers 01:37:57: GL_ARB_draw_buffers_blend 01:37:57: GL_ARB_draw_indirect 01:37:57: GL_ARB_draw_elements_base_vertex 01:37:57: GL_ARB_draw_instanced 01:37:57: GL_ARB_enhanced_layouts 01:37:57: GL_ARB_ES2_compatibility 01:37:57: GL_ARB_ES3_compatibility 01:37:57: GL_ARB_ES3_1_compatibility 01:37:57: GL_ARB_ES3_2_compatibility 01:37:57: GL_ARB_explicit_attrib_location 01:37:57: GL_ARB_explicit_uniform_location 01:37:57: GL_ARB_fragment_coord_conventions 01:37:57: GL_ARB_fragment_layer_viewport 01:37:57: GL_ARB_fragment_program 01:37:57: GL_ARB_fragment_program_shadow 01:37:57: GL_ARB_fragment_shader 01:37:57: GL_ARB_fragment_shader_interlock 01:37:57: GL_ARB_framebuffer_no_attachments 01:37:57: GL_ARB_framebuffer_object 01:37:57: GL_ARB_framebuffer_sRGB 01:37:57: GL_ARB_geometry_shader4 01:37:57: GL_ARB_get_program_binary 01:37:57: GL_ARB_get_texture_sub_image 01:37:57: GL_ARB_gl_spirv 01:37:57: GL_ARB_gpu_shader5 01:37:57: GL_ARB_gpu_shader_fp64 01:37:57: GL_ARB_gpu_shader_int64 01:37:57: GL_ARB_half_float_pixel 01:37:57: GL_ARB_half_float_vertex 01:37:57: GL_ARB_imaging 01:37:57: GL_ARB_indirect_parameters 01:37:57: GL_ARB_instanced_arrays 01:37:57: GL_ARB_internalformat_query 01:37:57: GL_ARB_internalformat_query2 01:37:57: GL_ARB_invalidate_subdata 01:37:57: GL_ARB_map_buffer_alignment 01:37:57: GL_ARB_map_buffer_range 01:37:57: GL_ARB_multi_bind 01:37:57: GL_ARB_multi_draw_indirect 01:37:57: GL_ARB_multisample 01:37:57: GL_ARB_multitexture 01:37:57: GL_ARB_occlusion_query 01:37:57: GL_ARB_occlusion_query2 01:37:57: GL_ARB_parallel_shader_compile 01:37:57: GL_ARB_pipeline_statistics_query 01:37:57: GL_ARB_pixel_buffer_object 01:37:57: GL_ARB_point_parameters 01:37:57: GL_ARB_point_sprite 01:37:57: GL_ARB_polygon_offset_clamp 01:37:57: GL_ARB_post_depth_coverage 01:37:57: GL_ARB_program_interface_query 01:37:57: GL_ARB_provoking_vertex 01:37:57: GL_ARB_query_buffer_object 01:37:57: GL_ARB_robust_buffer_access_behavior 01:37:57: GL_ARB_robustness 01:37:57: GL_ARB_sample_locations 01:37:57: GL_ARB_sample_shading 01:37:57: GL_ARB_sampler_objects 01:37:57: GL_ARB_seamless_cube_map 01:37:57: GL_ARB_seamless_cubemap_per_texture 01:37:57: GL_ARB_separate_shader_objects 01:37:57: GL_ARB_shader_atomic_counter_ops 01:37:57: GL_ARB_shader_atomic_counters 01:37:57: GL_ARB_shader_ballot 01:37:57: GL_ARB_shader_bit_encoding 01:37:57: GL_ARB_shader_clock 01:37:57: GL_ARB_shader_draw_parameters 01:37:57: GL_ARB_shader_group_vote 01:37:57: GL_ARB_shader_image_load_store 01:37:57: GL_ARB_shader_image_size 01:37:57: GL_ARB_shader_objects 01:37:57: GL_ARB_shader_precision 01:37:57: GL_ARB_shader_storage_buffer_object 01:37:57: GL_ARB_shader_subroutine 01:37:57: GL_ARB_shader_texture_image_samples 01:37:57: GL_ARB_shader_texture_lod 01:37:57: GL_ARB_shading_language_100 01:37:57: GL_ARB_shader_viewport_layer_array 01:37:57: GL_ARB_shading_language_420pack 01:37:57: GL_ARB_shading_language_include 01:37:57: GL_ARB_shading_language_packing 01:37:57: GL_ARB_shadow 01:37:57: GL_ARB_sparse_buffer 01:37:57: GL_ARB_sparse_texture 01:37:57: GL_ARB_sparse_texture2 01:37:57: GL_ARB_sparse_texture_clamp 01:37:57: GL_ARB_spirv_extensions 01:37:57: GL_ARB_stencil_texturing 01:37:57: GL_ARB_sync 01:37:57: GL_ARB_tessellation_shader 01:37:57: GL_ARB_texture_barrier 01:37:57: GL_ARB_texture_border_clamp 01:37:57: GL_ARB_texture_buffer_object 01:37:57: GL_ARB_texture_buffer_object_rgb32 01:37:57: GL_ARB_texture_buffer_range 01:37:57: GL_ARB_texture_compression 01:37:57: GL_ARB_texture_compression_bptc 01:37:57: GL_ARB_texture_compression_rgtc 01:37:57: GL_ARB_texture_cube_map 01:37:57: GL_ARB_texture_cube_map_array 01:37:57: GL_ARB_texture_env_add 01:37:57: GL_ARB_texture_env_combine 01:37:57: GL_ARB_texture_env_crossbar 01:37:57: GL_ARB_texture_env_dot3 01:37:57: GL_ARB_texture_filter_anisotropic 01:37:57: GL_ARB_texture_filter_minmax 01:37:57: GL_ARB_texture_float 01:37:57: GL_ARB_texture_gather 01:37:57: GL_ARB_texture_mirror_clamp_to_edge 01:37:57: GL_ARB_texture_mirrored_repeat 01:37:57: GL_ARB_texture_multisample 01:37:57: GL_ARB_texture_non_power_of_two 01:37:57: GL_ARB_texture_query_levels 01:37:57: GL_ARB_texture_query_lod 01:37:57: GL_ARB_texture_rectangle 01:37:57: GL_ARB_texture_rg 01:37:57: GL_ARB_texture_rgb10_a2ui 01:37:57: GL_ARB_texture_stencil8 01:37:57: GL_ARB_texture_storage 01:37:57: GL_ARB_texture_storage_multisample 01:37:57: GL_ARB_texture_swizzle 01:37:57: GL_ARB_texture_view 01:37:57: GL_ARB_timer_query 01:37:57: GL_ARB_transform_feedback2 01:37:57: GL_ARB_transform_feedback3 01:37:57: GL_ARB_transform_feedback_instanced 01:37:57: GL_ARB_transform_feedback_overflow_query 01:37:57: GL_ARB_transpose_matrix 01:37:57: GL_ARB_uniform_buffer_object 01:37:57: GL_ARB_vertex_array_bgra 01:37:57: GL_ARB_vertex_array_object 01:37:57: GL_ARB_vertex_attrib_64bit 01:37:57: GL_ARB_vertex_attrib_binding 01:37:57: GL_ARB_vertex_buffer_object 01:37:57: GL_ARB_vertex_program 01:37:57: GL_ARB_vertex_shader 01:37:57: GL_ARB_vertex_type_10f_11f_11f_rev 01:37:57: GL_ARB_vertex_type_2_10_10_10_rev 01:37:57: GL_ARB_viewport_array 01:37:57: GL_ARB_window_pos 01:37:57: GL_ATI_draw_buffers 01:37:57: GL_ATI_texture_float 01:37:57: GL_ATI_texture_mirror_once 01:37:57: GL_S3_s3tc 01:37:57: GL_EXT_texture_env_add 01:37:57: GL_EXT_abgr 01:37:57: GL_EXT_bgra 01:37:57: GL_EXT_bindable_uniform 01:37:57: GL_EXT_blend_color 01:37:57: GL_EXT_blend_equation_separate 01:37:57: GL_EXT_blend_func_separate 01:37:57: GL_EXT_blend_minmax 01:37:57: GL_EXT_blend_subtract 01:37:57: GL_EXT_compiled_vertex_array 01:37:57: GL_EXT_Cg_shader 01:37:57: GL_EXT_depth_bounds_test 01:37:57: GL_EXT_direct_state_access 01:37:57: GL_EXT_draw_buffers2 01:37:57: GL_EXT_draw_instanced 01:37:57: GL_EXT_draw_range_elements 01:37:57: GL_EXT_fog_coord 01:37:57: GL_EXT_framebuffer_blit 01:37:57: GL_EXT_framebuffer_multisample 01:37:57: GL_EXTX_framebuffer_mixed_formats 01:37:57: GL_EXT_framebuffer_multisample_blit_scaled 01:37:57: GL_EXT_framebuffer_object 01:37:57: GL_EXT_framebuffer_sRGB 01:37:57: GL_EXT_geometry_shader4 01:37:57: GL_EXT_gpu_program_parameters 01:37:57: GL_EXT_gpu_shader4 01:37:57: GL_EXT_multi_draw_arrays 01:37:57: GL_EXT_packed_depth_stencil 01:37:57: GL_EXT_packed_float 01:37:57: GL_EXT_packed_pixels 01:37:57: GL_EXT_pixel_buffer_object 01:37:57: GL_EXT_point_parameters 01:37:57: GL_EXT_polygon_offset_clamp 01:37:57: GL_EXT_post_depth_coverage 01:37:57: GL_EXT_provoking_vertex 01:37:57: GL_EXT_raster_multisample 01:37:57: GL_EXT_rescale_normal 01:37:57: GL_EXT_secondary_color 01:37:57: GL_EXT_separate_shader_objects 01:37:57: GL_EXT_separate_specular_color 01:37:57: GL_EXT_shader_image_load_formatted 01:37:57: GL_EXT_shader_image_load_store 01:37:57: GL_EXT_shader_integer_mix 01:37:57: GL_EXT_shadow_funcs 01:37:57: GL_EXT_sparse_texture2 01:37:57: GL_EXT_stencil_two_side 01:37:57: GL_EXT_stencil_wrap 01:37:57: GL_EXT_texture3D 01:37:57: GL_EXT_texture_array 01:37:57: GL_EXT_texture_buffer_object 01:37:57: GL_EXT_texture_compression_dxt1 01:37:57: GL_EXT_texture_compression_latc 01:37:57: GL_EXT_texture_compression_rgtc 01:37:57: GL_EXT_texture_compression_s3tc 01:37:57: GL_EXT_texture_cube_map 01:37:57: GL_EXT_texture_edge_clamp 01:37:57: GL_EXT_texture_env_combine 01:37:57: GL_EXT_texture_env_dot3 01:37:57: GL_EXT_texture_filter_anisotropic 01:37:57: GL_EXT_texture_filter_minmax 01:37:57: GL_EXT_texture_integer 01:37:57: GL_EXT_texture_lod 01:37:57: GL_EXT_texture_lod_bias 01:37:57: GL_EXT_texture_mirror_clamp 01:37:57: GL_EXT_texture_object 01:37:57: GL_EXT_texture_shared_exponent 01:37:57: GL_EXT_texture_sRGB 01:37:57: GL_EXT_texture_sRGB_decode 01:37:57: GL_EXT_texture_storage 01:37:57: GL_EXT_texture_swizzle 01:37:57: GL_EXT_timer_query 01:37:57: GL_EXT_transform_feedback2 01:37:57: GL_EXT_vertex_array 01:37:57: GL_EXT_vertex_array_bgra 01:37:57: GL_EXT_vertex_attrib_64bit 01:37:57: GL_EXT_window_rectangles 01:37:57: GL_EXT_import_sync_object 01:37:57: GL_IBM_rasterpos_clip 01:37:57: GL_IBM_texture_mirrored_repeat 01:37:57: GL_KHR_context_flush_control 01:37:57: GL_KHR_debug 01:37:57: GL_EXT_memory_object 01:37:57: GL_EXT_memory_object_win32 01:37:57: GL_EXT_win32_keyed_mutex 01:37:57: GL_KHR_parallel_shader_compile 01:37:57: GL_KHR_no_error 01:37:57: GL_KHR_robust_buffer_access_behavior 01:37:57: GL_KHR_robustness 01:37:57: GL_EXT_semaphore 01:37:57: GL_EXT_semaphore_win32 01:37:57: GL_KTX_buffer_region 01:37:57: GL_NV_alpha_to_coverage_dither_control 01:37:57: GL_NV_bindless_multi_draw_indirect 01:37:57: GL_NV_bindless_multi_draw_indirect_count 01:37:57: GL_NV_bindless_texture 01:37:57: GL_NV_blend_equation_advanced 01:37:57: GL_NV_blend_equation_advanced_coherent 01:37:57: GL_NV_blend_minmax_factor 01:37:57: GL_NV_blend_square 01:37:57: GL_NV_command_list 01:37:57: GL_NV_compute_program5 01:37:57: GL_NV_conditional_render 01:37:57: GL_NV_conservative_raster 01:37:57: GL_NV_conservative_raster_dilate 01:37:57: GL_NV_copy_depth_to_color 01:37:57: GL_NV_copy_image 01:37:57: GL_NV_depth_buffer_float 01:37:57: GL_NV_depth_clamp 01:37:57: GL_NV_draw_texture 01:37:57: GL_NV_draw_vulkan_image 01:37:57: GL_NV_ES1_1_compatibility 01:37:57: GL_NV_ES3_1_compatibility 01:37:57: GL_NV_explicit_multisample 01:37:57: GL_NV_feature_query 01:37:57: GL_NV_fence 01:37:57: GL_NV_fill_rectangle 01:37:57: GL_NV_float_buffer 01:37:57: GL_NV_fog_distance 01:37:57: GL_NV_fragment_coverage_to_color 01:37:57: GL_NV_fragment_program 01:37:57: GL_NV_fragment_program_option 01:37:57: GL_NV_fragment_program2 01:37:57: GL_NV_fragment_shader_interlock 01:37:57: GL_NV_framebuffer_mixed_samples 01:37:57: GL_NV_framebuffer_multisample_coverage 01:37:57: GL_NV_geometry_shader4 01:37:57: GL_NV_geometry_shader_passthrough 01:37:57: GL_NV_gpu_program4 01:37:57: GL_NV_internalformat_sample_query 01:37:57: GL_NV_gpu_program4_1 01:37:57: GL_NV_gpu_program5 01:37:57: GL_NV_gpu_program5_mem_extended 01:37:57: GL_NV_gpu_program_fp64 01:37:57: GL_NV_gpu_shader5 01:37:57: GL_NV_half_float 01:37:57: GL_NV_light_max_exponent 01:37:57: GL_NV_multisample_coverage 01:37:57: GL_NV_multisample_filter_hint 01:37:57: GL_NV_occlusion_query 01:37:57: GL_NV_packed_depth_stencil 01:37:57: GL_NV_parameter_buffer_object 01:37:57: GL_NV_parameter_buffer_object2 01:37:57: GL_NV_path_rendering 01:37:57: GL_NV_path_rendering_shared_edge 01:37:57: GL_NV_pixel_data_range 01:37:57: GL_NV_point_sprite 01:37:57: GL_NV_primitive_restart 01:37:57: GL_NV_query_resource 01:37:57: GL_NV_query_resource_tag 01:37:57: GL_NV_register_combiners 01:37:57: GL_NV_register_combiners2 01:37:57: GL_NV_sample_locations 01:37:57: GL_NV_sample_mask_override_coverage 01:37:57: GL_NV_shader_atomic_counters 01:37:57: GL_NV_shader_atomic_float 01:37:57: GL_NV_shader_atomic_fp16_vector 01:37:57: GL_NV_shader_atomic_int64 01:37:57: GL_NV_shader_buffer_load 01:37:57: GL_NV_shader_storage_buffer_object 01:37:57: GL_NV_texgen_reflection 01:37:57: GL_NV_texture_barrier 01:37:57: GL_NV_texture_compression_vtc 01:37:57: GL_NV_texture_env_combine4 01:37:57: GL_NV_texture_multisample 01:37:57: GL_NV_texture_rectangle 01:37:57: GL_NV_texture_rectangle_compressed 01:37:57: GL_NV_texture_shader 01:37:57: GL_NV_texture_shader2 01:37:57: GL_NV_texture_shader3 01:37:57: GL_NV_transform_feedback 01:37:57: GL_NV_transform_feedback2 01:37:57: GL_NV_uniform_buffer_unified_memory 01:37:57: GL_NV_vertex_array_range 01:37:57: GL_NV_vertex_array_range2 01:37:57: GL_NV_vertex_attrib_integer_64bit 01:37:57: GL_NV_vertex_buffer_unified_memory 01:37:57: GL_NV_vertex_program 01:37:57: GL_NV_vertex_program1_1 01:37:57: GL_NV_vertex_program2 01:37:57: GL_NV_vertex_program2_option 01:37:57: GL_NV_vertex_program3 01:37:57: GL_NV_viewport_array2 01:37:57: GL_NV_viewport_swizzle 01:37:57: GL_NVX_conditional_render 01:37:57: GL_NVX_gpu_memory_info 01:37:57: GL_NVX_multigpu_info 01:37:57: GL_NVX_nvenc_interop 01:37:57: GL_NV_shader_thread_group 01:37:57: GL_NV_shader_thread_shuffle 01:37:57: GL_KHR_blend_equation_advanced 01:37:57: GL_KHR_blend_equation_advanced_coherent 01:37:57: GL_SGIS_generate_mipmap 01:37:57: GL_SGIS_texture_lod 01:37:57: GL_SGIX_depth_texture 01:37:57: GL_SGIX_shadow 01:37:57: GL_SUN_slice_accum 01:37:57: GL_WIN_swap_hint 01:37:57: WGL_EXT_swap_control 01:37:57: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 01:37:57: ************************************** 01:37:57: *** OpenGL 3+ Renderer Started *** 01:37:57: ************************************** 01:37:57: Registering ResourceManager for type GpuProgram 01:37:57: GL3+: Using FBOs for rendering to textures 01:37:57: FBO PF_UNKNOWN depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_L16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_SHORT_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32G32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32G32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_RG8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D24_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D16_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D32_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 01:37:57: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 01:37:57: RenderSystem capabilities 01:37:57: ------------------------- 01:37:57: RenderSystem Name: OpenGL 3+ Rendering Subsystem 01:37:57: GPU Vendor: nvidia 01:37:57: Device Name: GeForce GTX 970/PCIe/SSE2 01:37:57: Driver Version: 3.3.0.0 01:37:57: * Fixed function pipeline: no 01:37:57: * Hardware generation of mipmaps: yes 01:37:57: * Texture blending: yes 01:37:57: * Anisotropic texture filtering: yes 01:37:57: * Dot product texture operation: yes 01:37:57: * Cube mapping: yes 01:37:57: * Hardware stencil buffer: yes 01:37:57: - Stencil depth: 8 01:37:57: - Two sided stencil support: yes 01:37:57: - Wrap stencil values: yes 01:37:57: * Hardware vertex / index buffers: yes 01:37:57: * 32-bit index buffers: yes 01:37:57: * Vertex programs: yes 01:37:57: * Number of floating-point constants for vertex programs: 4096 01:37:57: * Number of integer constants for vertex programs: 4096 01:37:57: * Number of boolean constants for vertex programs: 4096 01:37:57: * Fragment programs: yes 01:37:57: * Number of floating-point constants for fragment programs: 4096 01:37:57: * Number of integer constants for fragment programs: 4096 01:37:57: * Number of boolean constants for fragment programs: 4096 01:37:57: * Geometry programs: yes 01:37:57: * Number of floating-point constants for geometry programs: 2048 01:37:57: * Number of integer constants for geometry programs: 2048 01:37:57: * Number of boolean constants for geometry programs: 2048 01:37:57: * Tessellation Hull programs: yes 01:37:57: * Number of floating-point constants for tessellation hull programs: 2048 01:37:57: * Number of integer constants for tessellation hull programs: 2048 01:37:57: * Number of boolean constants for tessellation hull programs: 2048 01:37:57: * Tessellation Domain programs: yes 01:37:57: * Number of floating-point constants for tessellation domain programs: 2048 01:37:57: * Number of integer constants for tessellation domain programs: 2048 01:37:57: * Number of boolean constants for tessellation domain programs: 2048 01:37:57: * Compute programs: yes 01:37:57: * Number of floating-point constants for compute programs: 2048 01:37:57: * Number of integer constants for compute programs: 2048 01:37:57: * Number of boolean constants for compute programs: 2048 01:37:57: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 01:37:57: * Texture Compression: yes 01:37:57: - DXT: yes 01:37:57: - VTC: yes 01:37:57: - PVRTC: no 01:37:57: - ATC: no 01:37:57: - ETC1: no 01:37:57: - ETC2: yes 01:37:57: - BC4/BC5: yes 01:37:57: - BC6H/BC7: yes 01:37:57: - ASTC: no 01:37:57: * Hardware Occlusion Query: yes 01:37:57: * User clip planes: yes 01:37:57: * VET_UBYTE4 vertex element type: yes 01:37:57: * Infinite far plane projection: yes 01:37:57: * Hardware render-to-texture: yes 01:37:57: * Floating point textures: yes 01:37:57: * Non-power-of-two textures: yes 01:37:57: * 1d textures: yes 01:37:57: * Volume textures: yes 01:37:57: * Max Texture resolution (2D) 16384 01:37:57: * Max Texture resolution (3D) 2048 01:37:57: * Max Texture resolution (Cubemaps) 16384 01:37:57: * Multiple Render Targets: 8 01:37:57: - With different bit depths: yes 01:37:57: * Point Sprites: yes 01:37:57: * Extended point parameters: yes 01:37:57: * Max Point Size: 189.875 01:37:57: * Vertex texture fetch: yes 01:37:57: * Number of world matrices: 0 01:37:57: * Number of texture units: 16 01:37:57: * Stencil buffer depth: 8 01:37:57: * Number of vertex blend matrices: 0 01:37:57: - Max vertex textures: 32 01:37:57: - Vertex textures shared: yes 01:37:57: * Render to Vertex Buffer : yes 01:37:57: * Hardware Atomic Counters: yes 01:37:57: * GL 1.5 without VBO workaround: no 01:37:57: * Frame Buffer objects: yes 01:37:57: * Frame Buffer objects (ARB extension): no 01:37:57: * Frame Buffer objects (ATI extension): no 01:37:57: * PBuffer support: no 01:37:57: * GL 1.5 without HW-occlusion workaround: no 01:37:57: * Vertex Array Objects: yes 01:37:57: * Separate shader objects: no 01:37:57: Registering ResourceManager for type Texture 01:37:57: Using FSAA. 01:37:57: DefaultWorkQueue('Root') initialising on thread main. 01:37:57: Particle Renderer Type 'billboard' registered 01:37:57: ArchiveFactory for archive type pak registered. 01:37:57: ArchiveFactory for archive type ark registered. 01:37:57: OverlayElementFactory for type Panel registered. 01:37:57: OverlayElementFactory for type BorderPanel registered. 01:37:57: OverlayElementFactory for type TextArea registered. 01:37:57: Registering ResourceManager for type Font 01:37:57: MovableObjectFactory for type 'MovableText' registered. 01:37:57: Added resource location '../Data/System/Shaders/Cache/' of type 'FileSystem' to resource group 'General' 01:37:57: Creating resource group AssetLibrary 01:37:57: Added resource location '../Data/System/Settings/' of type 'FileSystem' to resource group 'AssetLibrary' 01:37:57: Added resource location '../Data/Particles' of type 'FileSystem' to resource group 'AssetLibrary' 01:37:57: Creating resource group Brushes 01:37:57: Added resource location '../Data/Terrain/Brushes' of type 'FileSystem' to resource group 'Brushes' 01:37:57: Added resource location '../Data/System/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Environment/TimeOfDaySky' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/PostFX/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/PostFX/GLSL/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Materials/Skyline_Feature_Materials' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Materials/Skyline_Feature_Materials/GLSL' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/SkylineWorkspace/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Textures' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Materials/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Materials/Skyline_System_Materials' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/GUI/Fonts' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/GUI/SkylineUI' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/GUI/Gorilla' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/GUI/Gorilla/gorillafonts' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/GUI/Gorilla/gorillashader' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/GUI/Rocket/rocketShaders' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Camera' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Emitter' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Gizmo/CurrentGizmo' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Gizmo/3WayGizmo' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Gizmo/1WayGizmo' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Light' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Mesh_Editor' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Other' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Engine Models/Vegetation' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Models/Mesh Scale' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Temp' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Presets' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Presets/System' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Terrain/' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Terrain/TerrainTextures' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/Terrain/TerrainTextures/GrassColorMap' of type 'FileSystem' to resource group 'General' 01:37:57: Added resource location '../Data/System/Shaders_Hlms/Shaders_Common_GLSL.ark' of type 'ark' to resource group 'General' 01:37:57: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows.ark' of type 'ark' to resource group 'General' 01:37:57: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows_GLSL.ark' of type 'ark' to resource group 'General' 01:37:57: Creating resource group Heightmaps 01:37:57: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'Heightmaps' 01:37:57: Creating resource group Rocket 01:37:57: Added resource location '../Data/GUI/Rocket' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/assets' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/assets/data' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/assets/fonts' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/assets/tmp' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/fonts' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Added resource location '../Data/GUI/Rocket/rocketshader' of type 'FileSystem' to resource group 'Rocket' 01:37:57: Creating resource group Sounds 01:37:57: Added resource location '../Data/Sounds' of type 'FileSystem' to resource group 'Sounds' 01:37:57: Parsing scripts for resource group AssetLibrary 01:37:57: Parsing script atomicity.pu 01:37:57: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized. 01:37:57: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized. 01:37:57: ParticleUniverse: Particle System Template 'atomicity' registered 01:37:57: Parsing script systemTest.pu 01:37:57: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized. 01:37:57: ParticleUniverse: Particle System Template 'systemTest' registered 01:37:57: Finished parsing scripts for resource group AssetLibrary 01:37:57: Creating resources for group AssetLibrary 01:37:57: All done 01:37:57: Parsing scripts for resource group Autodetect 01:37:57: Finished parsing scripts for resource group Autodetect 01:37:57: Creating resources for group Autodetect 01:37:57: All done 01:37:57: Parsing scripts for resource group Brushes 01:37:57: Finished parsing scripts for resource group Brushes 01:37:57: Creating resources for group Brushes 01:37:57: All done 01:37:57: Parsing scripts for resource group General 01:37:57: Parsing script Quad.program 01:37:57: Parsing script ASCII.material 01:37:57: Parsing script BlackAndWhite.material 01:37:57: Parsing script Bloom.material 01:37:57: Parsing script Distortion.material 01:37:57: Parsing script Dither.material 01:37:57: Parsing script Embossed.material 01:37:57: Parsing script Glass.material 01:37:57: Parsing script Halftone.material 01:37:57: Parsing script HDR.material 01:37:57: Parsing script Invert.material 01:37:57: Parsing script Laplace.material 01:37:57: Parsing script LightShafts.material 01:37:57: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 01:37:57: High-level program Postprocess/LightShafts_ps_GLSL encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 01:37:57: Parsing script MotionBlur.material 01:37:57: Parsing script NightVision.material 01:37:57: Parsing script OldMovie.material 01:37:57: Parsing script OldTV.material 01:37:57: Parsing script Posterize.material 01:37:57: Parsing script RadialBlur.material 01:37:57: Parsing script SharpenEdges.material 01:37:57: Parsing script Sky.material 01:37:57: Parsing script SkyPostprocess.material 01:37:57: Parsing script SSAO_HS.material 01:37:57: Parsing script Tiling.material 01:37:57: Parsing script UnderWater.material 01:37:57: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Image does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 01:37:57: Compiler error: invalid parameters in UnderWater.material(6): setting of constant failed 01:37:57: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Rand does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 01:37:57: Compiler error: invalid parameters in UnderWater.material(7): setting of constant failed 01:37:57: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Noise does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 01:37:57: Compiler error: invalid parameters in UnderWater.material(8): setting of constant failed 01:37:57: Parsing script BlendProjectCubemap.material 01:37:57: Parsing script CopyCubemap.material 01:37:57: Parsing script 1WayGizmo.material 01:37:57: Parsing script 3WayGizmo.material 01:37:57: WARNING: Could not generate mipmaps for Rotation_Grid_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script BlackGridded_GroundPlane.material 01:37:57: WARNING: Could not generate mipmaps for MeshEditor_BlackGriddedFloor.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script checkeredYellow.material 01:37:57: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script Debug.material 01:37:57: Parsing script DirectionalLight_Mesh.material 01:37:57: Parsing script Mesh Scale.material 01:37:57: WARNING: Could not generate mipmaps for System_Blue.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script Plane_100x100_Hi_Tess.material 01:37:57: Parsing script recastdebug.material 01:37:57: Parsing script SkylineDefaultRibbon.material 01:37:57: Parsing script Skyline_Snapping_Grid_Template.material 01:37:57: Parsing script Skyline_System_PathEditorNodes.material 01:37:57: Parsing script Skyline_System_Probe.material 01:37:57: Parsing script Skyline_System_TriggerVolume.material 01:37:57: Parsing script System_Camera.material 01:37:57: Parsing script System_Invisible.material 01:37:57: Parsing script System_LightDebug.material 01:37:57: Parsing script System_Proto_Blue.material 01:37:57: WARNING: Could not generate mipmaps for System_DefaultProto.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script System_Proto_Blue_Basic.material 01:37:57: Parsing script System_Proto_Grey.material 01:37:57: Parsing script Gorilla2D.material 01:37:57: Parsing script Gorilla3D.material 01:37:57: Parsing script Rocket2D.material 01:37:57: Parsing script Copyback.material 01:37:57: Parsing script DepthUtils.material 01:37:57: Parsing script DPSM.material 01:37:57: Parsing script EsmGaussianBlurLogFilter.material 01:37:57: Parsing script Distortion.compositor 01:37:57: Parsing script HDR.compositor 01:37:57: Parsing script HdrSmaa.compositor 01:37:57: Parsing script LightShafts.compositor 01:37:57: Parsing script Postprocessing.compositor 01:37:57: Parsing script SSAO_HS.compositor 01:37:57: Parsing script UnderWater.compositor 01:37:57: Parsing script 00_SkylineBaseShadows.compositor 01:37:57: Parsing script 01_SkylineBaseShadowsESM.compositor 01:37:57: Parsing script 02_SkylineBaseProbes.compositor 01:37:57: Parsing script 03_SkylineBaseWorkspace.compositor 01:37:57: Parsing script TerraShadowGenerator.compositor 01:37:57: Parsing script EsmGaussianBlurLogFilter.material.json 01:37:57: Parsing script Mipmaps.material.json 01:37:57: Parsing script TerraShadowGenerator.material.json 01:37:57: Parsing script PhysicsCollider_Transparent.skymat 01:37:57: Parsing script Skyline_System_Navmesh_PathEnd.skymat 01:37:57: Parsing script Skyline_System_Navmesh_PathStart.skymat 01:37:57: Parsing script Skyline_System_RoadDebugMesh.skymat 01:37:57: Parsing script Skyline_System_RoadNodeDebug.skymat 01:37:57: Parsing script Skyline_System_RoadNodeDebug_HVR.skymat 01:37:57: Parsing script Skyline_System_Sensor.skymat 01:37:57: Parsing script System_AudioIcon.skymat 01:37:57: WARNING: Could not generate mipmaps for System_Audio_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script System_Light.skymat 01:37:57: WARNING: Could not generate mipmaps for System_Light.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script System_Light_Flare.skymat 01:37:57: WARNING: Could not generate mipmaps for flare_alpha.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script System_ParticleIcon.skymat 01:37:57: WARNING: Could not generate mipmaps for Particle_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:57: Parsing script console.fontdef 01:37:57: Parsing script sample.fontdef 01:37:57: Finished parsing scripts for resource group General 01:37:57: Creating resources for group General 01:37:57: All done 01:37:57: Parsing scripts for resource group Heightmaps 01:37:57: Finished parsing scripts for resource group Heightmaps 01:37:57: Creating resources for group Heightmaps 01:37:57: All done 01:37:57: Parsing scripts for resource group Internal 01:37:57: Finished parsing scripts for resource group Internal 01:37:57: Creating resources for group Internal 01:37:57: All done 01:37:57: Parsing scripts for resource group Rocket 01:37:57: Finished parsing scripts for resource group Rocket 01:37:57: Creating resources for group Rocket 01:37:57: All done 01:37:57: Parsing scripts for resource group Sounds 01:37:57: Finished parsing scripts for resource group Sounds 01:37:57: Creating resources for group Sounds 01:37:57: All done 01:37:57: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1. 01:37:58: Texture: SkyBoxDefaultTexture.dds: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 01:37:58: Creating resource group Project 01:37:58: Creating resource group Scene 01:37:58: Creating resource group Game 01:37:58: Creating resource group EditorThumbnails 01:37:58: Texture: dejavu.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 01:37:59: Creating resource group __Sky_Particle_Materials 01:37:59: Mesh: Loading SkyDome.mesh. 01:37:59: WARNING: SkyDome.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 01:37:59: Could not find datablock of name: , with the resource group: General. 01:37:59: Texture: SkyTones.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 01:37:59: Texture: Starfield.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 01:37:59: Texture: Sun2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 01:37:59: Texture: Moon.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 01:37:59: Texture: Glow.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 01:37:59: Texture: CloudsTile_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 10 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 01:37:59: Texture: Sky_horiz_18_Polar.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 01:37:59: Texture: skytest.png: Loading 1 faces(PF_A8R8G8B8,254x254x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x254x1. 01:37:59: WARNING: Could not generate mipmaps for MaterialError.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 01:37:59: WARNING: Unlit Datablock 'manual1Material00' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 01:37:59: Added resource location '../Data/_cache' of type 'FileSystem' to resource group 'EditorThumbnails' 01:37:59: Mesh: Loading Editor_Sphere_Large.mesh. 01:37:59: WARNING: Editor_Sphere_Large.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 01:37:59: Mesh: Loading Emitter.mesh. 01:37:59: WARNING: Emitter.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 01:37:59: WARNING: Mesh2 instance 'AutoGen_ParallaxCorrectedCubemap_0_Proxy' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:37:59: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 01:37:59: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 01:37:59: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 01:37:59: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 01:37:59: WARNING: Texture instance 'noiseTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:37:59: Mesh: Loading 3WayGizmo_BaseNode.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Rotation_Grids.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_XAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_YAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_ZAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Rotation_XAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Rotation_YAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Rotation_ZAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Scale_XAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Scale_YAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Scale_ZAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Scale_UniformScale.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_XYAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_ZXAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_YZAxis.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_XYPanel.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_ZXPanel.mesh. 01:37:59: Mesh: Loading 3WayGizmo_Position_YZPanel.mesh. 01:38:01: Could not find datablock of name: Particle/Default, with the resource group: Scene. 01:38:02: Render Target 'rtt/2413418705600/rt_output[Value 0x00000003]' 01:38:02: Render Target 'rtt/2413418708480/rt_swaptex[Value 0x00000003]' 01:38:02: Render Target 'rtt/2413418704000/RT0[Value 0x00000000]' 01:38:02: Render Target 'DepthTexture/2413368215552/depthTexture[Value 0x00000000]' 01:38:02: Render Target 'DepthTexture/2413368210560/tureCopy[Value 0x00000000]' 01:38:02: Render Target 'rtt/2413418689600/ssaoTexture[Value 0x00000000]' 01:38:02: Render Target 'rtt/2413418696640/eHorizontal[Value 0x00000000]' 01:38:02: Render Target 'rtt/2413418700480/reVertical[Value 0x00000000]' 01:38:02: WARNING: Texture instance 'DepthTexture/2413368215552/depthTexture[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'DepthTexture/2413368210560/tureCopy[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtt/2413418689600/ssaoTexture[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtt/2413418696640/eHorizontal[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtt/2413418700480/reVertical[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtt/2413418705600/rt_output[Value 0x00000003]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtt/2413418708480/rt_swaptex[Value 0x00000003]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtIter0[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtIter1[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtIter2[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'lumRt1[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'lumRt0[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtBlur0[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:02: WARNING: Texture instance 'rtBlur1[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 01:38:07: Unregistering ResourceManager for type Font 01:39:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot open file: rough02.png in FileSystemArchive::open at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreFileSystem.cpp (line 249)