________________________________________________________________ | | Aurasoft Skyline Game Engine | Initialising! | | © 2008-2015 Aurasoft UK & Skyline Game Engine. | All Rights Reserved |________________________________________________________________ [Game Engine]: Skyline Game Engine is activating... SKYLINE CORE: Skyline Game Engine is now booting... 0 SKYLINE CORE: Skyline Game Engine is now booting... 1 SKYLINE CORE: Skyline Game Engine is now booting... 2 Creating SkyEditor Script! Creating EnvironmentEditor Script! Creating MetricsUI Script! Creating Editor_AnimationMapper Script! Creating Editor_CollisionFlags Script! Creating Editor_Settings Script! Creating Editor_Mesh Script! SKYLINE CORE: Mesh Viewer - Initialising! #&127,255,127:Time to generate timeline: 0 seconds. Editor_SceneUpgrader loading Setting up controls widget! SKYLINE CORE: OgreWidget is initialising Skyline Core: Initialising Skyline Renderers. SKYLINE CORE: Setting up configuration options. SKYLINE CORE: Enabling Gamma Correction for HDR Pipeline. SKYLINE CORE: Configuring System based on chosen settings. SKYLINE CORE: Creating video manager SKYLINE CORE: Setup is now complete. Begin with engine boot procedure... Skyline Core: Setup Renderers Successfully. SKYLINE RENDERER: Render Window setup completed Successfully. 0 errors. SKYLINE RENDERER: Setting up the main viewport for rendering. SKYLINE RENDERER: Registering HLMS System!... SKYLINE RENDERER: Loading Skyline Asset Lists SKYLINE RENDERER: Loading Base Resources SKYLINE RENDERER: Loading Base Required Assets. You cannot set update lod lists to any other pass except: PASS_SCENE You cannot set enable overlays to any other pass except: PASS_SCENE You cannot set the set the RQ's on any other pass type except: PASS_SCENE You cannot set colour on any other pass except: PASS_CLEAR You cannot set colour on any other pass except: PASS_CLEAR [Game Engine]: Camera Manager: Creating and initialising the Camera Manager. [Game Engine]: Camera Manager: initialisation completed successfully! Connecting Render Target: #0 to node: EditorRender_Final#0 Connecting Compositor node: EditorRender_Start to node: SSAO_RenderNode Connecting Compositor node: SSAO_RenderNode to node: HdrPostprocessingNode Connecting Compositor node HdrPostprocessingNode#0 to node: EditorRender_Final#1 [Game Engine]: Render Manager: Initialising Post FX [Game Engine]: Render Manager: All Systems ok! [Resource System]: Loading Resource lists .... [Resource System]: Loading Resource lists took: 0.018 seconds. [Game Engine]: Initialing Game State Machine [Resource System]: Saving resource list took: 0.003 seconds. [Game Engine]: Initialising Audio System. [Game Engine]: Initialising Audio System. Successful. [Game Engine]: Physics System : PhysX: Initialising SKYLINE: LibRocket Plugin: Initialising... SKYLINE: LibRocket Plugin: Initialised successfully Error: Material is invalid. Use datablock now. Defaulting Particle Material to basic unlit. Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() #&255,255,255: Aurasoft UK Presents #&255,255,255: Skyline Game Engine - Pro #&127,160,255: Skyline Version :: 1.0.2.5 - Booting complete! CheckForUpdates: Skyline is now checking for updates!..... #&255,255,255: Please make sure you save your work before downloading updates. Checking Scene File for version validity. Please give a few seconds on a large scene file. Check Report: Scene File is up-to-date. No actions required. |----------------------------------------------------------- | LOADING LEVEL [XML] |----------------------------------------------------------- LOADING Binary: Security Settings LOADING XML: Priority Settings LOADING XML: Folders LOADING XML: SHADOW Settings LOADING XML: Scene Entities LOADING XML: Scene Settings LOADING XML: Terrain Road Settings LOADING XML: CAMERA Settings LOADING XML: Load Bookmarks LOADING XML: Post Effects LOADING XML: Navmesh Settings LOADING XML: Scene Sky Env Settings |----------------------------------------------------------- | LOAD LEVEL COMPLETED [XML] |----------------------------------------------------------- #&127,255,127:| < Skyline Game Is Running! > | #&255,120,120:| < Skyline Game Is Stopping! > | #&127,255,127:| < Skyline Game Is Running! > | #&255,120,120:| < Skyline Game Is Stopping! > | #&127,255,127:| < Skyline Game Is Running! > | #&255,120,120:| < Skyline Game Is Stopping! > | #&127,255,127:| < Skyline Game Is Running! > | #&255,120,120:| < Skyline Game Is Stopping! > | #&127,255,127:Skyline is undo'ing the last operation. [Undo] Conatiner->> [Undo] undoID16 [Undo] type5 [Undo] eID2 [Undo] Restore complete! mouse move event! #&127,255,127:| < Skyline Game Is Running! > | #&255,120,120:| < Skyline Game Is Stopping! > | |----------------------------------------------------------- | PROJECT SAVE XML |----------------------------------------------------------- SAVING XML: Priority Settings SAVING XML: Scene List Folders SAVING XML: Scene Entities SAVING XML: Scene Sky Env Settings SAVING XML: SHADOW Settings SAVING XML: Scene Settings SAVING XML: Terrain Road Settings [Skyline Editor]: Binary Save: Enviroment Files SAVING XML: CAMERA Settings SAVING XML: Save Bookmarks SAVING XML: Post Effects SAVING XML: Navmesh Settings SAVING XML: Navmesh Settings Completed [Skyline Editor]: Saving Binary files for export Save |----------------------------------------------------------- | PROJECT EXPORT BINARY |----------------------------------------------------------- [Skyline Editor]: Binary Save: Priority Settings [Skyline Editor]: Binary Save: Scene Entities [Skyline Editor]: Binary Save: Environment [Skyline Editor]: Binary Save: Shadow Settings [Skyline Editor]: Binary Save: Scene Settings [Skyline Editor]: Binary Save: Terrain Road Settings [Skyline Editor]: Binary Save: Camera Settings [Skyline Editor]: Binary Save: Post Effects [Skyline Editor]: Binary Save: Navmesh Settings |----------------------------------------------------------- | PROJECT SAVE XML COMPLETED |----------------------------------------------------------- #&255,255,255: AUTOSAVING LEVEL #&127,255,127:| < Skyline Game Is Running! > | #&255,120,120:| < Skyline Game Is Stopping! > | |----------------------------------------------------------- | PROJECT SAVE XML |----------------------------------------------------------- SAVING XML: Priority Settings SAVING XML: Scene List Folders SAVING XML: Scene Entities SAVING XML: Scene Sky Env Settings SAVING XML: SHADOW Settings SAVING XML: Scene Settings SAVING XML: Terrain Road Settings [Skyline Editor]: Binary Save: Enviroment Files SAVING XML: CAMERA Settings SAVING XML: Save Bookmarks SAVING XML: Post Effects SAVING XML: Navmesh Settings SAVING XML: Navmesh Settings Completed [Skyline Editor]: Saving Binary files for export Save |----------------------------------------------------------- | PROJECT EXPORT BINARY |----------------------------------------------------------- [Skyline Editor]: Binary Save: Priority Settings [Skyline Editor]: Binary Save: Scene Entities [Skyline Editor]: Binary Save: Environment [Skyline Editor]: Binary Save: Shadow Settings [Skyline Editor]: Binary Save: Scene Settings [Skyline Editor]: Binary Save: Terrain Road Settings [Skyline Editor]: Binary Save: Camera Settings [Skyline Editor]: Binary Save: Post Effects [Skyline Editor]: Binary Save: Navmesh Settings |----------------------------------------------------------- | PROJECT SAVE XML COMPLETED |----------------------------------------------------------- #&255,255,255: AUTOSAVING LEVEL mouse move event! Connecting Render Target: #0 to node: SkyTerrainShadowGenerator#0 ******* XML :: MISSING FILE: FileName = ../Data/Scenes/Default.xSkyTerSettings ******* Failed to remove rigidbody as the id does not exist. Failed to remove rigidbody as the id does not exist. Failed to remove rigidbody as the id does not exist. |----------------------------------------------------------- | PROJECT SAVE XML |----------------------------------------------------------- SAVING XML: Priority Settings SAVING XML: Scene List Folders SAVING XML: Scene Entities SAVING XML: Scene Sky Env Settings SAVING XML: SHADOW Settings SAVING XML: Scene Settings SAVING XML: Terrain Road Settings [Skyline Editor]: Binary Save: Enviroment Files SAVING XML: CAMERA Settings SAVING XML: Save Bookmarks SAVING XML: Post Effects SAVING XML: Navmesh Settings SAVING XML: Navmesh Settings Completed [Skyline Editor]: Saving Binary files for export Save |----------------------------------------------------------- | PROJECT EXPORT BINARY |----------------------------------------------------------- [Skyline Editor]: Binary Save: Priority Settings [Skyline Editor]: Binary Save: Scene Entities [Skyline Editor]: Binary Save: Environment [Skyline Editor]: Binary Save: Shadow Settings [Skyline Editor]: Binary Save: Scene Settings [Skyline Editor]: Binary Save: Terrain Road Settings [Skyline Editor]: Binary Save: Camera Settings [Skyline Editor]: Binary Save: Post Effects [Skyline Editor]: Binary Save: Navmesh Settings |----------------------------------------------------------- | PROJECT SAVE XML COMPLETED |----------------------------------------------------------- #&255,255,255: AUTOSAVING LEVEL [File Conversion] Converting Texture to DXT1: F:/Aurasoft UK/Skyline Game Engine/System Library/Textures/Ground/Ground - Dirt n mulch/Dirt 02.dds [Resource System]: Saving resource list took: 0.013 seconds. [File Conversion] Converting Texture to DXT1: F:/Aurasoft UK/Skyline Game Engine/System Library/Textures/Ground/Ground - Grass/Grass 03.dds [Resource System]: Saving resource list took: 0.013 seconds. [Resource System]: Saving resource list took: 0.013 seconds. [File Conversion] Converting Texture to DXT1: F:/Aurasoft UK/Skyline Game Engine/System Library/Textures/Ground/Ground - Rocks/Rocks 1/oceanrocks_dif.dds [Resource System]: Saving resource list took: 0.013 seconds. [Resource System]: Saving resource list took: 0.012 seconds. #&255,255,255: Refreshing Skyline Shaders #&255,255,255: Refreshing Skyline Shaders #&255,255,255: Reloading Selected Entity! |----------------------------------------------------------- | PROJECT SAVE XML |----------------------------------------------------------- SAVING XML: Priority Settings SAVING XML: Scene List Folders SAVING XML: Scene Entities SAVING XML: Scene Sky Env Settings SAVING XML: SHADOW Settings SAVING XML: Scene Settings SAVING XML: Terrain Road Settings [Skyline Editor]: Binary Save: Enviroment Files SAVING XML: CAMERA Settings SAVING XML: Save Bookmarks SAVING XML: Post Effects SAVING XML: Navmesh Settings SAVING XML: Navmesh Settings Completed [Skyline Editor]: Saving Binary files for export Save |----------------------------------------------------------- | PROJECT EXPORT BINARY |----------------------------------------------------------- [Skyline Editor]: Binary Save: Priority Settings [Skyline Editor]: Binary Save: Scene Entities [Skyline Editor]: Binary Save: Environment [Skyline Editor]: Binary Save: Shadow Settings [Skyline Editor]: Binary Save: Scene Settings [Skyline Editor]: Binary Save: Terrain Road Settings [Skyline Editor]: Binary Save: Camera Settings [Skyline Editor]: Binary Save: Post Effects [Skyline Editor]: Binary Save: Navmesh Settings |----------------------------------------------------------- | PROJECT SAVE XML COMPLETED |----------------------------------------------------------- #&255,255,255: AUTOSAVING LEVEL UPDATER: Skyline is now checking for updates!..... CheckForUpdates: Skyline is now checking for updates!..... #&255,255,255: Please make sure you save your work before downloading updates. Warning: It is best to leave skyline alone while it is downloading as the software will need to be restarted to install updates. #&255,255,255:downloading update... 1-0-2-6 update downloaded successfully.. decompressing and extracting.. SKYLINE CORE: Skyline Game Engine is now booting... 1 SKYLINE CORE: Skyline Game Engine is now booting... 2 Creating SkyEditor Script! Creating EnvironmentEditor Script! Creating MetricsUI Script! Creating Editor_AnimationMapper Script! Creating Editor_CollisionFlags Script! Creating Editor_Settings Script! Creating Editor_Mesh Script! SKYLINE CORE: Mesh Viewer - Initialising! #&127,255,127:Time to generate timeline: 0 seconds. Editor_SceneUpgrader loading Setting up controls widget! SKYLINE CORE: OgreWidget is initialising Skyline Core: Initialising Skyline Renderers. SKYLINE CORE: Setting up configuration options. SKYLINE CORE: Enabling Gamma Correction for HDR Pipeline. SKYLINE CORE: Configuring System based on chosen settings. SKYLINE CORE: Creating video manager SKYLINE CORE: Setup is now complete. Begin with engine boot procedure... Skyline Core: Setup Renderers Successfully. SKYLINE RENDERER: Render Window setup completed Successfully. 0 errors. SKYLINE RENDERER: Setting up the main viewport for rendering. SKYLINE RENDERER: Registering HLMS System!... SKYLINE RENDERER: Loading Skyline Asset Lists SKYLINE RENDERER: Loading Base Resources SKYLINE RENDERER: Loading Base Required Assets. You cannot set update lod lists to any other pass except: PASS_SCENE You cannot set enable overlays to any other pass except: PASS_SCENE You cannot set the set the RQ's on any other pass type except: PASS_SCENE You cannot set colour on any other pass except: PASS_CLEAR You cannot set colour on any other pass except: PASS_CLEAR [Game Engine]: Camera Manager: Creating and initialising the Camera Manager. [Game Engine]: Camera Manager: initialisation completed successfully! Connecting Render Target: #0 to node: EditorRender_Final#0 Connecting Compositor node: EditorRender_Start to node: SSAO_RenderNode Connecting Compositor node: SSAO_RenderNode to node: HdrPostprocessingNode Connecting Compositor node HdrPostprocessingNode#0 to node: EditorRender_Final#1 [Game Engine]: Render Manager: Initialising Post FX [Game Engine]: Render Manager: All Systems ok! [Resource System]: Loading Resource lists .... [Resource System]: Loading Resource lists took: 0.018 seconds. [Game Engine]: Initialing Game State Machine [Game Engine]: Initialising Audio System. [Game Engine]: Initialising Audio System. Successful. [Game Engine]: Physics System : PhysX: Initialising SKYLINE: LibRocket Plugin: Initialising... SKYLINE: LibRocket Plugin: Initialised successfully Error: Material is invalid. Use datablock now. Defaulting Particle Material to basic unlit. Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() Error: Particle Datablock does not exist. setAnimatedMaterial() #&255,255,255: Aurasoft UK Presents #&255,255,255: Skyline Game Engine - Pro #&127,160,255: Skyline Version :: 1.0.2.5 - Booting complete! CheckForUpdates: Skyline is now checking for updates!..... #&255,255,255: Please make sure you save your work before downloading updates.