13:27:15: Creating resource group General 13:27:15: Creating resource group Internal 13:27:15: Creating resource group Autodetect 13:27:15: SceneManagerFactory for type 'DefaultSceneManager' registered. 13:27:15: Registering ResourceManager for type Material 13:27:15: Registering ResourceManager for type Mesh 13:27:15: Registering ResourceManager for type Mesh2 13:27:15: Registering ResourceManager for type OldSkeleton 13:27:15: MovableObjectFactory for type 'ParticleSystem' registered. 13:27:15: ArchiveFactory for archive type FileSystem registered. 13:27:15: ArchiveFactory for archive type Zip registered. 13:27:15: ArchiveFactory for archive type EmbeddedZip registered. 13:27:15: DDS codec registering 13:27:15: FreeImage version: 3.16.1 13:27:15: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 13:27:15: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 13:27:15: ETC codec registering 13:27:15: Registering ResourceManager for type HighLevelGpuProgram 13:27:15: MovableObjectFactory for type 'Entity' registered. 13:27:15: MovableObjectFactory for type 'Item' registered. 13:27:15: MovableObjectFactory for type 'Light' registered. 13:27:15: MovableObjectFactory for type 'BillboardSet' registered. 13:27:15: MovableObjectFactory for type 'ManualObject2' registered. 13:27:15: MovableObjectFactory for type 'BillboardChain' registered. 13:27:15: MovableObjectFactory for type 'RibbonTrail' registered. 13:27:15: MovableObjectFactory for type 'WireAabb' registered. 13:27:15: Loading library RenderSystem_Direct3D11 13:27:15: Installing plugin: D3D11 RenderSystem 13:27:15: D3D11 : Direct3D11 Rendering Subsystem created. 13:27:15: D3D11: Driver Detection Starts 13:27:15: D3D11: Driver Detection Ends 13:27:15: Plugin successfully installed 13:27:15: Loading library RenderSystem_GL3Plus 13:27:15: Installing plugin: GL 3+ RenderSystem 13:27:15: OpenGL 3+ Rendering Subsystem created. 13:27:16: Plugin successfully installed 13:27:16: Loading library ParticleUniverse 13:27:16: Installing plugin: ParticleUniverse 13:27:16: MovableObjectFactory for type 'PUParticleSystem' registered. 13:27:16: MovableObjectFactory for type 'BoxSet' registered. 13:27:16: MovableObjectFactory for type 'SphereSet' registered. 13:27:16: ParticleUniverse: Particle Renderer Type 'Beam' registered 13:27:16: ParticleUniverse: Particle Renderer Type 'Billboard' registered 13:27:16: ParticleUniverse: Particle Renderer Type 'Box' registered 13:27:16: ParticleUniverse: Particle Renderer Type 'Sphere' registered 13:27:16: ParticleUniverse: Particle Renderer Type 'Entity' registered 13:27:16: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered 13:27:16: ParticleUniverse: Particle Renderer Type 'Light' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Point' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Line' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Box' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Circle' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Vertex' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Position' registered 13:27:16: ParticleUniverse: Particle Emitter Type 'Slave' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Dummy01' registered 13:27:16: ParticleUniverse: Particle Affector Type 'LinearForce' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Gravity' registered 13:27:16: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Vortex' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Randomiser' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Line' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Scale' registered 13:27:16: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered 13:27:16: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered 13:27:16: ParticleUniverse: Particle Affector Type 'TextureRotator' registered 13:27:16: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Jet' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Align' registered 13:27:16: ParticleUniverse: Particle Affector Type 'FlockCentering' registered 13:27:16: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered 13:27:16: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Colour' registered 13:27:16: ParticleUniverse: Particle Affector Type 'SineForce' registered 13:27:16: ParticleUniverse: Particle Affector Type 'Dummy02' registered 13:27:16: ParticleUniverse: Particle Affector Type 'SphereCollider' registered 13:27:16: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered 13:27:16: ParticleUniverse: Particle Affector Type 'BoxCollider' registered 13:27:16: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered 13:27:16: ParticleUniverse: Particle Affector Type 'PathFollower' registered 13:27:16: ParticleUniverse: Particle Affector Type 'ForceField' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnExpire' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnEmission' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnCount' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnCollision' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnVelocity' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnTime' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnPosition' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnClear' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnQuota' registered 13:27:16: ParticleUniverse: Particle Observer Type 'OnRandom' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered 13:27:16: ParticleUniverse: Particle EventHandler Type 'DoScale' registered 13:27:16: ParticleUniverse: Particle Extern Type 'Gravity' registered 13:27:16: ParticleUniverse: Particle Extern Type 'SphereCollider' registered 13:27:16: ParticleUniverse: Particle Extern Type 'BoxCollider' registered 13:27:16: ParticleUniverse: Particle Extern Type 'Vortex' registered 13:27:16: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered 13:27:16: ParticleUniverse: Particle Behaviour Type 'Slave' registered 13:27:16: Plugin successfully installed 13:27:16: Loading library Plugin_ParticleFX 13:27:16: Installing plugin: ParticleFX 13:27:16: Particle Emitter Type 'Point' registered 13:27:16: Particle Emitter Type 'Box' registered 13:27:16: Particle Emitter Type 'Ellipsoid' registered 13:27:16: Particle Emitter Type 'Cylinder' registered 13:27:16: Particle Emitter Type 'Ring' registered 13:27:16: Particle Emitter Type 'HollowEllipsoid' registered 13:27:16: Particle Affector Type 'LinearForce' registered 13:27:16: Particle Affector Type 'ColourFader' registered 13:27:16: Particle Affector Type 'ColourFader2' registered 13:27:16: Particle Affector Type 'ColourImage' registered 13:27:16: Particle Affector Type 'ColourInterpolator' registered 13:27:16: Particle Affector Type 'Scaler' registered 13:27:16: Particle Affector Type 'Rotator' registered 13:27:16: Particle Affector Type 'DirectionRandomiser' registered 13:27:16: Particle Affector Type 'DeflectorPlane' registered 13:27:16: Plugin successfully installed 13:27:16: *-*-* OGRE Initialising 13:27:16: *-*-* Version 2.1.0unstable (Tindalos) 13:27:16: D3D11 : RenderSystem Option: Allow NVPerfHUD = No 13:27:16: D3D11 : RenderSystem Option: Backbuffer Count = Auto 13:27:16: D3D11 : RenderSystem Option: Driver type = Hardware 13:27:16: D3D11 : RenderSystem Option: FSAA = 1 13:27:16: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes 13:27:16: D3D11 : RenderSystem Option: Floating-point mode = Fastest 13:27:16: D3D11 : RenderSystem Option: Full Screen = Yes 13:27:16: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions 13:27:16: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.1 13:27:16: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1 13:27:16: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 1070_0 13:27:16: D3D11 : RenderSystem Option: VSync = No 13:27:16: D3D11 : RenderSystem Option: VSync Interval = 1 13:27:16: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 13:27:16: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No 13:27:16: CPU Identifier & Features 13:27:16: ------------------------- 13:27:16: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz 13:27:16: * Logical cores: 8 13:27:16: * SSE: yes 13:27:16: * SSE2: yes 13:27:16: * SSE3: yes 13:27:16: * MMX: yes 13:27:16: * MMXEXT: yes 13:27:16: * 3DNOW: no 13:27:16: * 3DNOWEXT: no 13:27:16: * CMOV: yes 13:27:16: * TSC: yes 13:27:16: * FPU: yes 13:27:16: * PRO: yes 13:27:16: * HT: no 13:27:16: ------------------------- 13:27:16: *** Starting Win32GL Subsystem *** 13:27:16: GL3PlusRenderSystem::_createRenderWindow "OgreWindow", 300x300 windowed miscParams: externalWindowHandle=6555752 gamma=true 13:27:16: GL_VERSION = 3.3.0.0 13:27:16: GL_VENDOR = NVIDIA Corporation 13:27:16: GL_RENDERER = GeForce GTX 1070/PCIe/SSE2 13:27:16: GL_EXTENSIONS = 13:27:16: GL_AMD_multi_draw_indirect 13:27:16: GL_AMD_seamless_cubemap_per_texture 13:27:16: GL_AMD_vertex_shader_viewport_index 13:27:16: GL_AMD_vertex_shader_layer 13:27:16: GL_ARB_arrays_of_arrays 13:27:16: GL_ARB_base_instance 13:27:16: GL_ARB_bindless_texture 13:27:16: GL_ARB_blend_func_extended 13:27:16: GL_ARB_buffer_storage 13:27:16: GL_ARB_clear_buffer_object 13:27:16: GL_ARB_clear_texture 13:27:16: GL_ARB_clip_control 13:27:16: GL_ARB_color_buffer_float 13:27:16: GL_ARB_compressed_texture_pixel_storage 13:27:16: GL_ARB_conservative_depth 13:27:16: GL_ARB_compute_shader 13:27:16: GL_ARB_compute_variable_group_size 13:27:16: GL_ARB_conditional_render_inverted 13:27:16: GL_ARB_copy_buffer 13:27:16: GL_ARB_copy_image 13:27:16: GL_ARB_cull_distance 13:27:16: GL_ARB_debug_output 13:27:16: GL_ARB_depth_buffer_float 13:27:16: GL_ARB_depth_clamp 13:27:16: GL_ARB_depth_texture 13:27:16: GL_ARB_derivative_control 13:27:16: GL_ARB_direct_state_access 13:27:16: GL_ARB_draw_buffers 13:27:16: GL_ARB_draw_buffers_blend 13:27:16: GL_ARB_draw_indirect 13:27:16: GL_ARB_draw_elements_base_vertex 13:27:16: GL_ARB_draw_instanced 13:27:16: GL_ARB_enhanced_layouts 13:27:16: GL_ARB_ES2_compatibility 13:27:16: GL_ARB_ES3_compatibility 13:27:16: GL_ARB_ES3_1_compatibility 13:27:16: GL_ARB_ES3_2_compatibility 13:27:16: GL_ARB_explicit_attrib_location 13:27:16: GL_ARB_explicit_uniform_location 13:27:16: GL_ARB_fragment_coord_conventions 13:27:16: GL_ARB_fragment_layer_viewport 13:27:16: GL_ARB_fragment_program 13:27:16: GL_ARB_fragment_program_shadow 13:27:16: GL_ARB_fragment_shader 13:27:16: GL_ARB_fragment_shader_interlock 13:27:16: GL_ARB_framebuffer_no_attachments 13:27:16: GL_ARB_framebuffer_object 13:27:16: GL_ARB_framebuffer_sRGB 13:27:16: GL_ARB_geometry_shader4 13:27:16: GL_ARB_get_program_binary 13:27:16: GL_ARB_get_texture_sub_image 13:27:16: GL_ARB_gl_spirv 13:27:16: GL_ARB_gpu_shader5 13:27:16: GL_ARB_gpu_shader_fp64 13:27:16: GL_ARB_gpu_shader_int64 13:27:16: GL_ARB_half_float_pixel 13:27:16: GL_ARB_half_float_vertex 13:27:16: GL_ARB_imaging 13:27:16: GL_ARB_indirect_parameters 13:27:16: GL_ARB_instanced_arrays 13:27:16: GL_ARB_internalformat_query 13:27:16: GL_ARB_internalformat_query2 13:27:16: GL_ARB_invalidate_subdata 13:27:16: GL_ARB_map_buffer_alignment 13:27:16: GL_ARB_map_buffer_range 13:27:16: GL_ARB_multi_bind 13:27:16: GL_ARB_multi_draw_indirect 13:27:16: GL_ARB_multisample 13:27:16: GL_ARB_multitexture 13:27:16: GL_ARB_occlusion_query 13:27:16: GL_ARB_occlusion_query2 13:27:16: GL_ARB_parallel_shader_compile 13:27:16: GL_ARB_pipeline_statistics_query 13:27:16: GL_ARB_pixel_buffer_object 13:27:16: GL_ARB_point_parameters 13:27:16: GL_ARB_point_sprite 13:27:16: GL_ARB_polygon_offset_clamp 13:27:16: GL_ARB_post_depth_coverage 13:27:16: GL_ARB_program_interface_query 13:27:16: GL_ARB_provoking_vertex 13:27:16: GL_ARB_query_buffer_object 13:27:16: GL_ARB_robust_buffer_access_behavior 13:27:16: GL_ARB_robustness 13:27:16: GL_ARB_sample_locations 13:27:16: GL_ARB_sample_shading 13:27:16: GL_ARB_sampler_objects 13:27:16: GL_ARB_seamless_cube_map 13:27:16: GL_ARB_seamless_cubemap_per_texture 13:27:16: GL_ARB_separate_shader_objects 13:27:16: GL_ARB_shader_atomic_counter_ops 13:27:16: GL_ARB_shader_atomic_counters 13:27:16: GL_ARB_shader_ballot 13:27:16: GL_ARB_shader_bit_encoding 13:27:16: GL_ARB_shader_clock 13:27:16: GL_ARB_shader_draw_parameters 13:27:16: GL_ARB_shader_group_vote 13:27:16: GL_ARB_shader_image_load_store 13:27:16: GL_ARB_shader_image_size 13:27:16: GL_ARB_shader_objects 13:27:16: GL_ARB_shader_precision 13:27:16: GL_ARB_shader_storage_buffer_object 13:27:16: GL_ARB_shader_subroutine 13:27:16: GL_ARB_shader_texture_image_samples 13:27:16: GL_ARB_shader_texture_lod 13:27:16: GL_ARB_shading_language_100 13:27:16: GL_ARB_shader_viewport_layer_array 13:27:16: GL_ARB_shading_language_420pack 13:27:16: GL_ARB_shading_language_include 13:27:16: GL_ARB_shading_language_packing 13:27:16: GL_ARB_shadow 13:27:16: GL_ARB_sparse_buffer 13:27:16: GL_ARB_sparse_texture 13:27:16: GL_ARB_sparse_texture2 13:27:16: GL_ARB_sparse_texture_clamp 13:27:16: GL_ARB_spirv_extensions 13:27:16: GL_ARB_stencil_texturing 13:27:16: GL_ARB_sync 13:27:16: GL_ARB_tessellation_shader 13:27:16: GL_ARB_texture_barrier 13:27:16: GL_ARB_texture_border_clamp 13:27:16: GL_ARB_texture_buffer_object 13:27:16: GL_ARB_texture_buffer_object_rgb32 13:27:16: GL_ARB_texture_buffer_range 13:27:16: GL_ARB_texture_compression 13:27:16: GL_ARB_texture_compression_bptc 13:27:16: GL_ARB_texture_compression_rgtc 13:27:16: GL_ARB_texture_cube_map 13:27:16: GL_ARB_texture_cube_map_array 13:27:16: GL_ARB_texture_env_add 13:27:16: GL_ARB_texture_env_combine 13:27:16: GL_ARB_texture_env_crossbar 13:27:16: GL_ARB_texture_env_dot3 13:27:16: GL_ARB_texture_filter_anisotropic 13:27:16: GL_ARB_texture_filter_minmax 13:27:16: GL_ARB_texture_float 13:27:16: GL_ARB_texture_gather 13:27:16: GL_ARB_texture_mirror_clamp_to_edge 13:27:16: GL_ARB_texture_mirrored_repeat 13:27:16: GL_ARB_texture_multisample 13:27:16: GL_ARB_texture_non_power_of_two 13:27:16: GL_ARB_texture_query_levels 13:27:16: GL_ARB_texture_query_lod 13:27:16: GL_ARB_texture_rectangle 13:27:16: GL_ARB_texture_rg 13:27:16: GL_ARB_texture_rgb10_a2ui 13:27:16: GL_ARB_texture_stencil8 13:27:16: GL_ARB_texture_storage 13:27:16: GL_ARB_texture_storage_multisample 13:27:16: GL_ARB_texture_swizzle 13:27:16: GL_ARB_texture_view 13:27:16: GL_ARB_timer_query 13:27:16: GL_ARB_transform_feedback2 13:27:16: GL_ARB_transform_feedback3 13:27:16: GL_ARB_transform_feedback_instanced 13:27:16: GL_ARB_transform_feedback_overflow_query 13:27:16: GL_ARB_transpose_matrix 13:27:16: GL_ARB_uniform_buffer_object 13:27:16: GL_ARB_vertex_array_bgra 13:27:16: GL_ARB_vertex_array_object 13:27:16: GL_ARB_vertex_attrib_64bit 13:27:16: GL_ARB_vertex_attrib_binding 13:27:16: GL_ARB_vertex_buffer_object 13:27:16: GL_ARB_vertex_program 13:27:16: GL_ARB_vertex_shader 13:27:16: GL_ARB_vertex_type_10f_11f_11f_rev 13:27:16: GL_ARB_vertex_type_2_10_10_10_rev 13:27:16: GL_ARB_viewport_array 13:27:16: GL_ARB_window_pos 13:27:16: GL_ATI_draw_buffers 13:27:16: GL_ATI_texture_float 13:27:16: GL_ATI_texture_mirror_once 13:27:16: GL_S3_s3tc 13:27:16: GL_EXT_texture_env_add 13:27:16: GL_EXT_abgr 13:27:16: GL_EXT_bgra 13:27:16: GL_EXT_bindable_uniform 13:27:16: GL_EXT_blend_color 13:27:16: GL_EXT_blend_equation_separate 13:27:16: GL_EXT_blend_func_separate 13:27:16: GL_EXT_blend_minmax 13:27:16: GL_EXT_blend_subtract 13:27:16: GL_EXT_compiled_vertex_array 13:27:16: GL_EXT_Cg_shader 13:27:16: GL_EXT_depth_bounds_test 13:27:16: GL_EXT_direct_state_access 13:27:16: GL_EXT_draw_buffers2 13:27:16: GL_EXT_draw_instanced 13:27:16: GL_EXT_draw_range_elements 13:27:16: GL_EXT_fog_coord 13:27:16: GL_EXT_framebuffer_blit 13:27:16: GL_EXT_framebuffer_multisample 13:27:16: GL_EXTX_framebuffer_mixed_formats 13:27:16: GL_EXT_framebuffer_multisample_blit_scaled 13:27:16: GL_EXT_framebuffer_object 13:27:16: GL_EXT_framebuffer_sRGB 13:27:16: GL_EXT_geometry_shader4 13:27:16: GL_EXT_gpu_program_parameters 13:27:16: GL_EXT_gpu_shader4 13:27:16: GL_EXT_multi_draw_arrays 13:27:16: GL_EXT_packed_depth_stencil 13:27:16: GL_EXT_packed_float 13:27:16: GL_EXT_packed_pixels 13:27:16: GL_EXT_pixel_buffer_object 13:27:16: GL_EXT_point_parameters 13:27:16: GL_EXT_polygon_offset_clamp 13:27:16: GL_EXT_post_depth_coverage 13:27:16: GL_EXT_provoking_vertex 13:27:16: GL_EXT_raster_multisample 13:27:16: GL_EXT_rescale_normal 13:27:16: GL_EXT_secondary_color 13:27:16: GL_EXT_separate_shader_objects 13:27:16: GL_EXT_separate_specular_color 13:27:16: GL_EXT_shader_image_load_formatted 13:27:16: GL_EXT_shader_image_load_store 13:27:16: GL_EXT_shader_integer_mix 13:27:16: GL_EXT_shadow_funcs 13:27:16: GL_EXT_sparse_texture2 13:27:16: GL_EXT_stencil_two_side 13:27:16: GL_EXT_stencil_wrap 13:27:16: GL_EXT_texture3D 13:27:16: GL_EXT_texture_array 13:27:16: GL_EXT_texture_buffer_object 13:27:16: GL_EXT_texture_compression_dxt1 13:27:16: GL_EXT_texture_compression_latc 13:27:16: GL_EXT_texture_compression_rgtc 13:27:16: GL_EXT_texture_compression_s3tc 13:27:16: GL_EXT_texture_cube_map 13:27:16: GL_EXT_texture_edge_clamp 13:27:16: GL_EXT_texture_env_combine 13:27:16: GL_EXT_texture_env_dot3 13:27:16: GL_EXT_texture_filter_anisotropic 13:27:16: GL_EXT_texture_filter_minmax 13:27:16: GL_EXT_texture_integer 13:27:16: GL_EXT_texture_lod 13:27:16: GL_EXT_texture_lod_bias 13:27:16: GL_EXT_texture_mirror_clamp 13:27:16: GL_EXT_texture_object 13:27:16: GL_EXT_texture_shared_exponent 13:27:16: GL_EXT_texture_sRGB 13:27:16: GL_EXT_texture_sRGB_R8 13:27:16: GL_EXT_texture_sRGB_decode 13:27:16: GL_EXT_texture_storage 13:27:16: GL_EXT_texture_swizzle 13:27:16: GL_EXT_timer_query 13:27:16: GL_EXT_transform_feedback2 13:27:16: GL_EXT_vertex_array 13:27:16: GL_EXT_vertex_array_bgra 13:27:16: GL_EXT_vertex_attrib_64bit 13:27:16: GL_EXT_window_rectangles 13:27:16: GL_EXT_import_sync_object 13:27:16: GL_IBM_rasterpos_clip 13:27:16: GL_IBM_texture_mirrored_repeat 13:27:16: GL_KHR_context_flush_control 13:27:16: GL_KHR_debug 13:27:16: GL_EXT_memory_object 13:27:16: GL_EXT_memory_object_win32 13:27:16: GL_EXT_win32_keyed_mutex 13:27:16: GL_KHR_parallel_shader_compile 13:27:16: GL_KHR_no_error 13:27:16: GL_KHR_robust_buffer_access_behavior 13:27:16: GL_KHR_robustness 13:27:16: GL_EXT_semaphore 13:27:16: GL_EXT_semaphore_win32 13:27:16: GL_KTX_buffer_region 13:27:16: GL_NV_alpha_to_coverage_dither_control 13:27:16: GL_NV_bindless_multi_draw_indirect 13:27:16: GL_NV_bindless_multi_draw_indirect_count 13:27:16: GL_NV_bindless_texture 13:27:16: GL_NV_blend_equation_advanced 13:27:16: GL_NV_blend_equation_advanced_coherent 13:27:16: GL_NVX_blend_equation_advanced_multi_draw_buffers 13:27:16: GL_NV_blend_minmax_factor 13:27:16: GL_NV_blend_square 13:27:16: GL_NV_clip_space_w_scaling 13:27:16: GL_NV_command_list 13:27:16: GL_NV_compute_program5 13:27:16: GL_NV_conditional_render 13:27:16: GL_NV_conservative_raster 13:27:16: GL_NV_conservative_raster_dilate 13:27:16: GL_NV_conservative_raster_pre_snap_triangles 13:27:16: GL_NV_copy_depth_to_color 13:27:16: GL_NV_copy_image 13:27:16: GL_NV_depth_buffer_float 13:27:16: GL_NV_depth_clamp 13:27:16: GL_NV_draw_texture 13:27:16: GL_NV_draw_vulkan_image 13:27:16: GL_NV_ES1_1_compatibility 13:27:16: GL_NV_ES3_1_compatibility 13:27:16: GL_NV_explicit_multisample 13:27:16: GL_NV_feature_query 13:27:16: GL_NV_fence 13:27:16: GL_NV_fill_rectangle 13:27:16: GL_NV_float_buffer 13:27:16: GL_NV_fog_distance 13:27:16: GL_NV_fragment_coverage_to_color 13:27:16: GL_NV_fragment_program 13:27:16: GL_NV_fragment_program_option 13:27:16: GL_NV_fragment_program2 13:27:16: GL_NV_fragment_shader_interlock 13:27:16: GL_NV_framebuffer_mixed_samples 13:27:16: GL_NV_framebuffer_multisample_coverage 13:27:16: GL_NV_geometry_shader4 13:27:16: GL_NV_geometry_shader_passthrough 13:27:16: GL_NV_gpu_program4 13:27:16: GL_NV_internalformat_sample_query 13:27:16: GL_NV_gpu_program4_1 13:27:16: GL_NV_gpu_program5 13:27:16: GL_NV_gpu_program5_mem_extended 13:27:16: GL_NV_gpu_program_fp64 13:27:16: GL_NV_gpu_shader5 13:27:16: GL_NV_half_float 13:27:16: GL_NV_light_max_exponent 13:27:16: GL_NV_memory_attachment 13:27:16: GL_NV_multisample_coverage 13:27:16: GL_NV_multisample_filter_hint 13:27:16: GL_NV_occlusion_query 13:27:16: GL_NV_packed_depth_stencil 13:27:16: GL_NV_parameter_buffer_object 13:27:16: GL_NV_parameter_buffer_object2 13:27:16: GL_NV_path_rendering 13:27:16: GL_NV_path_rendering_shared_edge 13:27:16: GL_NV_pixel_data_range 13:27:16: GL_NV_point_sprite 13:27:16: GL_NV_primitive_restart 13:27:16: GL_NV_query_resource 13:27:16: GL_NV_query_resource_tag 13:27:16: GL_NV_register_combiners 13:27:16: GL_NV_register_combiners2 13:27:16: GL_NV_sample_locations 13:27:16: GL_NV_sample_mask_override_coverage 13:27:16: GL_NV_shader_atomic_counters 13:27:16: GL_NV_shader_atomic_float 13:27:16: GL_NV_shader_atomic_float64 13:27:16: GL_NV_shader_atomic_fp16_vector 13:27:16: GL_NV_shader_atomic_int64 13:27:16: GL_NV_shader_buffer_load 13:27:16: GL_NV_shader_storage_buffer_object 13:27:16: GL_NV_stereo_view_rendering 13:27:16: GL_NV_texgen_reflection 13:27:16: GL_NV_texture_barrier 13:27:16: GL_NV_texture_compression_vtc 13:27:16: GL_NV_texture_env_combine4 13:27:16: GL_NV_texture_multisample 13:27:16: GL_NV_texture_rectangle 13:27:16: GL_NV_texture_rectangle_compressed 13:27:16: GL_NV_texture_shader 13:27:16: GL_NV_texture_shader2 13:27:16: GL_NV_texture_shader3 13:27:16: GL_NV_transform_feedback 13:27:16: GL_NV_transform_feedback2 13:27:16: GL_NV_uniform_buffer_unified_memory 13:27:16: GL_NV_vertex_array_range 13:27:16: GL_NV_vertex_array_range2 13:27:16: GL_NV_vertex_attrib_integer_64bit 13:27:16: GL_NV_vertex_buffer_unified_memory 13:27:16: GL_NV_vertex_program 13:27:16: GL_NV_vertex_program1_1 13:27:16: GL_NV_vertex_program2 13:27:16: GL_NV_vertex_program2_option 13:27:16: GL_NV_vertex_program3 13:27:16: GL_NV_viewport_array2 13:27:16: GL_NV_viewport_swizzle 13:27:16: GL_NVX_conditional_render 13:27:16: GL_NVX_gpu_memory_info 13:27:16: GL_NVX_multigpu_info 13:27:16: GL_NVX_nvenc_interop 13:27:16: GL_NV_shader_thread_group 13:27:16: GL_NV_shader_thread_shuffle 13:27:16: GL_KHR_blend_equation_advanced 13:27:16: GL_KHR_blend_equation_advanced_coherent 13:27:16: GL_OVR_multiview 13:27:16: GL_OVR_multiview2 13:27:16: GL_SGIS_generate_mipmap 13:27:16: GL_SGIS_texture_lod 13:27:16: GL_SGIX_depth_texture 13:27:16: GL_SGIX_shadow 13:27:16: GL_SUN_slice_accum 13:27:16: GL_WIN_swap_hint 13:27:16: WGL_EXT_swap_control 13:27:16: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 13:27:16: ************************************** 13:27:16: *** OpenGL 3+ Renderer Started *** 13:27:16: ************************************** 13:27:16: Registering ResourceManager for type GpuProgram 13:27:16: GL3+: Using FBOs for rendering to textures 13:27:16: FBO PF_UNKNOWN depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_L16 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_SHORT_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32G32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32G32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_RG8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D24_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D16_UNORM depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D32_FLOAT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8 13:27:16: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 13:27:16: RenderSystem capabilities 13:27:16: ------------------------- 13:27:16: RenderSystem Name: OpenGL 3+ Rendering Subsystem 13:27:16: GPU Vendor: nvidia 13:27:16: Device Name: GeForce GTX 1070/PCIe/SSE2 13:27:16: Driver Version: 3.3.0.0 13:27:16: * Fixed function pipeline: no 13:27:16: * Hardware generation of mipmaps: yes 13:27:16: * Texture blending: yes 13:27:16: * Anisotropic texture filtering: yes 13:27:16: * Dot product texture operation: yes 13:27:16: * Cube mapping: yes 13:27:16: * Hardware stencil buffer: yes 13:27:16: - Stencil depth: 8 13:27:16: - Two sided stencil support: yes 13:27:16: - Wrap stencil values: yes 13:27:16: * Hardware vertex / index buffers: yes 13:27:16: * 32-bit index buffers: yes 13:27:16: * Vertex programs: yes 13:27:16: * Number of floating-point constants for vertex programs: 4096 13:27:16: * Number of integer constants for vertex programs: 4096 13:27:16: * Number of boolean constants for vertex programs: 4096 13:27:16: * Fragment programs: yes 13:27:16: * Number of floating-point constants for fragment programs: 4096 13:27:16: * Number of integer constants for fragment programs: 4096 13:27:16: * Number of boolean constants for fragment programs: 4096 13:27:16: * Geometry programs: yes 13:27:16: * Number of floating-point constants for geometry programs: 2048 13:27:16: * Number of integer constants for geometry programs: 2048 13:27:16: * Number of boolean constants for geometry programs: 2048 13:27:16: * Tessellation Hull programs: yes 13:27:16: * Number of floating-point constants for tessellation hull programs: 2048 13:27:16: * Number of integer constants for tessellation hull programs: 2048 13:27:16: * Number of boolean constants for tessellation hull programs: 2048 13:27:16: * Tessellation Domain programs: yes 13:27:16: * Number of floating-point constants for tessellation domain programs: 2048 13:27:16: * Number of integer constants for tessellation domain programs: 2048 13:27:16: * Number of boolean constants for tessellation domain programs: 2048 13:27:16: * Compute programs: yes 13:27:16: * Number of floating-point constants for compute programs: 2048 13:27:16: * Number of integer constants for compute programs: 2048 13:27:16: * Number of boolean constants for compute programs: 2048 13:27:16: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 13:27:16: * Texture Compression: yes 13:27:16: - DXT: yes 13:27:16: - VTC: yes 13:27:16: - PVRTC: no 13:27:16: - ATC: no 13:27:16: - ETC1: no 13:27:16: - ETC2: yes 13:27:16: - BC4/BC5: yes 13:27:16: - BC6H/BC7: yes 13:27:16: - ASTC: no 13:27:16: * Hardware Occlusion Query: yes 13:27:16: * User clip planes: yes 13:27:16: * VET_UBYTE4 vertex element type: yes 13:27:16: * Infinite far plane projection: yes 13:27:16: * Hardware render-to-texture: yes 13:27:16: * Floating point textures: yes 13:27:16: * Non-power-of-two textures: yes 13:27:16: * 1d textures: yes 13:27:16: * Volume textures: yes 13:27:16: * Max Texture resolution (2D) 32768 13:27:16: * Max Texture resolution (3D) 16384 13:27:16: * Max Texture resolution (Cubemaps) 32768 13:27:16: * Multiple Render Targets: 8 13:27:16: - With different bit depths: yes 13:27:16: * Point Sprites: yes 13:27:16: * Extended point parameters: yes 13:27:16: * Max Point Size: 189.875 13:27:16: * Vertex texture fetch: yes 13:27:16: * Number of world matrices: 0 13:27:16: * Number of texture units: 16 13:27:16: * Stencil buffer depth: 8 13:27:16: * Number of vertex blend matrices: 0 13:27:16: - Max vertex textures: 32 13:27:16: - Vertex textures shared: yes 13:27:16: * Render to Vertex Buffer : yes 13:27:16: * Hardware Atomic Counters: yes 13:27:16: * GL 1.5 without VBO workaround: no 13:27:16: * Frame Buffer objects: yes 13:27:16: * Frame Buffer objects (ARB extension): no 13:27:16: * Frame Buffer objects (ATI extension): no 13:27:16: * PBuffer support: no 13:27:16: * GL 1.5 without HW-occlusion workaround: no 13:27:16: * Vertex Array Objects: yes 13:27:16: * Separate shader objects: no 13:27:16: Registering ResourceManager for type Texture 13:27:16: Using FSAA. 13:27:16: DefaultWorkQueue('Root') initialising on thread main. 13:27:16: Particle Renderer Type 'billboard' registered 13:27:16: ArchiveFactory for archive type pak registered. 13:27:16: ArchiveFactory for archive type ark registered. 13:27:16: OverlayElementFactory for type Panel registered. 13:27:16: OverlayElementFactory for type BorderPanel registered. 13:27:16: OverlayElementFactory for type TextArea registered. 13:27:16: Registering ResourceManager for type Font 13:27:16: MovableObjectFactory for type 'MovableText' registered. 13:27:16: Added resource location '../Data/System/Shaders/Cache/' of type 'FileSystem' to resource group 'General' 13:27:16: Creating resource group AssetLibrary 13:27:16: Added resource location '../Data/System/Settings/' of type 'FileSystem' to resource group 'AssetLibrary' 13:27:16: Added resource location '../Data/Particles' of type 'FileSystem' to resource group 'AssetLibrary' 13:27:16: Creating resource group Brushes 13:27:16: Added resource location '../Data/Terrain/Brushes' of type 'FileSystem' to resource group 'Brushes' 13:27:16: Added resource location '../Data/System/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Environment/TimeOfDaySky' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/PostFX/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/PostFX/GLSL/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Materials/Skyline_Feature_Materials' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Materials/Skyline_Feature_Materials/GLSL' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/SkylineWorkspace/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Textures' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Materials/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Materials/Skyline_System_Materials' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/GUI/Fonts' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/GUI/SkylineUI' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/GUI/Gorilla' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/GUI/Gorilla/gorillafonts' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/GUI/Gorilla/gorillashader' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/GUI/Rocket/rocketShaders' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Camera' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Emitter' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Gizmo/CurrentGizmo' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Gizmo/3WayGizmo' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Gizmo/1WayGizmo' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Light' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Mesh_Editor' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Other' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Engine Models/Vegetation' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Models/Mesh Scale' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Temp' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Presets' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Presets/System' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Terrain/' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Terrain/TerrainTextures' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/Terrain/TerrainTextures/GrassColorMap' of type 'FileSystem' to resource group 'General' 13:27:16: Added resource location '../Data/System/Shaders_Hlms/Shaders_Common_GLSL.ark' of type 'ark' to resource group 'General' 13:27:16: Added resource location '../Data/System/Settings/Skyline_Extra.ark' of type 'ark' to resource group 'General' 13:27:16: Creating resource group Heightmaps 13:27:16: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'Heightmaps' 13:27:16: Creating resource group Rocket 13:27:16: Added resource location '../Data/GUI/Rocket' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/assets' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/assets/data' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/assets/fonts' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/assets/tmp' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/fonts' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Added resource location '../Data/GUI/Rocket/rocketshader' of type 'FileSystem' to resource group 'Rocket' 13:27:16: Creating resource group Sounds 13:27:16: Added resource location '../Data/Sounds' of type 'FileSystem' to resource group 'Sounds' 13:27:16: Parsing scripts for resource group AssetLibrary 13:27:16: Parsing script atomicity.pu 13:27:16: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized. 13:27:16: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized. 13:27:16: ParticleUniverse: Particle System Template 'atomicity' registered 13:27:16: Parsing script systemTest.pu 13:27:16: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized. 13:27:16: ParticleUniverse: Particle System Template 'systemTest' registered 13:27:16: Finished parsing scripts for resource group AssetLibrary 13:27:16: Creating resources for group AssetLibrary 13:27:16: All done 13:27:16: Parsing scripts for resource group Autodetect 13:27:16: Finished parsing scripts for resource group Autodetect 13:27:16: Creating resources for group Autodetect 13:27:16: All done 13:27:16: Parsing scripts for resource group Brushes 13:27:16: Finished parsing scripts for resource group Brushes 13:27:16: Creating resources for group Brushes 13:27:16: All done 13:27:16: Parsing scripts for resource group General 13:27:16: Parsing script Quad.program 13:27:16: Parsing script ASCII.material 13:27:16: Parsing script BlackAndWhite.material 13:27:16: Parsing script Bloom.material 13:27:16: Parsing script Distortion.material 13:27:16: Parsing script Dither.material 13:27:16: Parsing script Embossed.material 13:27:16: Parsing script Glass.material 13:27:16: Parsing script Halftone.material 13:27:16: Parsing script HDR.material 13:27:16: Parsing script Invert.material 13:27:16: Parsing script Laplace.material 13:27:16: Parsing script LightShafts.material 13:27:16: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 13:27:16: High-level program Postprocess/LightShafts_ps_GLSL encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 13:27:16: Parsing script MotionBlur.material 13:27:16: Parsing script NightVision.material 13:27:16: Parsing script OldMovie.material 13:27:16: Parsing script OldTV.material 13:27:16: Parsing script Posterize.material 13:27:16: Parsing script RadialBlur.material 13:27:16: Parsing script SharpenEdges.material 13:27:16: Parsing script Sky.material 13:27:16: Parsing script SkyPostprocess.material 13:27:16: Parsing script SSAO_HS.material 13:27:16: Parsing script Tiling.material 13:27:16: Parsing script UnderWater.material 13:27:16: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Image does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 13:27:16: Compiler error: invalid parameters in UnderWater.material(6): setting of constant failed 13:27:16: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Rand does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 13:27:16: Compiler error: invalid parameters in UnderWater.material(7): setting of constant failed 13:27:16: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Noise does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 13:27:16: Compiler error: invalid parameters in UnderWater.material(8): setting of constant failed 13:27:16: Parsing script BlendProjectCubemap.material 13:27:16: Parsing script CopyCubemap.material 13:27:16: Parsing script 1WayGizmo.material 13:27:16: Parsing script 3WayGizmo.material 13:27:16: WARNING: Could not generate mipmaps for Rotation_Grid_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script BlackGridded_GroundPlane.material 13:27:16: WARNING: Could not generate mipmaps for MeshEditor_BlackGriddedFloor.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script checkeredYellow.material 13:27:16: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script Debug.material 13:27:16: Parsing script DirectionalLight_Mesh.material 13:27:16: Parsing script Mesh Scale.material 13:27:16: WARNING: Could not generate mipmaps for System_Blue.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script Plane_100x100_Hi_Tess.material 13:27:16: Parsing script recastdebug.material 13:27:16: Parsing script SkylineDefaultRibbon.material 13:27:16: Parsing script Skyline_Snapping_Grid_Template.material 13:27:16: Parsing script Skyline_System_PathEditorNodes.material 13:27:16: Parsing script Skyline_System_Probe.material 13:27:16: Parsing script Skyline_System_TriggerVolume.material 13:27:16: Parsing script System_Camera.material 13:27:16: Parsing script System_Invisible.material 13:27:16: Parsing script System_LightDebug.material 13:27:16: Parsing script System_Proto_Blue.material 13:27:16: Parsing script System_Proto_Blue_Basic.material 13:27:16: Parsing script System_Proto_Grey.material 13:27:16: Parsing script Gorilla2D.material 13:27:16: Parsing script Gorilla3D.material 13:27:16: Parsing script Rocket2D.material 13:27:16: Parsing script Copyback.material 13:27:16: Parsing script DepthUtils.material 13:27:16: Parsing script DPSM.material 13:27:16: Parsing script EsmGaussianBlurLogFilter.material 13:27:16: Parsing script Distortion.compositor 13:27:16: Parsing script HDR.compositor 13:27:16: Parsing script HdrSmaa.compositor 13:27:16: Parsing script LightShafts.compositor 13:27:16: Parsing script Postprocessing.compositor 13:27:16: Parsing script SSAO_HS.compositor 13:27:16: Parsing script UnderWater.compositor 13:27:16: Parsing script 00_SkylineBaseShadows.compositor 13:27:16: Parsing script 01_SkylineBaseShadowsESM.compositor 13:27:16: Parsing script 02_SkylineBaseProbes.compositor 13:27:16: Parsing script 03_SkylineBaseWorkspace.compositor 13:27:16: Parsing script EsmGaussianBlurLogFilter.material.json 13:27:16: Parsing script Mipmaps.material.json 13:27:16: Parsing script PhysicsCollider_Transparent.skymat 13:27:16: Parsing script Skyline_System_Navmesh_PathEnd.skymat 13:27:16: Parsing script Skyline_System_Navmesh_PathStart.skymat 13:27:16: Parsing script Skyline_System_RoadDebugMesh.skymat 13:27:16: Parsing script Skyline_System_RoadNodeDebug.skymat 13:27:16: Parsing script Skyline_System_RoadNodeDebug_HVR.skymat 13:27:16: Parsing script Skyline_System_Sensor.skymat 13:27:16: Parsing script System_AudioIcon.skymat 13:27:16: WARNING: Could not generate mipmaps for System_Audio_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script System_Light.skymat 13:27:16: WARNING: Could not generate mipmaps for System_Light.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script System_Light_Flare.skymat 13:27:16: WARNING: Could not generate mipmaps for flare_alpha.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script System_ParticleIcon.skymat 13:27:16: WARNING: Could not generate mipmaps for Particle_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:16: Parsing script console.fontdef 13:27:16: Parsing script sample.fontdef 13:27:16: Finished parsing scripts for resource group General 13:27:16: Creating resources for group General 13:27:16: All done 13:27:16: Parsing scripts for resource group Heightmaps 13:27:16: Finished parsing scripts for resource group Heightmaps 13:27:16: Creating resources for group Heightmaps 13:27:16: All done 13:27:16: Parsing scripts for resource group Internal 13:27:16: Finished parsing scripts for resource group Internal 13:27:16: Creating resources for group Internal 13:27:16: All done 13:27:16: Parsing scripts for resource group Rocket 13:27:16: Finished parsing scripts for resource group Rocket 13:27:16: Creating resources for group Rocket 13:27:16: All done 13:27:16: Parsing scripts for resource group Sounds 13:27:16: Finished parsing scripts for resource group Sounds 13:27:16: Creating resources for group Sounds 13:27:16: All done 13:27:16: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1. 13:27:16: Texture: SkyBoxDefaultTexture.dds: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 13:27:16: Creating resource group Project 13:27:16: Creating resource group Scene 13:27:16: Creating resource group Game 13:27:16: Creating resource group EditorThumbnails 13:27:17: Texture: dejavu.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 13:27:17: WARNING: Unlit Datablock 'Version_Lite_Watermark00_Material10' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 13:27:17: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:18: Creating resource group __Sky_Particle_Materials 13:27:18: Mesh: Loading SkyDome.mesh. 13:27:18: WARNING: SkyDome.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 13:27:18: Could not find datablock of name: [Hash 0xac83736b], with the resource group: [Hash 0x519ca33e]. 13:27:18: Texture: SkyTones.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 13:27:18: Texture: Starfield.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 13:27:18: Texture: Sun2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 13:27:18: Texture: Moon.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 13:27:18: Texture: Glow.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 13:27:18: Texture: CloudsTile_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 10 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 13:27:18: Texture: Sky_horiz_18_Polar.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:18: Texture: skytest.png: Loading 1 faces(PF_A8R8G8B8,254x254x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x254x1. 13:27:18: WARNING: Could not generate mipmaps for MaterialError.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:18: WARNING: Unlit Datablock 'manual1Material20' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 13:27:18: Added resource location '../Data/_cache' of type 'FileSystem' to resource group 'EditorThumbnails' 13:27:18: Mesh: Loading Editor_Sphere_Large.mesh. 13:27:18: WARNING: Editor_Sphere_Large.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 13:27:18: Mesh: Loading Emitter.mesh. 13:27:18: WARNING: Emitter.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 13:27:18: WARNING: Mesh2 instance 'AutoGen_ParallaxCorrectedCubemap_0_Proxy' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:18: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 13:27:18: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 13:27:18: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 13:27:18: Could not find datablock of name: [Hash 0xa3ddf2df], with the resource group: [Hash 0x519ca33e]. 13:27:18: WARNING: Texture instance 'noiseTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:18: Mesh: Loading 3WayGizmo_BaseNode.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Rotation_Grids.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_XAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_YAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_ZAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Rotation_XAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Rotation_YAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Rotation_ZAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Scale_XAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Scale_YAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Scale_ZAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Scale_UniformScale.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_XYAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_ZXAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_YZAxis.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_XYPanel.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_ZXPanel.mesh. 13:27:18: Mesh: Loading 3WayGizmo_Position_YZPanel.mesh. 13:27:20: Could not find datablock of name: [Hash 0xa781dced], with the resource group: [Hash 0x8e1976e9]. 13:27:21: Render Target 'rtt/380017696/[Hash 0x1a29e2ac]' 13:27:21: Render Target 'rtt/380017232/[Hash 0xff0b14a7]' 13:27:21: Render Target 'rtt/380014216/[Hash 0xabf4a645]' 13:27:21: Render Target 'DepthTexture/359031632/[Hash 0x07c1d921]' 13:27:21: Render Target 'DepthTexture/359030336/[Hash 0xf646e63a]' 13:27:21: Render Target 'rtt/380018160/[Hash 0x658683d6]' 13:27:21: Render Target 'rtt/380014448/[Hash 0x3cfe135b]' 13:27:21: Render Target 'rtt/380015144/[Hash 0xd127d315]' 13:27:21: WARNING: Texture instance 'DepthTexture/359031632/[Hash 0x07c1d921]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'DepthTexture/359030336/[Hash 0xf646e63a]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'rtt/380018160/[Hash 0x658683d6]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'rtt/380014448/[Hash 0x3cfe135b]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'rtt/380015144/[Hash 0xd127d315]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'rtt/380017696/[Hash 0x1a29e2ac]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'rtt/380017232/[Hash 0xff0b14a7]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0xe469c10e]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0x33e731f8]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0xc4b30ab6]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0xd9c03f4d]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0xf1ebba8c]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0x042bf6c9]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance '[Hash 0x1e7ac0d0]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:21: WARNING: Texture instance 'HlmsTextureManager/9' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:25: Unloading unused resources in resource group Scene 13:27:25: Finished unloading unused resources in resource group Scene 13:27:25: Unloading unused resources in resource group AssetLibrary 13:27:25: Finished unloading unused resources in resource group AssetLibrary 13:27:25: Unloading unused resources in resource group Sounds 13:27:25: Finished unloading unused resources in resource group Sounds 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Cubemaps/' of type 'FileSystem' to resource group 'Scene' 13:27:25: Texture: cubemap_Meadow_512.dds: Loading 6 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Cubemaps/' of type 'FileSystem' to resource group 'Scene' 13:27:25: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 13:27:25: Mesh: Loading DirectionalLight_Mesh.mesh. 13:27:25: Creating resource group Asset Library/Models/Basic/Planes 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Models/Basic/Planes' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Planes' 13:27:25: Mesh: Loading Ground_Disc.mesh. 13:27:25: Creating resource group Asset Library/Materials/Ground/Ground - Grass 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Materials/Ground/Ground - Grass' of type 'FileSystem' to resource group 'Asset Library/Materials/Ground/Ground - Grass' 13:27:25: Creating resource group Asset Library/Textures/Ground/Ground - Grass 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Ground/Ground - Grass/' of type 'FileSystem' to resource group 'Asset Library/Textures/Ground/Ground - Grass' 13:27:25: WARNING: Unlit Datablock '2D - Sprite253_Material263' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 13:27:25: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Special/System/Watermarks/' of type 'FileSystem' to resource group 'Scene' 13:27:25: Creating resource group Asset Library/Models/Basic/Basic Geometry 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Models/Basic/Basic Geometry' of type 'FileSystem' to resource group 'Asset Library/Models/Basic/Basic Geometry' 13:27:25: Mesh: Loading BlockA.mesh. 13:27:25: WARNING: BlockA.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 13:27:25: Creating resource group Asset Library/Materials/Sci-Fi/Sci-Fi 00 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Materials/Sci-Fi/Sci-Fi 00' of type 'FileSystem' to resource group 'Asset Library/Materials/Sci-Fi/Sci-Fi 00' 13:27:25: Creating resource group Asset Library/Textures/Sci-Fi/Sci-Fi 1 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Sci-Fi/Sci-Fi 1/' of type 'FileSystem' to resource group 'Asset Library/Textures/Sci-Fi/Sci-Fi 1' 13:27:25: WARNING: The input texture Pannel01_S.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 13:27:25: WARNING: Could not generate mipmaps for Pannel01_S.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:25: WARNING: Could not generate mipmaps for Pannel01.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 13:27:25: Mesh: Loading camera.mesh. 13:27:25: WARNING: camera.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshTool tool. 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Space/Planetoids/' of type 'FileSystem' to resource group 'Scene' 13:27:25: Texture: Planet_04.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1. 13:27:25: Mesh: Loading SkyBox.mesh. 13:27:25: Creating resource group Asset Library/Materials/Misc 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Materials/Misc' of type 'FileSystem' to resource group 'Asset Library/Materials/Misc' 13:27:25: Creating resource group Asset Library/Textures/Special/Proto2 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Special/Proto2/' of type 'FileSystem' to resource group 'Asset Library/Textures/Special/Proto2' 13:27:25: Creating resource group Asset Library/Textures/Detail/Roughness 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Textures/Detail/Roughness/' of type 'FileSystem' to resource group 'Asset Library/Textures/Detail/Roughness' 13:27:25: WARNING: The input texture dirt_roughsand-01_mk.dds is a PF_DXT5 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 13:27:25: Could not find datablock of name: [Hash 0x3b8cd35b], with the resource group: [Hash 0x519ca33e]. 13:27:25: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/Asset Library/Environment/Skys/' of type 'FileSystem' to resource group 'Scene' 13:27:25: Texture: TropicalSunnyDayFront.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:25: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:25: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:26: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:26: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:26: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:26: Texture: TropicalSunnyDayBack.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:26: Texture: TropicalSunnyDayRight.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:26: Texture: TropicalSunnyDayLeft.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:27: Texture: TropicalSunnyDayUp.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:27: Texture: TropicalSunnyDayDown.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 13:27:27: Render Target 'rtt/729472592/rtt/380017696/[Hash 0x1a29e2ac]' 13:27:27: Render Target 'rtt/729475144/rtt/380017232/[Hash 0xff0b14a7]' 13:27:27: Render Target 'rtt/729471664/rtt/380014216/[Hash 0xabf4a645]' 13:27:27: Render Target 'DepthTexture/385101416/DepthTexture/359031632/[Hash 0x07c1d921]' 13:27:27: Render Target 'DepthTexture/385103000/DepthTexture/359030336/[Hash 0xf646e63a]' 13:27:27: Render Target 'rtt/729475840/rtt/380018160/[Hash 0x658683d6]' 13:27:27: Render Target 'rtt/729477000/rtt/380014448/[Hash 0x3cfe135b]' 13:27:27: Render Target 'rtt/729471896/rtt/380015144/[Hash 0xd127d315]' 13:27:27: WARNING: Texture instance '[Hash 0x8e68dd2e]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance '[Hash 0x08dbdffd]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'HlmsTextureManager/11' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'HlmsTextureManager/12' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'HlmsTextureManager/16' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'HlmsTextureManager/17' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'HlmsTextureManager/15' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'DepthTexture/385101416/DepthTexture/359031632/[Hash 0x07c1d921]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'DepthTexture/385103000/DepthTexture/359030336/[Hash 0xf646e63a]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'rtt/729475840/rtt/380018160/[Hash 0x658683d6]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'rtt/729477000/rtt/380014448/[Hash 0x3cfe135b]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'rtt/729471896/rtt/380015144/[Hash 0xd127d315]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'rtt/729472592/rtt/380017696/[Hash 0x1a29e2ac]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'rtt/729475144/rtt/380017232/[Hash 0xff0b14a7]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 13:27:27: WARNING: Texture instance 'HlmsTextureManager/14' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 14:02:18: OGRE EXCEPTION(2:InvalidParametersException): Object already attached to a SceneNode or a Bone in SceneNode::attachObject at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreSceneNode.cpp (line 125)