18:33:33: Creating resource group General 18:33:33: Creating resource group Internal 18:33:33: Creating resource group Autodetect 18:33:33: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:33:33: Registering ResourceManager for type Material 18:33:33: Registering ResourceManager for type Mesh 18:33:33: Registering ResourceManager for type Mesh2 18:33:33: Registering ResourceManager for type OldSkeleton 18:33:33: MovableObjectFactory for type 'ParticleSystem' registered. 18:33:33: ArchiveFactory for archive type FileSystem registered. 18:33:33: ArchiveFactory for archive type Zip registered. 18:33:33: ArchiveFactory for archive type EmbeddedZip registered. 18:33:33: DDS codec registering 18:33:33: FreeImage version: 3.16.1 18:33:33: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:33:33: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp 18:33:33: ETC codec registering 18:33:33: Registering ResourceManager for type HighLevelGpuProgram 18:33:33: MovableObjectFactory for type 'Entity' registered. 18:33:33: MovableObjectFactory for type 'Item' registered. 18:33:33: MovableObjectFactory for type 'Light' registered. 18:33:33: MovableObjectFactory for type 'BillboardSet' registered. 18:33:33: MovableObjectFactory for type 'ManualObject2' registered. 18:33:33: MovableObjectFactory for type 'BillboardChain' registered. 18:33:33: MovableObjectFactory for type 'RibbonTrail' registered. 18:33:33: MovableObjectFactory for type 'WireAabb' registered. 18:33:33: Loading library RenderSystem_Direct3D11 18:33:33: Installing plugin: D3D11 RenderSystem 18:33:33: D3D11 : Direct3D11 Rendering Subsystem created. 18:33:33: D3D11: Driver Detection Starts 18:33:33: D3D11: Driver Detection Ends 18:33:33: Plugin successfully installed 18:33:33: Loading library RenderSystem_GL3Plus 18:33:33: Installing plugin: GL 3+ RenderSystem 18:33:33: OpenGL 3+ Rendering Subsystem created. 18:33:33: Plugin successfully installed 18:33:33: Loading library ParticleUniverse 18:33:33: Installing plugin: ParticleUniverse 18:33:33: MovableObjectFactory for type 'PUParticleSystem' registered. 18:33:33: MovableObjectFactory for type 'BoxSet' registered. 18:33:33: MovableObjectFactory for type 'SphereSet' registered. 18:33:33: ParticleUniverse: Particle Renderer Type 'Beam' registered 18:33:33: ParticleUniverse: Particle Renderer Type 'Billboard' registered 18:33:33: ParticleUniverse: Particle Renderer Type 'Box' registered 18:33:33: ParticleUniverse: Particle Renderer Type 'Sphere' registered 18:33:33: ParticleUniverse: Particle Renderer Type 'Entity' registered 18:33:33: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered 18:33:33: ParticleUniverse: Particle Renderer Type 'Light' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Point' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Line' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Box' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Circle' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Vertex' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Position' registered 18:33:33: ParticleUniverse: Particle Emitter Type 'Slave' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Dummy01' registered 18:33:33: ParticleUniverse: Particle Affector Type 'LinearForce' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Gravity' registered 18:33:33: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Vortex' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Randomiser' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Line' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Scale' registered 18:33:33: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered 18:33:33: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered 18:33:33: ParticleUniverse: Particle Affector Type 'TextureRotator' registered 18:33:33: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Jet' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Align' registered 18:33:33: ParticleUniverse: Particle Affector Type 'FlockCentering' registered 18:33:33: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered 18:33:33: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Colour' registered 18:33:33: ParticleUniverse: Particle Affector Type 'SineForce' registered 18:33:33: ParticleUniverse: Particle Affector Type 'Dummy02' registered 18:33:33: ParticleUniverse: Particle Affector Type 'SphereCollider' registered 18:33:33: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered 18:33:33: ParticleUniverse: Particle Affector Type 'BoxCollider' registered 18:33:33: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered 18:33:33: ParticleUniverse: Particle Affector Type 'PathFollower' registered 18:33:33: ParticleUniverse: Particle Affector Type 'ForceField' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnExpire' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnEmission' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnCount' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnCollision' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnVelocity' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnTime' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnPosition' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnClear' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnQuota' registered 18:33:33: ParticleUniverse: Particle Observer Type 'OnRandom' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered 18:33:33: ParticleUniverse: Particle EventHandler Type 'DoScale' registered 18:33:33: ParticleUniverse: Particle Extern Type 'Gravity' registered 18:33:33: ParticleUniverse: Particle Extern Type 'SphereCollider' registered 18:33:33: ParticleUniverse: Particle Extern Type 'BoxCollider' registered 18:33:33: ParticleUniverse: Particle Extern Type 'Vortex' registered 18:33:33: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered 18:33:33: ParticleUniverse: Particle Behaviour Type 'Slave' registered 18:33:33: Plugin successfully installed 18:33:33: Loading library Plugin_ParticleFX 18:33:33: Installing plugin: ParticleFX 18:33:33: Particle Emitter Type 'Point' registered 18:33:33: Particle Emitter Type 'Box' registered 18:33:33: Particle Emitter Type 'Ellipsoid' registered 18:33:33: Particle Emitter Type 'Cylinder' registered 18:33:33: Particle Emitter Type 'Ring' registered 18:33:33: Particle Emitter Type 'HollowEllipsoid' registered 18:33:33: Particle Affector Type 'LinearForce' registered 18:33:33: Particle Affector Type 'ColourFader' registered 18:33:33: Particle Affector Type 'ColourFader2' registered 18:33:33: Particle Affector Type 'ColourImage' registered 18:33:33: Particle Affector Type 'ColourInterpolator' registered 18:33:33: Particle Affector Type 'Scaler' registered 18:33:33: Particle Affector Type 'Rotator' registered 18:33:33: Particle Affector Type 'DirectionRandomiser' registered 18:33:33: Particle Affector Type 'DeflectorPlane' registered 18:33:33: Plugin successfully installed 18:33:33: *-*-* OGRE Initialising 18:33:33: *-*-* Version 2.1.0unstable (Tindalos) 18:33:33: D3D11 : RenderSystem Option: Allow NVPerfHUD = No 18:33:33: D3D11 : RenderSystem Option: Backbuffer Count = Auto 18:33:33: D3D11 : RenderSystem Option: Driver type = Hardware 18:33:33: D3D11 : RenderSystem Option: FSAA = 1 18:33:33: D3D11 : RenderSystem Option: Fast Shader Build Hack = Yes 18:33:33: D3D11 : RenderSystem Option: Floating-point mode = Fastest 18:33:33: D3D11 : RenderSystem Option: Full Screen = Yes 18:33:33: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = No information queue exceptions 18:33:33: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0 18:33:33: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1 18:33:33: D3D11 : RenderSystem Option: Rendering Device = AMD Radeon HD 6530D_0 18:33:33: D3D11 : RenderSystem Option: VSync = No 18:33:33: D3D11 : RenderSystem Option: VSync Interval = 1 18:33:33: D3D11 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 18:33:33: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No 18:33:33: CPU Identifier & Features 18:33:33: ------------------------- 18:33:33: * CPU ID: AuthenticAMD: AMD A6-3600 APU with Radeon(tm) HD Graphics 18:33:33: * Logical cores: 4 18:33:33: * SSE: yes 18:33:33: * SSE2: yes 18:33:33: * SSE3: yes 18:33:33: * MMX: yes 18:33:33: * MMXEXT: yes 18:33:33: * 3DNOW: yes 18:33:33: * 3DNOWEXT: yes 18:33:33: * CMOV: yes 18:33:33: * TSC: yes 18:33:33: * FPU: yes 18:33:33: * PRO: yes 18:33:33: * HT: no 18:33:33: ------------------------- 18:33:33: *** Starting Win32GL Subsystem *** 18:33:33: GL3PlusRenderSystem::_createRenderWindow "OgreWindow", 800x600 windowed miscParams: externalWindowHandle=328294 gamma=true 18:33:34: GL_VERSION = 3.3.0.0 18:33:34: GL_VENDOR = ATI Technologies Inc. 18:33:34: GL_RENDERER = AMD Radeon HD 6530D 18:33:34: GL_EXTENSIONS = 18:33:34: GL_AMDX_debug_output 18:33:34: GL_AMDX_vertex_shader_tessellator 18:33:34: GL_AMD_conservative_depth 18:33:34: GL_AMD_debug_output 18:33:34: GL_AMD_depth_clamp_separate 18:33:34: GL_AMD_draw_buffers_blend 18:33:34: GL_AMD_multi_draw_indirect 18:33:34: GL_AMD_name_gen_delete 18:33:34: GL_AMD_performance_monitor 18:33:34: GL_AMD_pinned_memory 18:33:34: GL_AMD_query_buffer_object 18:33:34: GL_AMD_sample_positions 18:33:34: GL_AMD_seamless_cubemap_per_texture 18:33:34: GL_AMD_shader_stencil_export 18:33:34: GL_AMD_shader_trace 18:33:34: GL_AMD_texture_cube_map_array 18:33:34: GL_AMD_texture_texture4 18:33:34: GL_AMD_transform_feedback3_lines_triangles 18:33:34: GL_AMD_vertex_shader_layer 18:33:34: GL_AMD_vertex_shader_tessellator 18:33:34: GL_AMD_vertex_shader_viewport_index 18:33:34: GL_ARB_ES2_compatibility 18:33:34: GL_ARB_ES3_1_compatibility 18:33:34: GL_ARB_ES3_compatibility 18:33:34: GL_ARB_arrays_of_arrays 18:33:34: GL_ARB_base_instance 18:33:34: GL_ARB_blend_func_extended 18:33:34: GL_ARB_buffer_storage 18:33:34: GL_ARB_clear_buffer_object 18:33:34: GL_ARB_clear_texture 18:33:34: GL_ARB_clip_control 18:33:34: GL_ARB_color_buffer_float 18:33:34: GL_ARB_compressed_texture_pixel_storage 18:33:34: GL_ARB_compute_shader 18:33:34: GL_ARB_conditional_render_inverted 18:33:34: GL_ARB_conservative_depth 18:33:34: GL_ARB_copy_buffer 18:33:34: GL_ARB_copy_image 18:33:34: GL_ARB_cull_distance 18:33:34: GL_ARB_debug_output 18:33:34: GL_ARB_depth_buffer_float 18:33:34: GL_ARB_depth_clamp 18:33:34: GL_ARB_depth_texture 18:33:34: GL_ARB_derivative_control 18:33:34: GL_ARB_direct_state_access 18:33:34: GL_ARB_draw_buffers 18:33:34: GL_ARB_draw_buffers_blend 18:33:34: GL_ARB_draw_elements_base_vertex 18:33:34: GL_ARB_draw_indirect 18:33:34: GL_ARB_draw_instanced 18:33:34: GL_ARB_enhanced_layouts 18:33:34: GL_ARB_explicit_attrib_location 18:33:34: GL_ARB_explicit_uniform_location 18:33:34: GL_ARB_fragment_coord_conventions 18:33:34: GL_ARB_fragment_layer_viewport 18:33:34: GL_ARB_fragment_program 18:33:34: GL_ARB_fragment_program_shadow 18:33:34: GL_ARB_fragment_shader 18:33:34: GL_ARB_framebuffer_no_attachments 18:33:34: GL_ARB_framebuffer_object 18:33:34: GL_ARB_framebuffer_sRGB 18:33:34: GL_ARB_geometry_shader4 18:33:34: GL_ARB_get_program_binary 18:33:34: GL_ARB_get_texture_sub_image 18:33:34: GL_ARB_gpu_shader5 18:33:34: GL_ARB_gpu_shader_fp64 18:33:34: GL_ARB_half_float_pixel 18:33:34: GL_ARB_half_float_vertex 18:33:34: GL_ARB_imaging 18:33:34: GL_ARB_instanced_arrays 18:33:34: GL_ARB_internalformat_query 18:33:34: GL_ARB_internalformat_query2 18:33:34: GL_ARB_invalidate_subdata 18:33:34: GL_ARB_map_buffer_alignment 18:33:34: GL_ARB_map_buffer_range 18:33:34: GL_ARB_multi_bind 18:33:34: GL_ARB_multi_draw_indirect 18:33:34: GL_ARB_multisample 18:33:34: GL_ARB_multitexture 18:33:34: GL_ARB_occlusion_query 18:33:34: GL_ARB_occlusion_query2 18:33:34: GL_ARB_pipeline_statistics_query 18:33:34: GL_ARB_pixel_buffer_object 18:33:34: GL_ARB_point_parameters 18:33:34: GL_ARB_point_sprite 18:33:34: GL_ARB_program_interface_query 18:33:34: GL_ARB_provoking_vertex 18:33:34: GL_ARB_query_buffer_object 18:33:34: GL_ARB_robust_buffer_access_behavior 18:33:34: GL_ARB_sample_shading 18:33:34: GL_ARB_sampler_objects 18:33:34: GL_ARB_seamless_cube_map 18:33:34: GL_ARB_seamless_cubemap_per_texture 18:33:34: GL_ARB_separate_shader_objects 18:33:34: GL_ARB_shader_atomic_counters 18:33:34: GL_ARB_shader_bit_encoding 18:33:34: GL_ARB_shader_image_load_store 18:33:34: GL_ARB_shader_image_size 18:33:34: GL_ARB_shader_objects 18:33:34: GL_ARB_shader_precision 18:33:34: GL_ARB_shader_stencil_export 18:33:34: GL_ARB_shader_storage_buffer_object 18:33:34: GL_ARB_shader_subroutine 18:33:34: GL_ARB_shader_texture_image_samples 18:33:34: GL_ARB_shader_texture_lod 18:33:34: GL_ARB_shading_language_100 18:33:34: GL_ARB_shading_language_420pack 18:33:34: GL_ARB_shading_language_packing 18:33:34: GL_ARB_shadow 18:33:34: GL_ARB_shadow_ambient 18:33:34: GL_ARB_stencil_texturing 18:33:34: GL_ARB_sync 18:33:34: GL_ARB_tessellation_shader 18:33:34: GL_ARB_texture_barrier 18:33:34: GL_ARB_texture_border_clamp 18:33:34: GL_ARB_texture_buffer_object 18:33:34: GL_ARB_texture_buffer_object_rgb32 18:33:34: GL_ARB_texture_buffer_range 18:33:34: GL_ARB_texture_compression 18:33:34: GL_ARB_texture_compression_bptc 18:33:34: GL_ARB_texture_compression_rgtc 18:33:34: GL_ARB_texture_cube_map 18:33:34: GL_ARB_texture_cube_map_array 18:33:34: GL_ARB_texture_env_add 18:33:34: GL_ARB_texture_env_combine 18:33:34: GL_ARB_texture_env_crossbar 18:33:34: GL_ARB_texture_env_dot3 18:33:34: GL_ARB_texture_float 18:33:34: GL_ARB_texture_gather 18:33:34: GL_ARB_texture_mirror_clamp_to_edge 18:33:34: GL_ARB_texture_mirrored_repeat 18:33:34: GL_ARB_texture_multisample 18:33:34: GL_ARB_texture_non_power_of_two 18:33:34: GL_ARB_texture_query_levels 18:33:34: GL_ARB_texture_query_lod 18:33:34: GL_ARB_texture_rectangle 18:33:34: GL_ARB_texture_rg 18:33:34: GL_ARB_texture_rgb10_a2ui 18:33:34: GL_ARB_texture_snorm 18:33:34: GL_ARB_texture_stencil8 18:33:34: GL_ARB_texture_storage 18:33:34: GL_ARB_texture_storage_multisample 18:33:34: GL_ARB_texture_swizzle 18:33:34: GL_ARB_texture_view 18:33:34: GL_ARB_timer_query 18:33:34: GL_ARB_transform_feedback2 18:33:34: GL_ARB_transform_feedback3 18:33:34: GL_ARB_transform_feedback_instanced 18:33:34: GL_ARB_transform_feedback_overflow_query 18:33:34: GL_ARB_transpose_matrix 18:33:34: GL_ARB_uniform_buffer_object 18:33:34: GL_ARB_vertex_array_bgra 18:33:34: GL_ARB_vertex_array_object 18:33:34: GL_ARB_vertex_attrib_64bit 18:33:34: GL_ARB_vertex_attrib_binding 18:33:34: GL_ARB_vertex_buffer_object 18:33:34: GL_ARB_vertex_program 18:33:34: GL_ARB_vertex_shader 18:33:34: GL_ARB_vertex_type_10f_11f_11f_rev 18:33:34: GL_ARB_vertex_type_2_10_10_10_rev 18:33:34: GL_ARB_viewport_array 18:33:34: GL_ARB_window_pos 18:33:34: GL_ATI_draw_buffers 18:33:34: GL_ATI_envmap_bumpmap 18:33:34: GL_ATI_fragment_shader 18:33:34: GL_ATI_separate_stencil 18:33:34: GL_ATI_texture_compression_3dc 18:33:34: GL_ATI_texture_env_combine3 18:33:34: GL_ATI_texture_float 18:33:34: GL_ATI_texture_mirror_once 18:33:34: GL_EXT_abgr 18:33:34: GL_EXT_bgra 18:33:34: GL_EXT_bindable_uniform 18:33:34: GL_EXT_blend_color 18:33:34: GL_EXT_blend_equation_separate 18:33:34: GL_EXT_blend_func_separate 18:33:34: GL_EXT_blend_minmax 18:33:34: GL_EXT_blend_subtract 18:33:34: GL_EXT_compiled_vertex_array 18:33:34: GL_EXT_copy_buffer 18:33:34: GL_EXT_copy_texture 18:33:34: GL_EXT_direct_state_access 18:33:34: GL_EXT_draw_buffers2 18:33:34: GL_EXT_draw_instanced 18:33:34: GL_EXT_draw_range_elements 18:33:34: GL_EXT_fog_coord 18:33:34: GL_EXT_framebuffer_blit 18:33:34: GL_EXT_framebuffer_multisample 18:33:34: GL_EXT_framebuffer_object 18:33:34: GL_EXT_framebuffer_sRGB 18:33:34: GL_EXT_geometry_shader4 18:33:34: GL_EXT_gpu_program_parameters 18:33:34: GL_EXT_gpu_shader4 18:33:34: GL_EXT_histogram 18:33:34: GL_EXT_multi_draw_arrays 18:33:34: GL_EXT_packed_depth_stencil 18:33:34: GL_EXT_packed_float 18:33:34: GL_EXT_packed_pixels 18:33:34: GL_EXT_pixel_buffer_object 18:33:34: GL_EXT_point_parameters 18:33:34: GL_EXT_polygon_offset_clamp 18:33:34: GL_EXT_provoking_vertex 18:33:34: GL_EXT_rescale_normal 18:33:34: GL_EXT_secondary_color 18:33:34: GL_EXT_separate_specular_color 18:33:34: GL_EXT_shader_image_load_store 18:33:34: GL_EXT_shader_integer_mix 18:33:34: GL_EXT_shadow_funcs 18:33:34: GL_EXT_stencil_wrap 18:33:34: GL_EXT_subtexture 18:33:34: GL_EXT_texgen_reflection 18:33:34: GL_EXT_texture3D 18:33:34: GL_EXT_texture_array 18:33:34: GL_EXT_texture_buffer_object 18:33:34: GL_EXT_texture_compression_bptc 18:33:34: GL_EXT_texture_compression_latc 18:33:34: GL_EXT_texture_compression_rgtc 18:33:34: GL_EXT_texture_compression_s3tc 18:33:34: GL_EXT_texture_cube_map 18:33:34: GL_EXT_texture_edge_clamp 18:33:34: GL_EXT_texture_env_add 18:33:34: GL_EXT_texture_env_combine 18:33:34: GL_EXT_texture_env_dot3 18:33:34: GL_EXT_texture_filter_anisotropic 18:33:34: GL_EXT_texture_integer 18:33:34: GL_EXT_texture_lod 18:33:34: GL_EXT_texture_lod_bias 18:33:34: GL_EXT_texture_mirror_clamp 18:33:34: GL_EXT_texture_object 18:33:34: GL_EXT_texture_rectangle 18:33:34: GL_EXT_texture_sRGB 18:33:34: GL_EXT_texture_sRGB_decode 18:33:34: GL_EXT_texture_shared_exponent 18:33:34: GL_EXT_texture_snorm 18:33:34: GL_EXT_texture_storage 18:33:34: GL_EXT_texture_swizzle 18:33:34: GL_EXT_timer_query 18:33:34: GL_EXT_transform_feedback 18:33:34: GL_EXT_vertex_array 18:33:34: GL_EXT_vertex_array_bgra 18:33:34: GL_EXT_vertex_attrib_64bit 18:33:34: GL_IBM_texture_mirrored_repeat 18:33:34: GL_KHR_context_flush_control 18:33:34: GL_KHR_debug 18:33:34: GL_KHR_robust_buffer_access_behavior 18:33:34: GL_KHR_robustness 18:33:34: GL_KTX_buffer_region 18:33:34: GL_NV_blend_square 18:33:34: GL_NV_conditional_render 18:33:34: GL_NV_copy_depth_to_color 18:33:34: GL_NV_copy_image 18:33:34: GL_NV_depth_buffer_float 18:33:34: GL_NV_explicit_multisample 18:33:34: GL_NV_float_buffer 18:33:34: GL_NV_half_float 18:33:34: GL_NV_primitive_restart 18:33:34: GL_NV_texgen_reflection 18:33:34: GL_NV_texture_barrier 18:33:34: GL_OES_EGL_image 18:33:34: GL_SGIS_generate_mipmap 18:33:34: GL_SGIS_texture_edge_clamp 18:33:34: GL_SGIS_texture_lod 18:33:34: GL_SUN_multi_draw_arrays 18:33:34: GL_WIN_swap_hint 18:33:34: WGL_EXT_swap_control 18:33:34: Supported WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_ARB_context_flush_control WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer 18:33:34: ************************************** 18:33:34: *** OpenGL 3+ Renderer Started *** 18:33:34: ************************************** 18:33:34: Registering ResourceManager for type GpuProgram 18:33:34: GL3+: Using FBOs for rendering to textures 18:33:34: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S16 D16S0 D16S1 D16S4 D16S16 D24S0 D24S1 D24S4 D24S16 D32S0 D32S1 D32S4 D32S16 D32S0 D32S1 D32S4 D32S16 Packed-D24S8 Packed-D32S8 18:33:34: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 18:33:34: RenderSystem capabilities 18:33:34: ------------------------- 18:33:34: RenderSystem Name: OpenGL 3+ Rendering Subsystem 18:33:34: GPU Vendor: unknown 18:33:34: Device Name: AMD Radeon HD 6530D 18:33:34: Driver Version: 3.3.0.0 18:33:34: * Fixed function pipeline: no 18:33:34: * Hardware generation of mipmaps: yes 18:33:34: * Texture blending: yes 18:33:34: * Anisotropic texture filtering: yes 18:33:34: * Dot product texture operation: yes 18:33:34: * Cube mapping: yes 18:33:34: * Hardware stencil buffer: yes 18:33:34: - Stencil depth: 8 18:33:34: - Two sided stencil support: yes 18:33:34: - Wrap stencil values: yes 18:33:34: * Hardware vertex / index buffers: yes 18:33:34: * 32-bit index buffers: yes 18:33:34: * Vertex programs: yes 18:33:34: * Number of floating-point constants for vertex programs: 16384 18:33:34: * Number of integer constants for vertex programs: 16384 18:33:34: * Number of boolean constants for vertex programs: 16384 18:33:34: * Fragment programs: yes 18:33:34: * Number of floating-point constants for fragment programs: 16384 18:33:34: * Number of integer constants for fragment programs: 16384 18:33:34: * Number of boolean constants for fragment programs: 16384 18:33:34: * Geometry programs: yes 18:33:34: * Number of floating-point constants for geometry programs: 16384 18:33:34: * Number of integer constants for geometry programs: 16384 18:33:34: * Number of boolean constants for geometry programs: 16384 18:33:34: * Tessellation Hull programs: yes 18:33:34: * Number of floating-point constants for tessellation hull programs: 16384 18:33:34: * Number of integer constants for tessellation hull programs: 16384 18:33:34: * Number of boolean constants for tessellation hull programs: 16384 18:33:34: * Tessellation Domain programs: yes 18:33:34: * Number of floating-point constants for tessellation domain programs: 16384 18:33:34: * Number of integer constants for tessellation domain programs: 16384 18:33:34: * Number of boolean constants for tessellation domain programs: 16384 18:33:34: * Compute programs: yes 18:33:34: * Number of floating-point constants for compute programs: 16384 18:33:34: * Number of integer constants for compute programs: 16384 18:33:34: * Number of boolean constants for compute programs: 16384 18:33:34: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 18:33:34: * Texture Compression: yes 18:33:34: - DXT: yes 18:33:34: - VTC: no 18:33:34: - PVRTC: no 18:33:34: - ATC: no 18:33:34: - ETC1: no 18:33:34: - ETC2: yes 18:33:34: - BC4/BC5: yes 18:33:34: - BC6H/BC7: yes 18:33:34: - ASTC: no 18:33:34: * Hardware Occlusion Query: yes 18:33:34: * User clip planes: yes 18:33:34: * VET_UBYTE4 vertex element type: yes 18:33:34: * Infinite far plane projection: yes 18:33:34: * Hardware render-to-texture: yes 18:33:34: * Floating point textures: yes 18:33:34: * Non-power-of-two textures: yes 18:33:34: * 1d textures: yes 18:33:34: * Volume textures: yes 18:33:34: * Max Texture resolution (2D) 16384 18:33:34: * Max Texture resolution (3D) 2048 18:33:34: * Max Texture resolution (Cubemaps) 16384 18:33:34: * Multiple Render Targets: 8 18:33:34: - With different bit depths: yes 18:33:34: * Point Sprites: yes 18:33:34: * Extended point parameters: yes 18:33:34: * Max Point Size: 63 18:33:34: * Vertex texture fetch: yes 18:33:34: * Number of world matrices: 0 18:33:34: * Number of texture units: 16 18:33:34: * Stencil buffer depth: 8 18:33:34: * Number of vertex blend matrices: 0 18:33:34: - Max vertex textures: 18 18:33:34: - Vertex textures shared: yes 18:33:34: * Render to Vertex Buffer : yes 18:33:34: * Hardware Atomic Counters: yes 18:33:34: * GL 1.5 without VBO workaround: no 18:33:34: * Frame Buffer objects: yes 18:33:34: * Frame Buffer objects (ARB extension): no 18:33:34: * Frame Buffer objects (ATI extension): no 18:33:34: * PBuffer support: no 18:33:34: * GL 1.5 without HW-occlusion workaround: no 18:33:34: * Vertex Array Objects: yes 18:33:34: * Separate shader objects: no 18:33:34: Registering ResourceManager for type Texture 18:33:34: Using FSAA. 18:33:34: DefaultWorkQueue('Root') initialising on thread main. 18:33:34: Particle Renderer Type 'billboard' registered 18:33:34: ArchiveFactory for archive type pak registered. 18:33:34: ArchiveFactory for archive type ark registered. 18:33:34: OverlayElementFactory for type Panel registered. 18:33:34: OverlayElementFactory for type BorderPanel registered. 18:33:34: OverlayElementFactory for type TextArea registered. 18:33:34: Registering ResourceManager for type Font 18:33:34: MovableObjectFactory for type 'MovableText' registered. 18:33:34: Added resource location '../Data/System/Shaders/Cache/' of type 'FileSystem' to resource group 'General' 18:33:34: Creating resource group AssetLibrary 18:33:34: Added resource location '../Data/System/Settings/' of type 'FileSystem' to resource group 'AssetLibrary' 18:33:34: Added resource location '../Data/Particles' of type 'FileSystem' to resource group 'AssetLibrary' 18:33:34: Creating resource group Brushes 18:33:34: Added resource location '../Data/Terrain/Brushes' of type 'FileSystem' to resource group 'Brushes' 18:33:34: Added resource location '../Data/System/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Environment/TimeOfDaySky' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/PostFX/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/PostFX/GLSL/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Materials/Skyline_Feature_Materials' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Materials/Skyline_Feature_Materials/GLSL' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/SkylineWorkspace/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Textures' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Materials/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Materials/Skyline_System_Materials' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/GUI/Fonts' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/GUI/SkylineUI' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/GUI/Gorilla' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/GUI/Gorilla/gorillafonts' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/GUI/Gorilla/gorillashader' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/GUI/Rocket/rocketShaders' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Camera' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Emitter' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Gizmo/CurrentGizmo' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Gizmo/3WayGizmo' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Gizmo/1WayGizmo' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Gizmo' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Light' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Mesh_Editor' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Other' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Engine Models/Vegetation' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Models/Mesh Scale' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Temp' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Presets' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Presets/System' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Terrain/' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Terrain/TerrainTextures' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/Terrain/TerrainTextures/GrassColorMap' of type 'FileSystem' to resource group 'General' 18:33:34: Added resource location '../Data/System/Shaders_Hlms/Shaders_Common_GLSL.ark' of type 'ark' to resource group 'General' 18:33:34: Added resource location '../Data/System/Settings/Skyline_Extra.ark' of type 'ark' to resource group 'General' 18:33:34: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows.ark' of type 'ark' to resource group 'General' 18:33:34: Added resource location '../Data/System/Shaders_Hlms/Shaders_SkyTerrain_Shadows_GLSL.ark' of type 'ark' to resource group 'General' 18:33:34: Creating resource group Heightmaps 18:33:34: Added resource location '../Data/Terrain/Heightmaps' of type 'FileSystem' to resource group 'Heightmaps' 18:33:34: Creating resource group Rocket 18:33:34: Added resource location '../Data/GUI/Rocket' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/assets' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/assets/data' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/assets/fonts' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/assets/tmp' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/assets/SkylineOptionsScreen/fonts' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Added resource location '../Data/GUI/Rocket/rocketshader' of type 'FileSystem' to resource group 'Rocket' 18:33:34: Creating resource group Sounds 18:33:34: Added resource location '../Data/Sounds' of type 'FileSystem' to resource group 'Sounds' 18:33:34: Parsing scripts for resource group AssetLibrary 18:33:34: Parsing script atomicity.pu 18:33:34: Compiler error: unknown error in atomicity.pu(1): token class, system, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(11): token class, renderer, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(16): token class, emission_rate, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(36): token class, rotation_speed, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(44): token class, xyz_scale, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(51): token class, observer, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(53): token class, handler, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(57): token class, handler, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(61): token class, handler, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(67): token class, observer, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(69): token class, handler, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(78): token class, renderer, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(87): token class, all_particle_dimensions, unrecognized. 18:33:34: Compiler error: unknown error in atomicity.pu(99): token class, all_particle_dimensions, unrecognized. 18:33:34: ParticleUniverse: Particle System Template 'atomicity' registered 18:33:34: Parsing script systemTest.pu 18:33:34: Compiler error: unknown error in systemTest.pu(1): token class, system, unrecognized. 18:33:34: ParticleUniverse: Particle System Template 'systemTest' registered 18:33:34: Finished parsing scripts for resource group AssetLibrary 18:33:34: Creating resources for group AssetLibrary 18:33:34: All done 18:33:34: Parsing scripts for resource group Autodetect 18:33:34: Finished parsing scripts for resource group Autodetect 18:33:34: Creating resources for group Autodetect 18:33:34: All done 18:33:34: Parsing scripts for resource group Brushes 18:33:34: Finished parsing scripts for resource group Brushes 18:33:34: Creating resources for group Brushes 18:33:34: All done 18:33:34: Parsing scripts for resource group General 18:33:34: Parsing script Quad.program 18:33:34: Parsing script ASCII.material 18:33:34: Parsing script BlackAndWhite.material 18:33:34: Parsing script Bloom.material 18:33:34: Parsing script Distortion.material 18:33:34: Parsing script Dither.material 18:33:34: Parsing script Embossed.material 18:33:34: Parsing script Glass.material 18:33:34: Parsing script Halftone.material 18:33:34: Parsing script HDR.material 18:33:34: Parsing script Invert.material 18:33:34: Parsing script Laplace.material 18:33:34: Parsing script LightShafts.material 18:33:34: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 18:33:34: High-level program Postprocess/LightShafts_ps_GLSL encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource LightShafts_ps.glsl in resource group General or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 18:33:34: Parsing script MotionBlur.material 18:33:34: Parsing script NightVision.material 18:33:34: Parsing script OldMovie.material 18:33:34: Parsing script OldTV.material 18:33:34: Parsing script Posterize.material 18:33:34: Parsing script RadialBlur.material 18:33:34: Parsing script SharpenEdges.material 18:33:34: Parsing script Sky.material 18:33:34: Parsing script SkyPostprocess.material 18:33:34: Parsing script SSAO_HS.material 18:33:34: Parsing script Tiling.material 18:33:34: Parsing script UnderWater.material 18:33:34: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Image does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 18:33:34: Compiler error: invalid parameters in UnderWater.material(6): setting of constant failed 18:33:34: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Rand does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 18:33:34: Compiler error: invalid parameters in UnderWater.material(7): setting of constant failed 18:33:34: OGRE EXCEPTION(5:ItemIdentityException): Parameter called Noise does not exist. in GpuProgramParameters::_findNamedConstantDefinition at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreGpuProgramParams.cpp (line 2218) 18:33:34: Compiler error: invalid parameters in UnderWater.material(8): setting of constant failed 18:33:34: Parsing script BlendProjectCubemap.material 18:33:34: Parsing script CopyCubemap.material 18:33:34: Parsing script 1WayGizmo.material 18:33:34: Parsing script 3WayGizmo.material 18:33:34: WARNING: Could not generate mipmaps for Rotation_Grid_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script BlackGridded_GroundPlane.material 18:33:34: WARNING: Could not generate mipmaps for MeshEditor_BlackGriddedFloor.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script checkeredYellow.material 18:33:34: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script Debug.material 18:33:34: Parsing script DirectionalLight_Mesh.material 18:33:34: Parsing script Mesh Scale.material 18:33:34: WARNING: Could not generate mipmaps for System_Blue.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script Plane_100x100_Hi_Tess.material 18:33:34: Parsing script recastdebug.material 18:33:34: Parsing script SkylineDefaultRibbon.material 18:33:34: Parsing script Skyline_Snapping_Grid_Template.material 18:33:34: Parsing script Skyline_System_PathEditorNodes.material 18:33:34: Parsing script Skyline_System_Probe.material 18:33:34: Parsing script Skyline_System_TriggerVolume.material 18:33:34: Parsing script System_Camera.material 18:33:34: Parsing script System_Invisible.material 18:33:34: Parsing script System_LightDebug.material 18:33:34: Parsing script System_Proto_Blue.material 18:33:34: WARNING: Could not generate mipmaps for System_DefaultProto.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script System_Proto_Blue_Basic.material 18:33:34: Parsing script System_Proto_Grey.material 18:33:34: Parsing script Gorilla2D.material 18:33:34: Parsing script Gorilla3D.material 18:33:34: Parsing script Rocket2D.material 18:33:34: Parsing script Copyback.material 18:33:34: Parsing script DepthUtils.material 18:33:34: Parsing script DPSM.material 18:33:34: Parsing script EsmGaussianBlurLogFilter.material 18:33:34: Parsing script Distortion.compositor 18:33:34: Parsing script HDR.compositor 18:33:34: Parsing script HdrSmaa.compositor 18:33:34: Parsing script LightShafts.compositor 18:33:34: Parsing script Postprocessing.compositor 18:33:34: Parsing script SSAO_HS.compositor 18:33:34: Parsing script UnderWater.compositor 18:33:34: Parsing script 00_SkylineBaseShadows.compositor 18:33:34: Parsing script 01_SkylineBaseShadowsESM.compositor 18:33:34: Parsing script 02_SkylineBaseProbes.compositor 18:33:34: Parsing script 03_SkylineBaseWorkspace.compositor 18:33:34: Parsing script TerraShadowGenerator.compositor 18:33:34: Parsing script EsmGaussianBlurLogFilter.material.json 18:33:34: Parsing script Mipmaps.material.json 18:33:34: Parsing script TerraShadowGenerator.material.json 18:33:34: Parsing script PhysicsCollider_Transparent.skymat 18:33:34: Parsing script Skyline_System_Navmesh_PathEnd.skymat 18:33:34: Parsing script Skyline_System_Navmesh_PathStart.skymat 18:33:34: Parsing script Skyline_System_RoadDebugMesh.skymat 18:33:34: Parsing script Skyline_System_RoadNodeDebug.skymat 18:33:34: Parsing script Skyline_System_RoadNodeDebug_HVR.skymat 18:33:34: Parsing script Skyline_System_Sensor.skymat 18:33:34: Parsing script System_AudioIcon.skymat 18:33:34: WARNING: Could not generate mipmaps for System_Audio_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script System_Light.skymat 18:33:34: WARNING: Could not generate mipmaps for System_Light.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script System_Light_Flare.skymat 18:33:34: WARNING: Could not generate mipmaps for flare_alpha.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script System_ParticleIcon.skymat 18:33:34: WARNING: Could not generate mipmaps for Particle_Icon.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:34: Parsing script console.fontdef 18:33:34: Parsing script sample.fontdef 18:33:34: Finished parsing scripts for resource group General 18:33:34: Creating resources for group General 18:33:34: All done 18:33:34: Parsing scripts for resource group Heightmaps 18:33:34: Finished parsing scripts for resource group Heightmaps 18:33:34: Creating resources for group Heightmaps 18:33:34: All done 18:33:34: Parsing scripts for resource group Internal 18:33:34: Finished parsing scripts for resource group Internal 18:33:34: Creating resources for group Internal 18:33:34: All done 18:33:34: Parsing scripts for resource group Rocket 18:33:34: Finished parsing scripts for resource group Rocket 18:33:34: Creating resources for group Rocket 18:33:34: All done 18:33:34: Parsing scripts for resource group Sounds 18:33:34: Finished parsing scripts for resource group Sounds 18:33:34: Creating resources for group Sounds 18:33:34: All done 18:33:34: Texture: IBLSceneGlobalImage: Loading 6 faces(PF_A8R8G8B8,128x128x1) Internal format is PF_X8R8G8B8,128x128x1. 18:33:34: Texture: SkyBoxDefaultTexture.dds: Loading 6 faces(PF_A8R8G8B8,128x128x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. 18:33:34: Creating resource group Project 18:33:34: Creating resource group Scene 18:33:34: Creating resource group Game 18:33:34: Creating resource group EditorThumbnails 18:33:35: Texture: dejavu.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 18:33:35: WARNING: Unlit Datablock 'Version_Lite_Watermark00_Material10' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:33:35: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:36: Creating resource group __Sky_Particle_Materials 18:33:36: Mesh: Loading SkyDome.mesh. 18:33:36: Could not find datablock of name: , with the resource group: General. 18:33:36: Texture: SkyTones.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1. 18:33:37: Texture: Starfield.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 18:33:37: Texture: Sun2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. 18:33:37: Texture: Moon.dds: Loading 1 faces(PF_DXT1,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1. 18:33:37: Texture: Glow.dds: Loading 1 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 18:33:37: Texture: CloudsTile_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 10 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. 18:33:37: Texture: Sky_horiz_18_Polar.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 18:33:37: Texture: skytest.png: Loading 1 faces(PF_A8R8G8B8,254x254x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,254x254x1. 18:33:37: WARNING: Could not generate mipmaps for MaterialError.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:33:37: WARNING: Unlit Datablock 'manual1Material20' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:33:37: Added resource location '../Data/_cache' of type 'FileSystem' to resource group 'EditorThumbnails' 18:33:37: Mesh: Loading Editor_Sphere_Large.mesh. 18:33:37: Mesh: Loading Emitter.mesh. 18:33:37: WARNING: Mesh2 instance 'AutoGen_ParallaxCorrectedCubemap_0_Proxy' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:37: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 18:33:37: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 18:33:37: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 18:33:37: Could not find datablock of name: Cubemap/BlendProjectCubemap0, with the resource group: General. 18:33:37: WARNING: Texture instance 'noiseTexture' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:37: Mesh: Loading 3WayGizmo_BaseNode.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Rotation_Grids.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_XAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_YAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_ZAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Rotation_XAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Rotation_YAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Rotation_ZAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Scale_XAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Scale_YAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Scale_ZAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Scale_UniformScale.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_XYAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_ZXAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_YZAxis.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_XYPanel.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_ZXPanel.mesh. 18:33:37: Mesh: Loading 3WayGizmo_Position_YZPanel.mesh. 18:33:39: Could not find datablock of name: Particle/Default, with the resource group: Scene. 18:33:40: Render Target 'rtt/277205720/rt_output[Value 0x00000003]' 18:33:40: Render Target 'rtt/277206184/rt_swaptex[Value 0x00000003]' 18:33:40: Render Target 'rtt/275197072/RT0[Value 0x00000000]' 18:33:40: Render Target 'DepthTexture/222044896/depthTexture[Value 0x00000000]' 18:33:40: Render Target 'DepthTexture/222045040/tureCopy[Value 0x00000000]' 18:33:40: Render Target 'rtt/275198232/ssaoTexture[Value 0x00000000]' 18:33:40: Render Target 'rtt/275198696/eHorizontal[Value 0x00000000]' 18:33:40: Render Target 'rtt/275199160/reVertical[Value 0x00000000]' 18:33:41: WARNING: Texture instance 'DepthTexture/222044896/depthTexture[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: Ogre/Depth/DownscaleMax_ps_GLSL GLSL validation result : Validation warning! - Sampler value depthTexture has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'DepthTexture/222045040/tureCopy[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: SSAO_HS_vs_GLSL Fragment Shader: SSAO_HS_ps_GLSL GLSL validation result : Validation warning! - Sampler value depthTexture has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtt/275198232/ssaoTexture[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: SSAO_BlurH_ps_GLSL GLSL validation result : Validation warning! - Sampler value depthTexture has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtt/275198696/eHorizontal[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: SSAO_BlurV_ps_GLSL GLSL validation result : Validation warning! - Sampler value depthTexture has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtt/275199160/reVertical[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: WARNING: Texture instance 'rtt/277205720/rt_output[Value 0x00000003]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: SSAO_Apply_ps_GLSL GLSL validation result : Validation warning! - Sampler value sceneTexture has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtt/277206184/rt_swaptex[Value 0x00000003]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/DownScale01_SumLumStart_ps_GLSL GLSL validation result : Validation warning! - Sampler value rt0 has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtIter0[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/DownScale02_SumLumIterative_ps_GLSL GLSL validation result : Validation warning! - Sampler value lumRt has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtIter1[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: WARNING: Texture instance 'rtIter2[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: WARNING: Texture instance 'lumRt1[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/DownScale03_SumLumEnd_ps_GLSL GLSL validation result : Validation warning! - Sampler value lumRt has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'lumRt0[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: Ogre/Copy/1xFP32_ps_GLSL GLSL validation result : Validation warning! - Sampler value tex has not been set. Validation successful. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/BrightPass_Start_ps_GLSL GLSL validation result : Validation warning! - Sampler value lumRt has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtBlur0[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/BoxBlurH_ps_GLSL GLSL validation result : Validation warning! - Sampler value Blur0 has not been set. Validation successful. 18:33:41: WARNING: Texture instance 'rtBlur1[Value 0x00000001]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/BoxBlurV_ps_GLSL GLSL validation result : Validation warning! - Sampler value Blur0 has not been set. Validation successful. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: HDR/FinalToneMapping_ps_GLSL GLSL validation result : Validation warning! - Sampler value bloomRt has not been set. Validation successful. 18:33:41: Vertex Shader: Ogre/Compositor/Quad_vs_GLSL Fragment Shader: Ogre/Copy/4xFP32_ps_GLSL GLSL validation result : Validation warning! - Sampler value tex has not been set. Validation successful. 18:33:41: Vertex Shader: 1610678528VertexShader_vs Fragment Shader: 1610678528PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:33:41: WARNING: Texture instance 'HlmsTextureManager/10' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:08: Unloading unused resources in resource group Scene 18:34:08: Finished unloading unused resources in resource group Scene 18:34:08: Unloading unused resources in resource group AssetLibrary 18:34:08: Finished unloading unused resources in resource group AssetLibrary 18:34:08: Unloading unused resources in resource group Sounds 18:34:08: Finished unloading unused resources in resource group Sounds 18:34:08: Mesh: Loading Editor_Cube_Normal.mesh. 18:34:08: Mesh: Loading Editor_Arrow.mesh. 18:34:08: Creating resource group System Library/Models/Basic/Basic Geometry 18:34:08: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Basic/Basic Geometry' of type 'FileSystem' to resource group 'System Library/Models/Basic/Basic Geometry' 18:34:08: Mesh: Loading Sphere_Large.mesh. 18:34:08: Creating resource group System Library/Materials/Misc 18:34:08: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Materials/Misc' of type 'FileSystem' to resource group 'System Library/Materials/Misc' 18:34:08: Creating resource group System Library/Textures/Special/Proto2 18:34:08: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Special/Proto2/' of type 'FileSystem' to resource group 'System Library/Textures/Special/Proto2' 18:34:08: Creating resource group System Library/Textures/Detail/Roughness 18:34:08: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Detail/Roughness/' of type 'FileSystem' to resource group 'System Library/Textures/Detail/Roughness' 18:34:08: WARNING: The input texture dirt_roughsand-01_mk.dds is a PF_DXT5 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 18:34:08: Creating resource group System Library/Materials/Transparent 18:34:08: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Materials/Transparent' of type 'FileSystem' to resource group 'System Library/Materials/Transparent' 18:34:08: WARNING: Unlit Datablock 'manual1Material931' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:08: Mesh: Loading DirectionalLight_Mesh.mesh. 18:34:08: Creating resource group System Library/Models/Road/Racetrack 18:34:08: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Road/Racetrack' of type 'FileSystem' to resource group 'System Library/Models/Road/Racetrack' 18:34:08: Mesh: Loading Skyline_RaceTrack_00.mesh. 18:34:09: Creating resource group System Library/Models/Road/Racetrack/Textures 18:34:09: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Road/Racetrack/Textures/' of type 'FileSystem' to resource group 'System Library/Models/Road/Racetrack/Textures' 18:34:09: Creating resource group System Library/Textures/Metal/Metal 00 18:34:09: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Metal/Metal 00/' of type 'FileSystem' to resource group 'System Library/Textures/Metal/Metal 00' 18:34:09: Creating resource group System Library/Textures/Metal/Metal 01 18:34:09: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Metal/Metal 01/' of type 'FileSystem' to resource group 'System Library/Textures/Metal/Metal 01' 18:34:09: WARNING: Could not generate mipmaps for BKC_JTrack_4096x2048_Fence_Diff.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:09: WARNING: Could not generate mipmaps for Treeline_RaceTrack_lowerRez.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:09: Could not find datablock of name: NoMaterial, with the resource group: m Library/Models/Road/Racetrack. 18:34:09: Can't assign material NoMaterial because this Material does not exist. Have you forgotten to define it in a .material script? 18:34:09: Could not find datablock of name: NoMaterial, with the resource group: m Library/Models/Road/Racetrack. 18:34:09: Can't assign material NoMaterial because this Material does not exist. Have you forgotten to define it in a .material script? 18:34:09: Could not find datablock of name: NoMaterial, with the resource group: Scene. 18:34:09: Can't find HLMS datablock material 'NoMaterial'. It may not be visible to this manager, try finding it by retrieving getHlms()->getDatablock() 18:34:09: Could not find datablock of name: NoMaterial, with the resource group: Scene. 18:34:09: Can't assign material NoMaterial because this Material does not exist. Have you forgotten to define it in a .material script? 18:34:09: Could not find datablock of name: NoMaterial, with the resource group: Scene. 18:34:09: Can't find HLMS datablock material 'NoMaterial'. It may not be visible to this manager, try finding it by retrieving getHlms()->getDatablock() 18:34:09: Could not find datablock of name: NoMaterial, with the resource group: Scene. 18:34:09: Can't assign material NoMaterial because this Material does not exist. Have you forgotten to define it in a .material script? 18:34:10: WARNING: Unlit Datablock 'manual1Material1024' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material1095' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material1166' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material1237' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material1308' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material1379' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material14410' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material15111' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material15812' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material16513' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material17214' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material17915' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:10: WARNING: Unlit Datablock 'manual1Material18616' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material19317' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material20018' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material20719' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material21020' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material21321' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material21622' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material21923' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material22624' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material22925' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material23226' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material23527' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material23828' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material24129' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material24830' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: WARNING: Unlit Datablock 'manual1Material25131' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:11: Creating resource group System Library/Models/Vehicles/Race Car 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Vehicles/Race Car' of type 'FileSystem' to resource group 'System Library/Models/Vehicles/Race Car' 18:34:11: Mesh: Loading RaceCarBody_00.mesh. 18:34:11: Creating resource group System Library/Models/Vehicles/Race Car/skin06 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Vehicles/Race Car/skin06/' of type 'FileSystem' to resource group 'System Library/Models/Vehicles/Race Car/skin06' 18:34:11: Creating resource group System Library/Textures/Cubemaps 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Cubemaps/' of type 'FileSystem' to resource group 'System Library/Textures/Cubemaps' 18:34:11: Texture: cubemap_Meadow_512.dds: Loading 6 faces(PF_DXT1,512x512x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1. 18:34:11: WARNING: Could not generate mipmaps for RaceCarBody00_Body_Emissive.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:11: WARNING: Could not generate mipmaps for RaceCarBody00_Diff.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:11: WARNING: The input texture RaceCarBody00_Body_PaintMap.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 18:34:11: WARNING: Could not generate mipmaps for RaceCarBody00_Body_PaintMap.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:11: Mesh: Loading RaceCarWheel_00.mesh. 18:34:11: WARNING: Could not generate mipmaps for RaceCarBody00_Wheel_Diff.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:11: Creating resource group System Library/Scripts/Tech Demos/Vehicles/AI 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Scripts/Tech Demos/Vehicles/AI' of type 'FileSystem' to resource group 'System Library/Scripts/Tech Demos/Vehicles/AI' 18:34:11: Creating resource group System Library/Models/Nature/Rocks/BKC Rocks 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Rocks/BKC Rocks' of type 'FileSystem' to resource group 'System Library/Models/Nature/Rocks/BKC Rocks' 18:34:11: Mesh: Loading Rock_Large_B.mesh. 18:34:11: Creating resource group System Library/Textures/Ground/Ground - Stone 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Ground/Ground - Stone/' of type 'FileSystem' to resource group 'System Library/Textures/Ground/Ground - Stone' 18:34:11: WARNING: Could not generate mipmaps for Stone_024.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:11: Creating resource group System Library/Materials/Ground/Ground - Rocks/Rocks 00 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Materials/Ground/Ground - Rocks/Rocks 00' of type 'FileSystem' to resource group 'System Library/Materials/Ground/Ground - Rocks/Rocks 00' 18:34:11: Creating resource group System Library/Textures/Ground/Ground - Rocks/Rocks 1 18:34:11: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Ground/Ground - Rocks/Rocks 1/' of type 'FileSystem' to resource group 'System Library/Textures/Ground/Ground - Rocks/Rocks 1' 18:34:11: WARNING: The input texture Cliffs0086_2_M_DISP.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 18:34:11: WARNING: Could not generate mipmaps for Cliffs0086_2_M_DISP.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:11: WARNING: Could not generate mipmaps for Cliffs0086_2_M.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: Creating resource group System Library/Models/Nature/Vegetation/Trees 1 18:34:12: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Trees 1' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Trees 1' 18:34:12: Mesh: Loading Dex_NV_Spruce02_CrossQuad.mesh. 18:34:12: Creating resource group System Library/Models/Nature/Vegetation/Trees 1/Textures 18:34:12: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Trees 1/Textures' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Trees 1/Textures' 18:34:12: WARNING: Could not generate mipmaps for Crossquad_Spruce2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: WARNING: Could not generate mipmaps for Cliffs0086_2_M_SPEC.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: Mesh: Loading H_Tree_A7.mesh. 18:34:12: WARNING: Could not generate mipmaps for bark4.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: WARNING: Could not generate mipmaps for leafs4.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: Creating resource group System Library/Models/Nature/Vegetation/Olander Tree Pack/Elm 18:34:12: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Olander Tree Pack/Elm' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Olander Tree Pack/Elm' 18:34:12: Mesh: Loading Elm_A01_LOD1.mesh. 18:34:12: WARNING: Could not generate mipmaps for elm_bark_d.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: WARNING: Could not generate mipmaps for elm_leaf_d.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: Creating resource group System Library/Models/Nature/Rocks/Olanders Rock Collection/Mesh 18:34:12: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Rocks/Olanders Rock Collection/Mesh' of type 'FileSystem' to resource group 'System Library/Models/Nature/Rocks/Olanders Rock Collection/Mesh' 18:34:12: Mesh: Loading SM_Rock009.mesh. 18:34:12: Creating resource group System Library/Models/Nature/Rocks/Olanders Rock Collection/Textures/Moss 18:34:12: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Rocks/Olanders Rock Collection/Textures/Moss' of type 'FileSystem' to resource group 'System Library/Models/Nature/Rocks/Olanders Rock Collection/Textures/Moss' 18:34:12: Creating resource group System Library/Models/Nature/Rocks/Olanders Rock Collection/Textures 18:34:12: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Rocks/Olanders Rock Collection/Textures/' of type 'FileSystem' to resource group 'System Library/Models/Nature/Rocks/Olanders Rock Collection/Textures' 18:34:12: WARNING: Could not generate mipmaps for T_Rock009_BrownMoss_D_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:12: Mesh: Loading H_Tree_A4.mesh. 18:34:13: WARNING: Could not generate mipmaps for bark1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:13: WARNING: Could not generate mipmaps for leafs2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:13: Creating resource group System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_tiny_weeds_3/ivy 18:34:13: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_tiny_weeds_3/ivy' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_tiny_weeds_3/ivy' 18:34:13: Mesh: Loading ivy_default.mesh. 18:34:13: WARNING: Could not generate mipmaps for Nobiax_tiny_weeds_3_diffuse_03.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:13: WARNING: Could not generate mipmaps for Nobiax_tiny_weeds_3_specular_06.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:13: Creating resource group System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/04 18:34:13: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/04' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/04' 18:34:13: Mesh: Loading bush_04.mesh. 18:34:13: WARNING: Could not generate mipmaps for 04_diffuse_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:13: Mesh: Loading H_Tree_A8.mesh. 18:34:13: Mesh: Loading SM_Rock006.mesh. 18:34:13: WARNING: Could not generate mipmaps for T_Rock006_BrownMoss_D_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: Mesh: Loading SM_Rock007.mesh. 18:34:14: WARNING: Could not generate mipmaps for T_Rock007_BrownMoss_D_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: Mesh: Loading SM_Rock008.mesh. 18:34:14: WARNING: Could not generate mipmaps for T_Rock008_BrownMoss_D_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: Mesh: Loading SM_Rock012.mesh. 18:34:14: WARNING: Could not generate mipmaps for T_Rock012_BrownMoss_D_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: Creating resource group System Library/Models/Nature/Vegetation/Bushes 18:34:14: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Bushes' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Bushes' 18:34:14: Mesh: Loading pine1_full.mesh. 18:34:14: WARNING: Could not generate mipmaps for pine_norm_gr1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: WARNING: Could not generate mipmaps for pine_full.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: Mesh: Loading H_Tree_A6.mesh. 18:34:14: WARNING: Could not generate mipmaps for bark3.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: WARNING: Could not generate mipmaps for leafs3.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:14: Mesh: Loading H_Tree_A2.mesh. 18:34:14: WARNING: Could not generate mipmaps for leafs1.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: Mesh: Loading H_Tree_A5.mesh. 18:34:15: WARNING: Unlit Datablock 'manual1Material666384' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:15: Mesh: Loading H_Tree_A3.mesh. 18:34:15: WARNING: Could not generate mipmaps for bark2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource bark2_nmp_BC5.dds in resource group Scene or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 18:34:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource bark2_nmp_BC5.dds in resource group Scene or any other group. in ResourceGroupManager::openResource at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\OgreMain\src\OgreResourceGroupManager.cpp (line 790) 18:34:15: Creating resource group System Library/Models/Nature/Vegetation/Olander Tree Pack/Maple 18:34:15: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Olander Tree Pack/Maple' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Olander Tree Pack/Maple' 18:34:15: Mesh: Loading Maple_B01_LOD0.mesh. 18:34:15: Creating resource group System Library/Models/Nature/Vegetation/Olander Tree Pack/Extra tree variations 18:34:15: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Olander Tree Pack/Extra tree variations/' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Olander Tree Pack/Extra tree variations' 18:34:15: WARNING: Could not generate mipmaps for maple_bark_d.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: WARNING: Could not generate mipmaps for maple_leaf_d.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: Mesh: Loading H_Tree_A1.mesh. 18:34:15: Mesh: Loading tropical_plant2.mesh. 18:34:15: Texture: cubemap_Meadow_IBL.dds: Loading 6 faces(PF_DXT1,32x32x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1. 18:34:15: WARNING: Could not generate mipmaps for plant_tropical_m.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: WARNING: Could not generate mipmaps for cubemap_Meadow_IBL.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: Mesh: Loading fern2.mesh. 18:34:15: WARNING: Could not generate mipmaps for fern2.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: WARNING: Could not generate mipmaps for fern2_spec.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:15: Mesh: Loading ivy_bend_right.mesh. 18:34:16: Creating resource group System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/01 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/01' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/01' 18:34:16: Mesh: Loading 01_bush_00.mesh. 18:34:16: WARNING: Could not generate mipmaps for 01_diffuse_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: WARNING: Could not generate mipmaps for 01_specular_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: Creating resource group System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/03 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/03' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Bushes_Pack/03' 18:34:16: Mesh: Loading 03_bush_00.mesh. 18:34:16: WARNING: Could not generate mipmaps for 03_diffuse_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: Creating resource group System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Parviflora 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Parviflora' of type 'FileSystem' to resource group 'System Library/Models/Nature/Vegetation/Nobiax Plants/Nobiax_Parviflora' 18:34:16: Mesh: Loading parviflora.mesh. 18:34:16: WARNING: Could not generate mipmaps for Nobiax_Parviflora_diffus_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: WARNING: Could not generate mipmaps for Nobiax_Parviflora_specular_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: Creating resource group System Library/Models/Basic/PhysicsColliderShapes 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Basic/PhysicsColliderShapes' of type 'FileSystem' to resource group 'System Library/Models/Basic/PhysicsColliderShapes' 18:34:16: Mesh: Loading 40x20x5.mesh. 18:34:16: Creating resource group System Library/Materials/Road Props 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Materials/Road Props' of type 'FileSystem' to resource group 'System Library/Materials/Road Props' 18:34:16: Creating resource group System Library/Textures/Road Props/Chevrons 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Road Props/Chevrons/' of type 'FileSystem' to resource group 'System Library/Textures/Road Props/Chevrons' 18:34:16: WARNING: Could not generate mipmaps for racingChevronSideRoad_Left_Glow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: Creating resource group System Library/Models/Road/Road Props/Quarry Race 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Road/Road Props/Quarry Race' of type 'FileSystem' to resource group 'System Library/Models/Road/Road Props/Quarry Race' 18:34:16: Mesh: Loading Sail_Flag_Large_00.mesh. 18:34:16: Creating resource group System Library/Models/Road/Road Props/Quarry Race/Textures 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Models/Road/Road Props/Quarry Race/Textures' of type 'FileSystem' to resource group 'System Library/Models/Road/Road Props/Quarry Race/Textures' 18:34:16: WARNING: Could not generate mipmaps for aRa_QuarryDrive_Sail_Flag_Large_00.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: WARNING: The input texture SGEDetail_19.dds is a PF_DXT1 texture and can not be converted to the requested pixel format of PF_L8. This will potentially cause both an increase in memory usage and a decrease in performance. It is highly recommended you convert this texture to the requested format. 18:34:16: WARNING: Could not generate mipmaps for SGEDetail_19.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: WARNING: Unlit Datablock 'manual1Material851567' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:16: WARNING: Unlit Datablock '2D - Sprite853568_Material854568' enabling transparency but forcing a blendblock to avoid alpha blending. Results may not look as expected. 18:34:16: WARNING: Could not generate mipmaps for checkered_texture_Yellow.dds. This can negatively impact performance as the HlmsTextureManager will create more texture arrays than necessary, and the lower mips won't be available. Lack of mipmaps also contribute to aliasing. If this is a compressed DDS/PVR file, bake the mipmaps offline. 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Textures/Special/System/Watermarks/' of type 'FileSystem' to resource group 'Scene' 18:34:16: Mesh: Loading SkyBox.mesh. 18:34:16: Could not find datablock of name: SkyPostprocess, with the resource group: General. 18:34:16: Added resource location 'C:/Aurasoft UK/Skyline Game Engine (Lite)/System Library/Environment/Skys/' of type 'FileSystem' to resource group 'Scene' 18:34:16: Texture: miramar_ft.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_bk.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_rt.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_lf.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_up.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_dn.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_bk.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_rt.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_lf.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_up.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Texture: miramar_dn.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 18:34:17: Render Target 'rtt/645306888/rtt/277205720/rt_output[Value 0x00000003]' 18:34:17: Render Target 'rtt/645307352/rtt/277206184/rt_swaptex[Value 0x00000003]' 18:34:17: Render Target 'rtt/645307816/rtt/275197072/RT0[Value 0x00000000]' 18:34:17: Render Target 'DepthTexture/606182328/DepthTexture/222044896/depthTexture[Value 0x00000000]' 18:34:17: Render Target 'DepthTexture/222044896/DepthTexture/222045040/tureCopy[Value 0x00000000]' 18:34:17: Render Target 'rtt/645308512/rtt/275198232/ssaoTexture[Value 0x00000000]' 18:34:17: Render Target 'rtt/275198232/rtt/275198696/eHorizontal[Value 0x00000000]' 18:34:17: Render Target 'rtt/275198696/rtt/275199160/reVertical[Value 0x00000000]' 18:34:17: Vertex Shader: 537526656VertexShader_vs Fragment Shader: 537526656PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:17: Vertex Shader: 536904064VertexShader_vs GLSL validation result : Validation warning! - Sampler value worldMatBuf has not been set. Validation successful. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/21' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/20' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: Vertex Shader: 537919872VertexShader_vs Fragment Shader: 537919872PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:17: Vertex Shader: 537756032VertexShader_vs Fragment Shader: 537756032PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:17: Vertex Shader: 538083712VertexShader_vs Fragment Shader: 538083712PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:17: Vertex Shader: 538345856VertexShader_vs GLSL validation result : Validation successful. 18:34:17: Vertex Shader: 537624960VertexShader_vs GLSL validation result : Validation successful. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/57' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/58' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/36' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/28' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/53' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/54' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/40' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/59' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/60' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/61' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:17: WARNING: Texture instance 'HlmsTextureManager/34' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:18: Vertex Shader: 537494016VertexShader_vs Fragment Shader: 537494016PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:18: Vertex Shader: 537362944VertexShader_vs Fragment Shader: 537362944PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:18: Vertex Shader: 537133568VertexShader_vs Fragment Shader: 537133568PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:18: Vertex Shader: 537297408VertexShader_vs Fragment Shader: 537297408PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:19: Vertex Shader: 537330176VertexShader_vs Fragment Shader: 537330176PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:19: Vertex Shader: 537395712VertexShader_vs Fragment Shader: 537395712PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:19: Vertex Shader: 537428480VertexShader_vs Fragment Shader: 537428480PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:19: Vertex Shader: 537461248VertexShader_vs Fragment Shader: 537461248PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:19: Vertex Shader: 537559552VertexShader_vs Fragment Shader: 537559552PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:20: Vertex Shader: 538149376VertexShader_vs Fragment Shader: 538149376PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:20: Vertex Shader: 537690624VertexShader_vs Fragment Shader: 537690624PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:20: Vertex Shader: 537788928VertexShader_vs Fragment Shader: 537788928PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:20: Vertex Shader: 537854464VertexShader_vs Fragment Shader: 537854464PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:21: Vertex Shader: 537887232VertexShader_vs Fragment Shader: 537887232PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:21: Vertex Shader: 537821696VertexShader_vs Fragment Shader: 537821696PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:21: Vertex Shader: 538116608VertexShader_vs Fragment Shader: 538116608PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:21: Vertex Shader: 538182144VertexShader_vs Fragment Shader: 538182144PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:21: Vertex Shader: 538214912VertexShader_vs Fragment Shader: 538214912PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:21: Vertex Shader: 538280448VertexShader_vs Fragment Shader: 538280448PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:22: Vertex Shader: 537723392VertexShader_vs Fragment Shader: 537723392PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:22: Vertex Shader: 537985536VertexShader_vs Fragment Shader: 537985536PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:22: Vertex Shader: 538313216VertexShader_vs Fragment Shader: 538313216PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:22: Vertex Shader: 537592320VertexShader_vs Fragment Shader: 537592320PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:22: Vertex Shader: 1611006468VertexShader_vs Fragment Shader: 1611006468PixelShader_ps GLSL validation result : Validation warning! - Sampler value worldMatBuf has not been set. Validation successful. 18:34:22: Vertex Shader: SkyPostprocess_vs_GLSL Fragment Shader: SkyPostprocess_ps_GLSL GLSL validation result : Validation warning! - Sampler value skyCubemap has not been set. Validation successful. 18:34:22: WARNING: Texture instance 'atlas[Value 0x00000004]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'atlas_static[Value 0x00000004]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/17' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/15' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/14' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/16' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/18' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/19' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/33' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/52' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/39' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/11' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/23' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/24' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/22' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/25' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/56' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/48' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/26' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/30' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/29' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/32' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/35' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/62' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/63' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/67' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/68' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/31' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/44' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: WARNING: Texture instance 'HlmsTextureManager/69' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:22: Vertex Shader: 537494144VertexShader_vs Fragment Shader: 537494144PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537363072VertexShader_vs Fragment Shader: 537363072PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537133696VertexShader_vs Fragment Shader: 537133696PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537297536VertexShader_vs Fragment Shader: 537297536PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537330304VertexShader_vs Fragment Shader: 537330304PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537395840VertexShader_vs Fragment Shader: 537395840PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537428608VertexShader_vs Fragment Shader: 537428608PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537461376VertexShader_vs Fragment Shader: 537461376PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537559680VertexShader_vs Fragment Shader: 537559680PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 538149504VertexShader_vs Fragment Shader: 538149504PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537690752VertexShader_vs Fragment Shader: 537690752PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:23: Vertex Shader: 537789056VertexShader_vs Fragment Shader: 537789056PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 537854592VertexShader_vs Fragment Shader: 537854592PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 537887360VertexShader_vs Fragment Shader: 537887360PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 537821824VertexShader_vs Fragment Shader: 537821824PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 538116736VertexShader_vs Fragment Shader: 538116736PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 538182272VertexShader_vs Fragment Shader: 538182272PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 538215040VertexShader_vs Fragment Shader: 538215040PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 538280576VertexShader_vs Fragment Shader: 538280576PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 537723520VertexShader_vs Fragment Shader: 537723520PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 537985664VertexShader_vs Fragment Shader: 537985664PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 538313344VertexShader_vs Fragment Shader: 538313344PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: Vertex Shader: 537592448VertexShader_vs Fragment Shader: 537592448PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:24: WARNING: Texture instance 'DepthTexture/606182328/DepthTexture/222044896/depthTexture[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:24: WARNING: Texture instance 'DepthTexture/222044896/DepthTexture/222045040/tureCopy[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:24: WARNING: Texture instance 'rtt/645308512/rtt/275198232/ssaoTexture[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:24: WARNING: Texture instance 'rtt/275198232/rtt/275198696/eHorizontal[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:24: WARNING: Texture instance 'rtt/275198696/rtt/275199160/reVertical[Value 0x00000000]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:24: WARNING: Texture instance 'rtt/645306888/rtt/277205720/rt_output[Value 0x00000003]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:24: WARNING: Texture instance 'rtt/645307352/rtt/277206184/rt_swaptex[Value 0x00000003]' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:25: Vertex Shader: 1610679040VertexShader_vs Fragment Shader: 1610679040PixelShader_ps GLSL validation result : Validation failed! - Different sampler types for same sample texture unit in fragment shader. 18:34:25: WARNING: Texture instance 'HlmsTextureManager/73' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 18:34:25: GLSL compile log: gorilla2DVPGLSL Vertex shader failed to compile with the following errors: ERROR: error(#271) Explicit version number 120 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated 18:34:25: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program gorilla2DVPGLSL failed to compile. See compile log above for details. in GLSLShader::compile at E:\00_Skyline Integrations\Ogre3D SDK\Source\v2-1\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 308)