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Skyline Forums Skyline Game Engine Community Forums 2012-12-17T19:08:59+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=10&t=140 2012-12-17T19:08:59+01:00 2012-12-17T19:08:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=655#p655 <![CDATA[Re: Biped base]]> Statistics: Posted by necdel — 17 Dec 2012, 19:08


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2012-12-17T12:24:44+01:00 2012-12-17T12:24:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=653#p653 <![CDATA[Re: Biped base]]> In theory you should only ever need one pair of hands for every model. So worth the extra effort

Statistics: Posted by iamcheeseontoast — 17 Dec 2012, 12:24


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2012-12-17T03:47:25+01:00 2012-12-17T03:47:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=651#p651 <![CDATA[Re: Biped base]]> Statistics: Posted by necdel — 17 Dec 2012, 03:47


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2012-12-17T00:24:47+01:00 2012-12-17T00:24:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=649#p649 <![CDATA[Re: Biped base]]> Statistics: Posted by iamcheeseontoast — 17 Dec 2012, 00:24


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2012-12-17T00:09:59+01:00 2012-12-17T00:09:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=648#p648 <![CDATA[Re: Biped base]]> Statistics: Posted by necdel — 17 Dec 2012, 00:09


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2012-12-16T20:29:32+01:00 2012-12-16T20:29:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=647#p647 <![CDATA[Re: Biped base]]> Statistics: Posted by SolarPortal — 16 Dec 2012, 20:29


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2012-12-16T19:56:27+01:00 2012-12-16T19:56:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=643#p643 <![CDATA[Re: Biped base]]>
Here is the low poly version now.


Image
Image

Statistics: Posted by necdel — 16 Dec 2012, 19:56


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2012-12-16T13:07:54+01:00 2012-12-16T13:07:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=626#p626 <![CDATA[Re: Biped base]]> 3dsMax, and really great bases of a beast, male and female.

Image

Here is the download:


Credit goes to mixamo: http://www.mixamo.com/

Statistics: Posted by SolarPortal — 16 Dec 2012, 13:07


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2012-12-16T12:05:08+01:00 2012-12-16T12:05:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=620#p620 <![CDATA[Re: Biped base]]>

I think we have a biped base somewhere, if we can find it we will post it up as well. You can never have too many assets ;)

Statistics: Posted by StarFire — 16 Dec 2012, 12:05


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2012-12-16T11:05:10+01:00 2012-12-16T11:05:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=615#p615 <![CDATA[Re: Biped base]]> Dont most use a layer system where u add more polys layers on ur base.
I beleive a resonable poly count for a character is around 5 to 10k so ur a bnit over the top, lol.
Sculpting/tranditional modeling - Have to say I'm more the opposite. Cant get to grips with the likes of Mudbox after working with max for about 4 or 5 yrs now. these days I tend to stick to non organics like buildings fences etc etc

Hence a skyline community, I'm more than happy to help other skyline users with various models

Statistics: Posted by iamcheeseontoast — 16 Dec 2012, 11:05


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2012-12-16T04:46:41+01:00 2012-12-16T04:46:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=613#p613 <![CDATA[Re: Biped base]]> Statistics: Posted by ant0N — 16 Dec 2012, 04:46


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2012-12-16T04:35:42+01:00 2012-12-16T04:35:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=612#p612 <![CDATA[Re: Biped base]]> Statistics: Posted by necdel — 16 Dec 2012, 04:35


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2012-12-16T04:26:07+01:00 2012-12-16T04:26:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=610#p610 <![CDATA[Re: Biped base]]> Statistics: Posted by ant0N — 16 Dec 2012, 04:26


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2012-12-16T04:18:18+01:00 2012-12-16T04:18:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=140&p=609#p609 <![CDATA[Biped base]]>
Image
Image

Statistics: Posted by necdel — 16 Dec 2012, 04:18


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