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Skyline Forums Skyline Game Engine Community Forums 2016-02-29T13:42:58+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=14&t=1569 2016-02-29T13:42:58+01:00 2016-02-29T13:42:58+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8210#p8210 <![CDATA[Re: Code a Gun Turret]]>

Statistics: Posted by SolarPortal — 29 Feb 2016, 13:42


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2016-02-29T01:18:56+01:00 2016-02-29T01:18:56+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8209#p8209 <![CDATA[Re: Code a Gun Turret]]> Statistics: Posted by CreativeOcclusion — 29 Feb 2016, 01:18


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2016-02-28T13:50:48+01:00 2016-02-28T13:50:48+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8206#p8206 <![CDATA[Re: Code a Gun Turret]]>


Add it to your resources and then drag it in. Particles may be missing though, but the mechanics should still be valid and may need a tweak for your level / character. :)

Statistics: Posted by SolarPortal — 28 Feb 2016, 13:50


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2016-02-28T12:33:44+01:00 2016-02-28T12:33:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8204#p8204 <![CDATA[Re: Code a Gun Turret]]> Check to see if the post processing techniques are causing an issue.

Anyway, hope you get it all working ;)

p.s. will have a look for the turret we used in a game level asap for you :) Quick post as windows is about to restart..... lol :P

Statistics: Posted by SolarPortal — 28 Feb 2016, 12:33


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2016-02-28T09:25:27+01:00 2016-02-28T09:25:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8201#p8201 <![CDATA[Re: Code a Gun Turret]]> Statistics: Posted by CreativeOcclusion — 28 Feb 2016, 09:25


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2016-02-27T20:19:41+01:00 2016-02-27T20:19:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8199#p8199 <![CDATA[Re: Code a Gun Turret]]>

This contains tracking, some base particles and one of the demos has a raycast out the front.

Try all the scenes, also have a look for a preset in the preset library as it used to attack and shoot in the original FPS video. Worth a shot and hope this information helps :)

Statistics: Posted by SolarPortal — 27 Feb 2016, 20:19


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2016-02-27T04:48:22+01:00 2016-02-27T04:48:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8198#p8198 <![CDATA[Re: Code a Gun Turret]]> Statistics: Posted by CreativeOcclusion — 27 Feb 2016, 04:48


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2016-02-26T22:28:22+01:00 2016-02-26T22:28:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8197#p8197 <![CDATA[Re: Code a Gun Turret]]>

It had particles but no shoot mechanic

Statistics: Posted by SolarPortal — 26 Feb 2016, 22:28


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2016-02-26T22:14:10+01:00 2016-02-26T22:14:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1569&p=8196#p8196 <![CDATA[Code a Gun Turret]]> Statistics: Posted by CreativeOcclusion — 26 Feb 2016, 22:14


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