To set a spinning body using Physics (I presume stationary?) you have to add an angular velocity and remove both gravity and angular damping. There is a great example of Turbine Blades towards the bottom of this page .
With regards to collisions, you just use the standard Physics Collision Flags and the physics.setCollision functions afaik.
Hope this helps
Regards
ShandoStatistics: Posted by Shando — 21 Mar 2016, 09:21
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