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Skyline Forums Skyline Game Engine Community Forums 2016-03-27T19:29:52+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=14&t=1582 2016-03-27T19:29:52+01:00 2016-03-27T19:29:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8351#p8351 <![CDATA[Re: Rotate a physics body]]> ...CO

Statistics: Posted by CreativeOcclusion — 27 Mar 2016, 19:29


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2016-03-27T08:31:59+01:00 2016-03-27T08:31:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8350#p8350 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by Shando — 27 Mar 2016, 08:31


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2016-03-26T18:55:58+01:00 2016-03-26T18:55:58+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8349#p8349 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by CreativeOcclusion — 26 Mar 2016, 18:55


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2016-03-26T15:06:34+01:00 2016-03-26T15:06:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8346#p8346 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by SolarPortal — 26 Mar 2016, 15:06


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2016-03-26T02:14:22+01:00 2016-03-26T02:14:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8343#p8343 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by CreativeOcclusion — 26 Mar 2016, 02:14


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2016-03-22T17:49:41+01:00 2016-03-22T17:49:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8334#p8334 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by CreativeOcclusion — 22 Mar 2016, 17:49


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2016-03-22T17:42:23+01:00 2016-03-22T17:42:23+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8333#p8333 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by SolarPortal — 22 Mar 2016, 17:42


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2016-03-22T17:39:54+01:00 2016-03-22T17:39:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8332#p8332 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by CreativeOcclusion — 22 Mar 2016, 17:39


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2016-03-22T15:57:27+01:00 2016-03-22T15:57:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8331#p8331 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by SolarPortal — 22 Mar 2016, 15:57


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2016-03-22T09:27:44+01:00 2016-03-22T09:27:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8330#p8330 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by Shando — 22 Mar 2016, 09:27


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2016-03-22T02:26:11+01:00 2016-03-22T02:26:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8329#p8329 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by CreativeOcclusion — 22 Mar 2016, 02:26


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2016-03-22T00:31:25+01:00 2016-03-22T00:31:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8328#p8328 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by SolarPortal — 22 Mar 2016, 00:31


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2016-03-21T23:49:20+01:00 2016-03-21T23:49:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8327#p8327 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by CreativeOcclusion — 21 Mar 2016, 23:49


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2016-03-21T11:37:20+01:00 2016-03-21T11:37:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8324#p8324 <![CDATA[Re: Rotate a physics body]]> Statistics: Posted by SolarPortal — 21 Mar 2016, 11:37


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2016-03-21T09:21:50+01:00 2016-03-21T09:21:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1582&p=8323#p8323 <![CDATA[Re: Rotate a physics body]]>
To set a spinning body using Physics (I presume stationary?) you have to add an angular velocity and remove both gravity and angular damping. There is a great example of Turbine Blades towards the bottom of this page .

With regards to collisions, you just use the standard Physics Collision Flags and the physics.setCollision functions afaik.

Hope this helps

Regards

Shando

Statistics: Posted by Shando — 21 Mar 2016, 09:21


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