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Skyline Forums Skyline Game Engine Community Forums 2018-02-13T00:55:57+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=14&t=2271 2018-02-13T00:55:57+01:00 2018-02-13T00:55:57+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12182#p12182 <![CDATA[Re: Video -ogg]]>
Some clarity should be soon delivered to the mail box..... hopefully..

Statistics: Posted by epsilonion — 13 Feb 2018, 00:55


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2018-02-13T00:44:00+01:00 2018-02-13T00:44:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12181#p12181 <![CDATA[Re: Video -ogg]]>

i have had 4 videos playing at game startup now, one little bug i will iron out tomorrow :)

Statistics: Posted by SolarPortal — 13 Feb 2018, 00:44


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2018-02-13T00:29:23+01:00 2018-02-13T00:29:23+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12179#p12179 <![CDATA[Re: Video -ogg]]>

Whats the conditions of using there logo? is there a license or something or can anyone use it?

Statistics: Posted by epsilonion — 13 Feb 2018, 00:29


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2018-02-13T00:17:28+01:00 2018-02-13T00:17:28+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12178#p12178 <![CDATA[Re: Video -ogg]]>
This can all be done from the main editor > Game Manager panel. The video's can be reordered by simply dragging them around in the container and pressing save.

i have had the skyline game engine ident followed by the nvidia one :P

Statistics: Posted by SolarPortal — 13 Feb 2018, 00:17


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2018-02-12T20:59:59+01:00 2018-02-12T20:59:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12170#p12170 <![CDATA[Re: Video -ogg]]> Statistics: Posted by SolarPortal — 12 Feb 2018, 20:59


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2018-02-12T19:49:04+01:00 2018-02-12T19:49:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12169#p12169 <![CDATA[Re: Video -ogg]]>
Further, it would be great to choose from play once or looped. In our case, we need it triggered and played once.

Mike

Statistics: Posted by karmacomposer — 12 Feb 2018, 19:49


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2018-02-12T19:14:59+01:00 2018-02-12T19:14:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12168#p12168 <![CDATA[Re: Video -ogg]]>
The problem you might find is the UV's as a brick wall is generally tiled over and over..
The detail layer however also has the ability to scale the uv's used, so you could lower those values and offset the position to make the video fit. Its one to be explored :P

Statistics: Posted by SolarPortal — 12 Feb 2018, 19:14


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2018-02-12T19:11:18+01:00 2018-02-12T19:11:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12167#p12167 <![CDATA[Re: Video -ogg]]>
Mike

Statistics: Posted by karmacomposer — 12 Feb 2018, 19:11


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2018-02-12T19:10:21+01:00 2018-02-12T19:10:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12166#p12166 <![CDATA[Re: Video -ogg]]>

@karmacomposer, Blending videos onto a pbr material should be possible especially with the detail channel but i have only programmed the unlit material at the moment, i will see if i can fit in a PBR texture slot also while im at it.. When i do it, i'll post a pic :) Even the fade in should be programmable lol :P

Edit: The second one not so much unless you used a mesh or animation of some sorts.

Statistics: Posted by SolarPortal — 12 Feb 2018, 19:10


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2018-02-12T19:08:13+01:00 2018-02-12T19:08:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12165#p12165 <![CDATA[Re: Video -ogg]]>
For example, a hand reaches out of the brick wall and then goes back to normal - the brick wall stretching and displacing the hand. I understand that DX11 and tessellation would likely be required for such an advanced trick.

Is this even possible?

Mike

Statistics: Posted by karmacomposer — 12 Feb 2018, 19:08


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2018-02-12T19:04:25+01:00 2018-02-12T19:04:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12164#p12164 <![CDATA[Re: Video -ogg]]>
We are going to need to have videos playing on assets, so this is perfect.

Question: Can videos be blended or filtered onto assets with existing textures? Like in photoshop where you can screen or multiply a texture - we are going to have animated silhouettes that I want a video to fade in when the player walks near a wall, for example, and have the silhouette animation play and then fade out when they walk away. The video will have the fades in it, but I want it to play on, say, a brick wall so you can still see the bricks.

Is this possible?

Mike

Statistics: Posted by karmacomposer — 12 Feb 2018, 19:04


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2018-02-12T18:54:45+01:00 2018-02-12T18:54:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12161#p12161 <![CDATA[Re: Video -ogg]]>

Statistics: Posted by epsilonion — 12 Feb 2018, 18:54


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2018-02-12T18:08:19+01:00 2018-02-12T18:08:19+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12160#p12160 <![CDATA[Re: Video -ogg]]>
Cutscene video that uses fullscreen quad for rendering video on:
Cutscene.png

Video Texture on material that plays the video in the scene:
material_video.png

I have also wrote a Video Manager lua class that quickly gives the ability to add, update, delete videos with minimal management and only an alias needs passed around.

Next jobs is too look into the game manager and extend it so users can add more idents to the start of a game load. :)
Then will look at creating a trigger volume for showing cutscene videos and make a couple demos.
And to top it off, we need 2 new game states in skyline that will help manage game code. These game states are "Cutscenes" and "Cinematics" as using the pause state may not be the best move in a big game and will give finer control over the states :)

Statistics: Posted by SolarPortal — 12 Feb 2018, 18:08


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2018-02-12T00:35:50+01:00 2018-02-12T00:35:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12158#p12158 <![CDATA[Re: Video -ogg [Complete]]]> Statistics: Posted by SolarPortal — 12 Feb 2018, 00:35


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2018-02-07T14:56:17+01:00 2018-02-07T14:56:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2271&p=12119#p12119 <![CDATA[Re: Video -ogg]]> Statistics: Posted by SolarPortal — 07 Feb 2018, 14:56


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