Last few questions: can the parameters of the weather selected be changed during runtime - ie increase storm ferocity over time or is it also just turn on or off once setup ?
Do you have the ability to adjust separate sound effects volume during runtime ? or is it fixed in game once setup apart from system volume ?
The weather can be changed at whatever time you like, its controlled by lua like particles for rain can be increased etc.
The volumetric clouds feature is due to make a comeback and when it is back has quite a few options that are accessible via lua also, this makes a huge difference when it comes to overcast or stormy conditions etc because the clouds are rendered below the skybox and looks like there are to layers of cloud (old version) where once moves faster than the other (again you can adjust the multiplier to gain or lose speed) but thats due to make a come back soon I hope.
Sound can be raised via lua so when a storm comes the sounds can be made louder (in your case), this again is all controlled via LUA.
Particle hooks -
in here you can create, delete, increase/decrease emitter speed, particle speed etc etc
Sound hooks -
In here you can create 2D sounds or 3D sounds (one is directional the other plays all around at same volume), increase/decrease volume, set pitch, max distance etc etc.Statistics: Posted by epsilonion — 16 Oct 2019, 13:03
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