Material Problem - normals / speculars rename
ok, i think i know the error for the normal and specular maps with spaces. I should have that fixed today. I rename the normal and specular textures to match the diffuse versions but i might not have removed the spaces found as the diffuse does.
Material Problem - Animations missing
The animations may have been missing as the "Share Existing materials" option changes the command line for exporting the FBX files. I will look into this one aswell. For now, turn off "Share Existing materials" and turn on "Create Material for every diffuse texture" for this folder to work correctly and come out with animations and start the folder from scratch again(just FBX files and textures - remove / add folder to resources to reset all files). Also careful of scaling afterwards as the skeleton can be stretched out of shape which is another problem i have found that needs fixed.
More information
The option "Create Material for every diffuse texture" is not meant for a folder with FBX/Assimp files that contain their own materials. As most of the time the FBX/Assimp files will export the required materials for you. This option was so you could convert an entire texture library into usable unique materials. Hence why it is disabled by default. However in the case of the WWII materials, all that was exported was a "01 - Default" material with no textures as the FBX mesh files were missing their materials. This is when you can use this option to generate all the materials quickly for you.
The option "Share Existing materials" is for folders like your trees so they reference the same material. Folders like the WWII weapons dont require this as you want them to be unique to each mesh. Plus sharing materials also means meshes could reference an incorrect material if one already existed for another pack as a duplicate.
Note: All the options have a tooltip explaining what they do aswell.
I hope this clears a few things up for you and explains a few missing bits.Statistics: Posted by SolarPortal — 02 Aug 2015, 12:48
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