Dont underestimate DX9 most of the effect shown can be done on DX9, the only problem sometimes is reduced instruction set, but there are always other commands and trick tyo employ to get around any limitation. Lets face it Skyline has full GI and ambient normals on DX9 and still I can throw more at it! ( displacement, rim, glow, emissive still to add in when have spare time)
As for post processing there is even trick for this
I personally still think there is more scope for DX9.
What do I look forward to DX11-12?
Tessellation shading, DX12 faster pipeline(not supporting less than win10 at the moment)
A few more instructions to play with. Oh and to be able to add the nvidia post effects library.Statistics: Posted by StarFire — 29 Sep 2015, 15:09
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