Another advantage to using the FBX pipeline is the prepare folder option of the asset manager, which will auto convert fbx to mesh and rename all assets so they are unique in the folder and apply all textures to the materials. If normal and specular maps are found, then they are also added automatically. Prepare is found from the Top menu on the right( drill/ruler icon.. i think) or you can get it from the right click on the folders in the dockable explorer widget.
Q) I guess this is Gen1 you are talking about as the Uber and basic modes no longer exist in Gen2.
Q) If you are in Gen1, then which mode are you in basic or advanced as selected from the scene settings panel.
Q) What specs are your PC?
If this is Gen1, then the material editor should work fine for editing your Uber materials as that is what it was created for.
One technique to ensure editing the correct thing, is too always select the material before first time on open of the editor before editing the material as if no material is selected internally, tweaking the sliders would crash on Gen1.
Gen2 does not have this problem known yet.
Gen1 had a known issue with shadows that didnt work as expected. If you look down they get sharper and looking up would make them blur more.
Is there any chance of a video showing workflow and shadows. 
Statistics: Posted by SolarPortal — 08 Dec 2016, 19:56
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