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Skyline Forums Skyline Game Engine Community Forums 2022-04-25T21:43:39+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=15&t=2869 2022-04-25T21:43:39+01:00 2022-04-25T21:43:39+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2869&p=15181#p15181 <![CDATA[Re: Material Appears Different When Model Rotated]]>
Thanks for that :)

I assumed it was something simple I had missed, but modelling/texturing is not my forte :(

Thanks again

Shando

Statistics: Posted by Shando — 25 Apr 2022, 21:43


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2022-04-25T18:18:36+01:00 2022-04-25T18:18:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2869&p=15180#p15180 <![CDATA[Re: Material Appears Different When Model Rotated]]>
Using the new geometry i dl a texture from the site mentioned above and applied that to a material. Looks great on all sides. Please see images below :)
Clipboard Image (22).jpg

Clipboard Image (21).jpg

I had to reduce the spec as there is always going to be minor variations on how ppl design their pbr. Hope this helps.

Statistics: Posted by StarFire — 25 Apr 2022, 18:18


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2022-04-24T22:49:41+01:00 2022-04-24T22:49:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2869&p=15179#p15179 <![CDATA[Re: Material Appears Different When Model Rotated]]>
I'm using the textures from and it seems to affect most of them. If I use the .png Normal Map they appear to be much closer (if not identical) as opposed to using the .dds version? I did read that because .dds is lossy, it can affect Normal Maps more than others?

I also read something similar happens in Unity (something to do with inversing the matrix not working in the general case) and a user produced an 'Inverse Function' that corrected it? (this is a link to his tweet: ).

Shando

Statistics: Posted by Shando — 24 Apr 2022, 22:49


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2022-04-24T18:33:25+01:00 2022-04-24T18:33:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2869&p=15176#p15176 <![CDATA[Re: Material Appears Different When Model Rotated]]> Statistics: Posted by StarFire — 24 Apr 2022, 18:33


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2022-04-18T12:10:54+01:00 2022-04-18T12:10:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2869&p=15175#p15175 <![CDATA[Material Appears Different When Model Rotated]]>
I have just tried setting up a PBR Material on one of the standard Skyline blocks (BlockG). When I apply the material, it looks like the block on the left. However, when I clone the block and rotate it 90 degrees (image on right), the material on the rotated block appears different:

Image

and, if I rotate by 270 degrees, it looks different again:

Image

Any help would be greatly appreciated as I'm trying to create a maze and it doesn't look good with what appear to be different materials on the walls.

Thanks

Shando

Statistics: Posted by Shando — 18 Apr 2022, 12:10


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