Thanks for the reply.
I haven't got time to test them all now, but I have checked 1) again. Basically, it seems to be only updating the first Material:
1) Load a Dummy Mesh.
2) Assign a Mesh and it's corresponding Material (e.g. blue faction xxx_b)
3) Tweak Material.
4) Save Material.
5) Save Mesh as a Preset.
6) Load another Dummy Mesh.
7) Assign a Mesh and it's corresponding Material (e.g. green faction xxx_g) NB: the only differences between the Factions are two Textures used to colour specific parts of the Mesh.
8) Tweak Material.
9) Save Material.
Now, when I check the folder where the Materials are, it is only the BLUE Material that is being updated:
Also, the Model in Skyline seems to be a mixture of the two Materials:
Hope this helps??
Regards
Shando
PS: all Meshes and Materials have been created with the following pipeline:
a) Turbosquid convert .max to .obj
b) I create relevant Materials in Carrara 6 Pro
c) I generate Ogre XML Mesh and Material using Ultimate Unwrap 3D Pro
d) I convert Ogre XML Mesh to normal Mesh using OgreXMLConverter in Skyline
e) I check Models in both Torchlight Mesh Viewer and NimetStatistics: Posted by Shando — 17 Sep 2013, 13:14
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