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Skyline Forums Skyline Game Engine Community Forums 2013-09-20T11:32:10+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=15&t=455 2013-09-20T11:32:10+01:00 2013-09-20T11:32:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1642#p1642 <![CDATA[Re: v0.6.8 Issues]]>

we are using Ogre3D 1.8, but are looking at some point in the future to upgrade to ogre3d 1.9+

Statistics: Posted by SolarPortal — 20 Sep 2013, 11:32


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2013-09-20T03:46:59+01:00 2013-09-20T03:46:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1639#p1639 <![CDATA[Re: v0.6.8 Issues]]> but I've had a good play around today :)

Looks like I have managed to iron out my issues. Basically, I have manually rewritten all of the .material and .mesh.xml files ( thank goodness for Notepad++ and it's search/replace in all files 8-) ). Now I can change model & mesh and it works perfectly, including saving the changes to the basic and/or advanced materials to the correct file.

I have also managed to save a Preset into my own Preset Library, and reload it once I've shut down and restarted Skyline :D

Regards

Shando

PS: What version of Ogre are we using?? as I get a MeshSerializer error when trying to view my Models in TLMeshViewer. I'm also hoping that I can get QtMeshEditor ( ) up and running as this looks ideal for messing around with mesh(es) and material(s).

Statistics: Posted by Shando — 20 Sep 2013, 03:46


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2013-09-17T21:50:40+01:00 2013-09-17T21:50:40+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1633#p1633 <![CDATA[Re: v0.6.8 Issues]]> Statistics: Posted by Shando — 17 Sep 2013, 21:50


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2013-09-17T14:49:26+01:00 2013-09-17T14:49:26+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1632#p1632 <![CDATA[Re: v0.6.8 Issues]]> Statistics: Posted by SolarPortal — 17 Sep 2013, 14:49


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2013-09-17T13:14:54+01:00 2013-09-17T13:14:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1630#p1630 <![CDATA[Re: v0.6.8 Issues]]>
Thanks for the reply.

I haven't got time to test them all now, but I have checked 1) again. Basically, it seems to be only updating the first Material:

1) Load a Dummy Mesh.
2) Assign a Mesh and it's corresponding Material (e.g. blue faction xxx_b)
3) Tweak Material.
4) Save Material.
5) Save Mesh as a Preset.
6) Load another Dummy Mesh.
7) Assign a Mesh and it's corresponding Material (e.g. green faction xxx_g) NB: the only differences between the Factions are two Textures used to colour specific parts of the Mesh.
8) Tweak Material.
9) Save Material.

Now, when I check the folder where the Materials are, it is only the BLUE Material that is being updated:



Also, the Model in Skyline seems to be a mixture of the two Materials:



Hope this helps??

Regards

Shando

PS: all Meshes and Materials have been created with the following pipeline:

a) Turbosquid convert .max to .obj
b) I create relevant Materials in Carrara 6 Pro
c) I generate Ogre XML Mesh and Material using Ultimate Unwrap 3D Pro
d) I convert Ogre XML Mesh to normal Mesh using OgreXMLConverter in Skyline
e) I check Models in both Torchlight Mesh Viewer and Nimet

Statistics: Posted by Shando — 17 Sep 2013, 13:14


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2013-09-17T11:19:32+01:00 2013-09-17T11:19:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1628#p1628 <![CDATA[Re: v0.6.8 Issues]]> Statistics: Posted by SolarPortal — 17 Sep 2013, 11:19


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2013-09-17T00:53:09+01:00 2013-09-17T00:53:09+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=455&p=1623#p1623 <![CDATA[v0.6.8 Issues]]> Statistics: Posted by Shando — 17 Sep 2013, 00:53


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