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Skyline Forums Skyline Game Engine Community Forums 2025-04-05T02:29:09+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=17 2025-04-05T02:29:09+01:00 2025-04-05T02:29:09+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=5748&p=18100#p18100 <![CDATA[Special effects • Bch online casino v69yhv]]> Online casino promotion ideas http://222.239.231.61/bbs/board.php?bo_ ... id=6449119 beste bingo online casinos!
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Statistics: Posted by StephynBus — 05 Apr 2025, 02:29


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2017-04-22T13:20:51+01:00 2017-04-22T13:20:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1926&p=10522#p10522 <![CDATA[Special effects • Re: How to get Black Smoke Type Particles]]> Good job on getting them working and thanks for the link.
We do provide some particles in the engine but you were probably using these anyway.

they could be found in: "Asset Library\Particles\Particle_Images"

Particle Universe easy porting of materials is being written for gen2 atm :)

Statistics: Posted by SolarPortal — 22 Apr 2017, 13:20


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2018-05-10T03:06:22+01:00 2017-04-21T18:52:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1926&p=10516#p10516 <![CDATA[Special effects • _]]> Statistics: Posted by kohelo — 21 Apr 2017, 18:52


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2017-04-21T12:06:49+01:00 2017-04-21T12:06:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1926&p=10515#p10515 <![CDATA[Special effects • Re: How to get Black Smoke Type Particles]]> Statistics: Posted by Shando — 21 Apr 2017, 12:06


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2017-04-20T16:33:07+01:00 2017-04-20T16:33:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1926&p=10511#p10511 <![CDATA[Special effects • Re: How to get Black Smoke Type Particles]]> Statistics: Posted by SolarPortal — 20 Apr 2017, 16:33


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2017-04-20T11:58:20+01:00 2017-04-20T11:58:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1926&p=10510#p10510 <![CDATA[Special effects • How to get Black Smoke Type Particles]]> Statistics: Posted by Shando — 20 Apr 2017, 11:58


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2015-11-13T15:26:02+01:00 2015-11-13T15:26:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1436&p=7393#p7393 <![CDATA[Special effects • Re: Particles not found]]> Statistics: Posted by SolarPortal — 13 Nov 2015, 15:26


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2015-11-09T17:27:42+01:00 2015-11-09T17:27:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1436&p=7335#p7335 <![CDATA[Special effects • Re: Particles not found]]> Statistics: Posted by StarFire — 09 Nov 2015, 17:27


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2015-11-09T02:10:31+01:00 2015-11-09T02:10:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1436&p=7317#p7317 <![CDATA[Special effects • Particles not found]]> Particles are not found but are included in the asset library.

This is a problem that has been fixed earlier this year but has shown its ugly head again.

If the scene with particles is ran in the editor it works fine but if you load a scene for example and this scene loads another scene say intro in this case then the particles can not be found.

In the video it shows the particles in the asset library that have been included into the resources.

In this example when the intro scene loads a main menu scene it crashes but again the menu scene works by itself.

If you compile the game (make exe) then the menu does not load the GUI but works in the editor.

Statistics: Posted by epsilonion — 09 Nov 2015, 02:10


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2015-09-03T21:46:04+01:00 2015-09-03T21:46:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1289&p=6483#p6483 <![CDATA[Special effects • Re: Duplicate Effects]]>

Statistics: Posted by StarFire — 03 Sep 2015, 21:46


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2015-09-03T20:51:12+01:00 2015-09-03T20:51:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1289&p=6479#p6479 <![CDATA[Special effects • Re: Duplicate Effects]]>

Statistics: Posted by TattieBoJangle — 03 Sep 2015, 20:51


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2015-09-03T20:47:15+01:00 2015-09-03T20:47:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1289&p=6478#p6478 <![CDATA[Special effects • Re: Duplicate Effects]]>
We will look into it and see if we can come up with a solution ;)

Statistics: Posted by StarFire — 03 Sep 2015, 20:47


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2015-09-03T20:28:24+01:00 2015-09-03T20:28:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1289&p=6477#p6477 <![CDATA[Special effects • Duplicate Effects]]> Statistics: Posted by TattieBoJangle — 03 Sep 2015, 20:28


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2015-03-12T17:21:06+01:00 2015-03-12T17:21:06+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=915&p=4215#p4215 <![CDATA[Special effects • Re: PopcornFx]]>
I noticed that the link you sent for the runtime ( just checkin it out) is for Ogre, but when i last spoke to them they would not entertain us using it for Skyline. It would be great if they have changed their licensing but without permission or a copy of the license we dare not take any chances.

Saying all of this both particle universe and raknet became open source! :D

Statistics: Posted by StarFire — 12 Mar 2015, 17:21


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2015-03-12T17:01:51+01:00 2015-03-12T17:01:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=915&p=4214#p4214 <![CDATA[Special effects • Re: PopcornFx]]> Taken this from the Orge3d website forums

I dont know if this helps but I trolled through there Orge3d forum and found this...

HellHeaven has been renamed to Popcorn.

Latest SDK can be downloaded from here:
PKFxSDK_Ogre_1-9-0

contains versions for Ogre 1.7.4, 1.8.0, 1.8.1, 1.9.0

The plugin's API is free for commercial and personal use for the Ogre community.

Statistics: Posted by epsilonion — 12 Mar 2015, 17:01


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