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Skyline Forums Skyline Game Engine Community Forums 2015-09-05T16:24:13+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=18&t=1284 2015-09-05T16:24:13+01:00 2015-09-05T16:24:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6531#p6531 <![CDATA[Re: third character controller and Ai scripts]]> other than that its a great model.

Statistics: Posted by TattieBoJangle — 05 Sep 2015, 16:24


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2015-09-05T07:49:11+01:00 2015-09-05T07:49:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6518#p6518 <![CDATA[Re: third character controller and Ai scripts]]> Statistics: Posted by Gtox — 05 Sep 2015, 07:49


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2015-09-04T21:32:22+01:00 2015-09-04T21:32:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6515#p6515 <![CDATA[Re: third character controller and Ai scripts]]> So much work hehe :P

Statistics: Posted by SolarPortal — 04 Sep 2015, 21:32


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2015-09-04T21:02:16+01:00 2015-09-04T21:02:16+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6514#p6514 <![CDATA[Re: third character controller and Ai scripts]]>
**Edit** just tested it there and it works fine the mesh deforms in the mesh editor but when you reload the model in the scene it runs after you the correct way :D

Statistics: Posted by TattieBoJangle — 04 Sep 2015, 21:02


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2015-09-04T20:53:46+01:00 2015-09-04T20:53:46+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6513#p6513 <![CDATA[Re: third character controller and Ai scripts]]>

I think the tiger mesh needs to be rotated 90 degrees clockwise using the mesh editor. This will then run at the character instead of sliding towards it :)

Statistics: Posted by SolarPortal — 04 Sep 2015, 20:53


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2015-09-04T20:51:04+01:00 2015-09-04T20:51:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6512#p6512 <![CDATA[Re: third character controller and Ai scripts]]>

The death animation seems to be deformed could be a bone issue not sure other than that the tiger should be good to go I have packaged it up and saved a prefab so just copy the folder over add to recourses and drag the prefab in.

p.s the frames seem to be large for the amount of animations its sitting at almost 2000 hope this helps in some way but if you need any other help let me know you as well cosmo ;)

Statistics: Posted by TattieBoJangle — 04 Sep 2015, 20:51


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2015-09-04T17:01:35+01:00 2015-09-04T17:01:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6509#p6509 <![CDATA[Re: third character controller and Ai scripts]]> Statistics: Posted by TattieBoJangle — 04 Sep 2015, 17:01


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2015-09-04T16:22:47+01:00 2015-09-04T16:22:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6508#p6508 <![CDATA[Re: third character controller and Ai scripts]]>

Edit : there are also quite a few LUA errors and Command failed messages in the console, but this includes a particle universe error, so I'm not sure if the errors are relevant.

Statistics: Posted by Gtox — 04 Sep 2015, 16:22


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2015-09-03T14:44:13+01:00 2015-09-03T14:44:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6463#p6463 <![CDATA[Re: third character controller and Ai scripts]]> Statistics: Posted by StarFire — 03 Sep 2015, 14:44


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2015-09-03T10:29:06+01:00 2015-09-03T10:29:06+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6460#p6460 <![CDATA[Re: third character controller and Ai scripts]]> Statistics: Posted by cosmo — 03 Sep 2015, 10:29


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2015-09-02T13:51:38+01:00 2015-09-02T13:51:38+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6456#p6456 <![CDATA[Re: third character controller and Ai scripts]]>

I think there will be a few zombie hunters in Skyline lol us included :lol:

Ok the jump is set to rise vertically with the property "jump force" if you have forward movement it should then jump in a forward direction. ( if you can supply a video of your problem to help solve this issue)

LMB Shooting this is fixed in the Lua script and can be changed by the user, I will look at adding attack activation options. What would you prefer to use as the attack/shoot?

L/R Strafe, this one is being added into the new character shooter script. This has melee and shooting with an option for TP controls( WASD - F/B SL/SR with mouse look and targeting).

If you have any specific character control plans, please let me know as I could set up a variation for your character :D

We do want Skyline to have as many character options or script variations to cover most player and NPC types, just may take a little time :roll:

Statistics: Posted by StarFire — 02 Sep 2015, 13:51


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2015-09-02T11:13:40+01:00 2015-09-02T11:13:40+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6447#p6447 <![CDATA[Re: third character controller and Ai scripts]]> thanks for your very kind support!
Well, I followed your advice, dowloading the character_melee scripts and the others, concerning Animal_Ai and NPC_Zombie, the last of which, I will take a glance to in a short time (so I'll sooner become a zombie hunter, maybe... :lol: ).
But... Please be patient, I'd like to ask you one more little help. :roll:
I've summarized my questions as follow:
1) the jump anims attached to my mesh seems not to work properly as I expected. When I push spacebar, the character only rises up vertically...
2) is LMB the key for shooting? Could I change eventually this command in someway?
3)Which is the key for L/R strafe (previously setted up by mapper)? I can't understand how it's possible to trigger this two anims in play mode...

Thank you again!

Statistics: Posted by cosmo — 02 Sep 2015, 11:13


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2015-09-01T17:22:45+01:00 2015-09-01T17:22:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6434#p6434 <![CDATA[Re: third character controller and Ai scripts]]>

First I recommend that you download the new versions of the script found here:

Hope these new versions of the scripts will solve your problems if not please let me know what remaining issues are left ;)

btw: Change any sounds on the dynamic scripts property panel, first ensure if they are new sounds their folder has been added to the resources. :D

Statistics: Posted by StarFire — 01 Sep 2015, 17:22


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2015-09-01T16:30:26+01:00 2015-09-01T16:30:26+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6430#p6430 <![CDATA[Re: third character controller and Ai scripts]]>

Statistics: Posted by SolarPortal — 01 Sep 2015, 16:30


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2015-09-01T16:45:28+01:00 2015-09-01T16:11:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1284&p=6429#p6429 <![CDATA[third character controller and Ai scripts]]> Sorry, I have several questions to you, concerning the third person controller and the AI scripts…
I hope my requests don't seem to be too much messy or senseless. :oops:

I’ve attached to my actor (from Mixamo) the “character melee – reusable character” script as plug in.
I watched a Tattie tutorial about this method.
But I got some quirk results: for example, if I push spacebar, the character only raises up, instead of jumping (previously I have already setted up every animations in the mapper slots).
And, after I LMB to trigger attack1 (for me: boxing animation), the other animations don’t work any more… :o
By the way, how could I handle the other anims by the keyboard, not by the gamepad?
Is it possible to change the default sound?
I tried with footsteps but the system plays only the default (a simple beep) sound...
With the same actor, but using Actor Editor->Player Camera V2 & PhysiX Player Controller, the basic animations (walk, run, jump) work very fine.

In order to use the AI: where I can found the NPC zombie plug in? In my Asset Library there is only a folder named NPC melee-Dummy…

Thanks and see you soon!

Statistics: Posted by cosmo — 01 Sep 2015, 16:11


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