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Skyline Forums Skyline Game Engine Community Forums 2012-12-15T10:47:15+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=19&t=135 2012-12-15T10:47:15+01:00 2012-12-15T10:47:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=586#p586 <![CDATA[Re: Блендера и Экспорт Анимации]]> http://gamestart3d.com/wiki/index.php?t ... _GameStart

Statistics: Posted by ant0N — 15 Dec 2012, 10:47


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2012-12-15T10:26:57+01:00 2012-12-15T10:26:57+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=583#p583 <![CDATA[Re: Blender Exporting and Animation]]>

To Get normal maps and higher specular, you can use the material editor to achieve this.
See this Doc: https://learn.aurasoft-skyline.co.uk/doku.php ... rialeditor

When working with skyline, you can quickly update your Model/Materials/Shaders/Textures in the scene without closing down by pressing this button with a SceneEntity Selected:
Image
This is part of the Rapid Prototyping system that we are building for skyline.

All Assets the community creates is welcome, as we want skyline users to have something to play with in the engine without having to create their own until needed.

Good work ;)

Statistics: Posted by SolarPortal — 15 Dec 2012, 10:26


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2012-12-15T10:02:45+01:00 2012-12-15T10:02:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=581#p581 <![CDATA[Re: Blender Exporting and Animation]]> Statistics: Posted by necdel — 15 Dec 2012, 10:02


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2012-12-15T09:44:05+01:00 2012-12-15T09:44:05+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=579#p579 <![CDATA[Re: Blender Exporting and Animation]]> Statistics: Posted by SolarPortal — 15 Dec 2012, 09:44


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2012-12-14T23:39:28+01:00 2012-12-14T23:39:28+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=577#p577 <![CDATA[Re: Blender Exporting and Animation]]>
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Looks so much better with that normal map, thanks for that. I did give the other Ogre exporter a try that you mentioned, it did not work for me, it kept erroring out in blender. I went back and used the original one blender2ogre and set the -y like you suggested, it imported perfect into the engine, except my material isnt showing up. I am sure the material issue is on my side and not the engine. Will keep this thread updated until I get everything imported with animation.

*EDIT*

Ok the material imports fine... I didnt have it in the same folder with the model! Animation time now.

Statistics: Posted by necdel — 14 Dec 2012, 23:39


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2012-12-14T20:04:17+01:00 2012-12-14T20:04:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=575#p575 <![CDATA[Re: Blender Exporting and Animation]]> Statistics: Posted by StarFire — 14 Dec 2012, 20:04


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2012-12-14T18:42:39+01:00 2012-12-14T18:42:39+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=573#p573 <![CDATA[Re: Blender Exporting and Animation]]> Statistics: Posted by necdel — 14 Dec 2012, 18:42


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2012-12-14T17:40:34+01:00 2012-12-14T17:40:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=572#p572 <![CDATA[Re: Blender Exporting and Animation]]> Statistics: Posted by StarFire — 14 Dec 2012, 17:40


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2012-12-14T09:52:54+01:00 2012-12-14T09:52:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=564#p564 <![CDATA[Re: Blender Exporting and Animation]]> Statistics: Posted by StarFire — 14 Dec 2012, 09:52


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2012-12-14T05:05:17+01:00 2012-12-14T05:05:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=135&p=563#p563 <![CDATA[Blender Exporting and Animation]]>
Just seen in the documentation that you guys weren't sure about the blender2ogre thing working for the engine yet. Thought I would go ahead and take the initiative to try and get it tested. It appears that it will work fine, for someone who knows a bit more about what they are doing with models and animations hah.

I can upload the blender file if anyone would like, or the files it exported. I only have like 5 hours of work total on the model (literally first mob model I have done myself). I was upset at first when i realized my monster had 60k vertices at first, had to go back and got it down to 3800, loosing all my time making it look nice in Sculptris :D

Here is a pic of it imported to the engine.

Image

Statistics: Posted by necdel — 14 Dec 2012, 05:05


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