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Skyline Forums Skyline Game Engine Community Forums 2017-10-12T15:14:03+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=19&t=19 2017-10-12T15:14:03+01:00 2017-10-12T15:14:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=11479#p11479 <![CDATA[Re: mesh + animation how to?]]>
I just wanted to welcome you to the community.

If you looking for faster support you can join our discord tech support

Statistics: Posted by epsilonion — 12 Oct 2017, 15:14


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2012-11-02T23:47:08+01:00 2012-11-02T23:47:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=50#p50 <![CDATA[Re: mesh + animation how to?]]> Statistics: Posted by Ellement — 02 Nov 2012, 23:47


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2012-11-02T23:29:11+01:00 2012-11-02T23:29:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=49#p49 <![CDATA[Re: mesh + animation how to?]]> https://learn.aurasoft-skyline.co.uk/doku.php/gs_firststeps5 :D

Statistics: Posted by StarFire — 02 Nov 2012, 23:29


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2012-11-02T23:28:08+01:00 2012-11-02T23:28:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=48#p48 <![CDATA[Re: mesh + animation how to?]]> Statistics: Posted by Ellement — 02 Nov 2012, 23:28


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2012-11-02T23:16:55+01:00 2012-11-02T23:16:55+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=46#p46 <![CDATA[Re: mesh + animation how to?]]> Statistics: Posted by StarFire — 02 Nov 2012, 23:16


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2012-11-02T22:35:20+01:00 2012-11-02T22:35:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=45#p45 <![CDATA[Re: mesh + animation how to?]]> Statistics: Posted by Ellement — 02 Nov 2012, 22:35


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2012-11-02T21:28:54+01:00 2012-11-02T21:28:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=43#p43 <![CDATA[Re: mesh + animation how to?]]>
1. The mesh can be animated inside the modeling application ( long way )

2. Through the use of the lua script entity.setRotation(entity_ID, x, y, z) see the Scripting API https://api.aurasoft-skyline.co.uk/index.html

Note: the API can be accessed from inside Skyline from the Help menu.

3. And finally the quickest way is via the use of the Rotate Action. See the Toxic knot demo for an example of the rotation action. I will write a quick tutorial on how to rotate an object via actions.

Statistics: Posted by StarFire — 02 Nov 2012, 21:28


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2012-11-02T20:38:12+01:00 2012-11-02T20:38:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=19&p=40#p40 <![CDATA[mesh + animation how to?]]>
thank you

Statistics: Posted by Ellement — 02 Nov 2012, 20:38


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