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Skyline Forums Skyline Game Engine Community Forums 2015-03-13T14:42:31+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=19&t=827 2015-03-13T14:42:31+01:00 2015-03-13T14:42:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4242#p4242 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]> We are bad at spelling with a PC lol, so with a phone; then its pretty good.

No rush on the video, we understand the time problem ourselves.

Statistics: Posted by SolarPortal — 13 Mar 2015, 14:42


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2015-03-13T13:54:10+01:00 2015-03-13T13:54:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4241#p4241 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

Statistics: Posted by AuShadow — 13 Mar 2015, 13:54


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2015-03-13T12:18:36+01:00 2015-03-13T12:18:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4237#p4237 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

Statistics: Posted by SolarPortal — 13 Mar 2015, 12:18


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2015-03-13T11:22:24+01:00 2015-03-13T11:22:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4236#p4236 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]> Re reading it just then, edited for cleaner reading so those with dirty minds don't read it all wrong anymore lol ;)

Statistics: Posted by AuShadow — 13 Mar 2015, 11:22


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2015-03-12T22:35:05+01:00 2015-03-12T22:35:05+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4222#p4222 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

Statistics: Posted by StarFire — 12 Mar 2015, 22:35


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2015-03-12T22:34:39+01:00 2015-03-12T22:34:39+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4221#p4221 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

Statistics: Posted by SolarPortal — 12 Mar 2015, 22:34


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2015-03-13T11:24:30+01:00 2015-03-12T22:18:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4219#p4219 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

There that reads a bit better

Statistics: Posted by AuShadow — 12 Mar 2015, 22:18


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2015-03-12T15:35:22+01:00 2015-03-12T15:35:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4205#p4205 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]> Statistics: Posted by TattieBoJangle — 12 Mar 2015, 15:35


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2015-03-12T15:15:13+01:00 2015-03-12T15:15:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4203#p4203 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]> Statistics: Posted by SolarPortal — 12 Mar 2015, 15:15


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2015-03-12T12:42:47+01:00 2015-03-12T12:42:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=4195#p4195 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

cant pick on SolarPortal and then back away

edit: p.s you could always try my trick, just check my channel for my Medusa to FPSCR tutorial and I have a few drinks first and then DO NOT listen to myself back, :D, works a treat



EDIT: just broke my own rule and watched that video,,,,,,,,, man, far far from Tatties work :lol:

Statistics: Posted by AuShadow — 12 Mar 2015, 12:42


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2015-02-06T22:09:42+01:00 2015-02-06T22:09:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=3472#p3472 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>

as quietly as a whisper SF slopes off back into the safety of the visual mechanics system :roll:

Statistics: Posted by StarFire — 06 Feb 2015, 22:09


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2015-02-06T21:30:49+01:00 2015-02-06T21:30:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=3471#p3471 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]> :)

Statistics: Posted by SolarPortal — 06 Feb 2015, 21:30


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2015-02-06T21:25:27+01:00 2015-02-06T21:25:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=3470#p3470 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]> ground breaking days wot..lol jk but I will watch it even though im not a modelling type :D

Statistics: Posted by lordalmighty1 — 06 Feb 2015, 21:25


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2015-02-06T21:16:24+01:00 2015-02-06T21:16:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=3469#p3469 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>
I recorded a voice over tutorial showing MakeHuman, animate in Blender and export to skyline.
First one ever lol, it may help you or entertain you :P

Statistics: Posted by SolarPortal — 06 Feb 2015, 21:16


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2015-02-06T15:12:34+01:00 2015-02-06T15:12:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=827&p=3467#p3467 <![CDATA[Re: MESH, ANIMATION IN SKYLINE]]>
> In Blender, select the bone that goes wrong and where it says parent, click connected. This fixed my problems.
> Then export as .FBX and import into skyline, voila. animated correctly.

Note: I have only had success using the FBX export from blender.

Best Workflow for Blender:
> Export from MakeHuman as .dae.
> import .dae into Blender.
> Animate, connect bones etc...
> Export as FBX. Blender also has a way of exporting seperate animations in the .fbx file.

Maybes check out some tutorial videos :D

Even the speed is matched on the FBX file. :D

Edit: I am recording a video tutorial on makehuman to skyline with animations through blender.

Statistics: Posted by SolarPortal — 06 Feb 2015, 15:12


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