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Skyline Forums Skyline Game Engine Community Forums 2016-03-30T11:17:08+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=28&t=1588 2016-03-30T11:17:08+01:00 2016-03-30T11:17:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1588&p=8376#p8376 <![CDATA[Re: Near Clipping of Vegetation]]> As we explained to Ryder, the vegetation system is going to be undergoing some changes for the new version that should make it better overall :)

Statistics: Posted by SolarPortal — 30 Mar 2016, 11:17


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2016-03-29T19:51:18+01:00 2016-03-29T19:51:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1588&p=8371#p8371 <![CDATA[Re: Near Clipping of Vegetation]]>

Statistics: Posted by CreativeOcclusion — 29 Mar 2016, 19:51


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2016-03-29T19:29:33+01:00 2016-03-29T19:29:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1588&p=8370#p8370 <![CDATA[Re: Near Clipping of Vegetation]]>
Edit: did I hallucinate a reply?

Statistics: Posted by PaRaDoXoS — 29 Mar 2016, 19:29


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2016-03-29T15:17:47+01:00 2016-03-29T15:17:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1588&p=8368#p8368 <![CDATA[Near Clipping of Vegetation]]> When painting vegetation I have a really far near-clipping. I don't see the trees when I come near them, but really too soon. The trees in the screenshot are painted to the front.



When I place a player an play in the editor, they also disappear.

Placing an asset does not have the same problem.


Additionally I can't place vegetation billboards. Maybe they are near-clipped and too small to be rendered from a distance?

What I did:
New Scene, delete the ground, select the light, generate terraing, apply physics, paint vegetation. That's all.

Statistics: Posted by PaRaDoXoS — 29 Mar 2016, 15:17


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