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Skyline Forums Skyline Game Engine Community Forums 2013-03-14T17:44:43+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=28&t=211 2013-03-14T17:44:43+01:00 2013-03-14T17:44:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=211&p=1117#p1117 <![CDATA[Re: What do i need to have a camera following a model]]>
The actions are the easiest/quickest route and save you from any coding as the action handles the updates and user input:
1) Open the action editor and attach a "Camera/Player Camera V2" to your model, then from its properties set it to behave how you want it too. There are a few preset properties to get you started, try "lazy cam" and tweak the setting.

2) To provide your model with user movement, attach the Physics/PhysX Player controller, this provides your model with custom key input and player property settings.


Edit: to open the actions - RMB when an object is selected.

Note: please ensure you have the entity base property "constant update" enabled or there will be no movement.

Alternatively just drop in the Player - Dex_BlackKnightress and change the model to your own then adjust the settings. For a first person camera drop in the Player - FPS preset and again adjust the properties to suit your needs.

We will look at a putting together a tutorial for the character cameras soon.

Hope this helps ;)

Statistics: Posted by StarFire — 14 Mar 2013, 17:44


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2013-03-14T15:15:47+01:00 2013-03-14T15:15:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=211&p=1116#p1116 <![CDATA[What do i need to have a camera following a model]]> Statistics: Posted by diedir — 14 Mar 2013, 15:15


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