I didn't find the "empty" entity.
It is common and usefull for example to make some parent game object that will contain sub objects like visible mesh or physics.
Is there a way to do it in Skyline ? Or must we wait for real prefabs and parenting functions ?
I have a character using navmesh script, but the character after import is not oriented in a way it looks at the player.
The idea was to use a parent gameObject oriented by default and using the navmesh script , while we can set up in the editor the child object (mesh object) to the right Y rotation.
About Navmesh , does it have some function that will return if a destination can be reached or not because outside of navmesh ?Statistics: Posted by SpiderMack — 12 Nov 2017, 21:42
]]>