[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 173: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 174: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
Skyline Forums Skyline Game Engine Community Forums 2012-12-17T14:12:41+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=32&t=138 2012-12-17T14:12:41+01:00 2012-12-17T14:12:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=654#p654 <![CDATA[Re: Skyline Assimp Loader]]>

finally got the conversion as a seamless workflow with no change to how you are currently working:
heres an image showing what i mean:

Image

Once the mesh has been changed, change the material file to match and they can be edited directly in the material editor :D

The tangents are automatically generated on import.
Currently meshes are 90% to 100% working every time, whereas still not having much success with characters and multiple anims, but still working on it.

till next update ;)

Statistics: Posted by SolarPortal — 17 Dec 2012, 14:12


]]>
2012-12-17T11:19:20+01:00 2012-12-17T11:19:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=652#p652 <![CDATA[Re: Skyline Assimp Loader]]>

Statistics: Posted by Vortex — 17 Dec 2012, 11:19


]]>
2012-12-16T15:17:57+01:00 2012-12-16T15:17:57+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=637#p637 <![CDATA[Re: Skyline Assimp Loader]]>

we are planning on releasing in the upcoming weekend as the final release of the year.

Statistics: Posted by SolarPortal — 16 Dec 2012, 15:17


]]>
2012-12-16T15:03:45+01:00 2012-12-16T15:03:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=636#p636 <![CDATA[Re: Skyline Assimp Loader]]>

Statistics: Posted by Ellement — 16 Dec 2012, 15:03


]]>
2012-12-15T23:00:17+01:00 2012-12-15T23:00:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=608#p608 <![CDATA[Re: Skyline Assimp Loader]]>
Having .fbx means access to sites such as mixamo and direct export / import to skyline.

Good times in secondlife lol, eats up too much time so had to leave hehe ;)
They didnt have dae import or export then, just some weird texturing solution lol. Reckon that makes for some interesting visuals now.

as for your bbcodes, i dont know yet but i am still searching for a solution ;)

Statistics: Posted by SolarPortal — 15 Dec 2012, 23:00


]]>
2012-12-15T18:00:54+01:00 2012-12-15T18:00:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=601#p601 <![CDATA[Re: Skyline Assimp Loader]]> Collada (DAE) import would be great. Secondlife has also implemented mesh import via collada import, included rigged meshes.

see http://wiki.secondlife.com/wiki/Mesh/Creating_a_mesh

Many 3D Tools are supporting Collada.

see http://www.collada.org/mediawiki/index. ... _directory

So in my view Collada (DAE) would be a great default import/export format.

I'm just fighting with the Ogre Max exporter. It's not a smooth solution imho.


*offtopic on*
why bbs code isn't enabled in my posts? "Enable BBCode by default" is ON in my user control panel.
*offtopic off*

Statistics: Posted by Nobby — 15 Dec 2012, 18:00


]]>
2012-12-15T17:48:49+01:00 2012-12-15T17:48:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=600#p600 <![CDATA[Re: Skyline Assimp Loader]]>

Statistics: Posted by ant0N — 15 Dec 2012, 17:48


]]>
2012-12-15T16:56:21+01:00 2012-12-15T16:56:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=598#p598 <![CDATA[Re: Skyline Assimp Loader]]> Statistics: Posted by SolarPortal — 15 Dec 2012, 16:56


]]>
2012-12-15T15:18:07+01:00 2012-12-15T15:18:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=594#p594 <![CDATA[Re: Skyline Assimp Loader]]>

Statistics: Posted by Ellement — 15 Dec 2012, 15:18


]]>
2012-12-15T13:38:35+01:00 2012-12-15T13:38:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=592#p592 <![CDATA[Re: Skyline Assimp Loader]]>

i'm going to try some other file formats now and will post back with some results :D

Statistics: Posted by SolarPortal — 15 Dec 2012, 13:38


]]>
2012-12-15T13:28:52+01:00 2012-12-15T13:28:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=591#p591 <![CDATA[Re: Skyline Assimp Loader]]>

Statistics: Posted by ant0N — 15 Dec 2012, 13:28


]]>
2012-12-15T13:15:40+01:00 2012-12-15T13:15:40+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=138&p=590#p590 <![CDATA[Skyline Assimp Loader]]>
The .dae file is converted and spits out a .mesh and .material file, for use inside the engine.
The material instantly went into the material editor and worked after tangent upgrades. :D

Image

Hopefully, it shall be completed for the final release of this year. :D

Statistics: Posted by SolarPortal — 15 Dec 2012, 13:15


]]>