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Skyline Forums Skyline Game Engine Community Forums 2017-10-21T21:02:27+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=32&t=1931 2017-10-21T21:02:27+01:00 2017-10-21T21:02:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=11509#p11509 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]>

Statistics: Posted by planetX — 21 Oct 2017, 21:02


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2017-10-21T20:44:49+01:00 2017-10-21T20:44:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=11508#p11508 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]>
So, it was a custom attribute that we added manually. Its the only one though other than the "pivotx" and "pivoty" that have been added. the pivots are used to affect the point at which the image is rotated around, so you can get it bottom center etc...

Statistics: Posted by SolarPortal — 21 Oct 2017, 20:44


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2017-10-21T20:35:31+01:00 2017-10-21T20:35:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=11507#p11507 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by planetX — 21 Oct 2017, 20:35


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2017-10-21T19:21:12+01:00 2017-10-21T19:21:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=11506#p11506 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by SolarPortal — 21 Oct 2017, 19:21


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2017-10-21T08:15:00+01:00 2017-10-21T08:15:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=11505#p11505 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by planetX — 21 Oct 2017, 08:15


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2017-04-29T18:25:34+01:00 2017-04-29T18:25:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10564#p10564 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by SolarPortal — 29 Apr 2017, 18:25


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2017-04-29T18:24:11+01:00 2017-04-29T18:24:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10563#p10563 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by StarFire — 29 Apr 2017, 18:24


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2017-04-29T11:48:32+01:00 2017-04-29T11:48:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10562#p10562 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]>
Simple speedo, both analogic and digital:

Image

Digital speedo + tachometer:

Image

The "full dashboard"... :lol:

Image

Gauges are standalone components, so the combinations are endless... :D

Image

Cheers!

Statistics: Posted by planetX — 29 Apr 2017, 11:48


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2017-04-28T12:03:48+01:00 2017-04-28T12:03:48+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10561#p10561 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]>

@epsilonion, RTT's for the GUI are planned for minimaps for example using orthographic camera that can attach to player and be in the sky looking down, it could also render using lower lods for more performance, or use visibility masks to not display the world and use a texture of the world instead. Then there will be Rtts for standard meshes. e.g. computer screen showing a security camera footage with post fx. All this is still to be done in Gen2, but it will be added. Just need to create an easy way of creating RenderTextures for end users because they can be complex at times :P

We do have Local Cubemaps coming in the next few versions of skyline which allow reflections based on cubemaps warped to camera views to look like good reflections taken from inside the room as mirroring is always slow. Then there is just rendering a cubemap from a point in the scene like what existed in Gen1.

Statistics: Posted by SolarPortal — 28 Apr 2017, 12:03


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2017-04-28T10:22:52+01:00 2017-04-28T10:22:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10560#p10560 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]>
While your working on the GUI editor do you think you will be working on the RTT (render to texture) so you can render say game stats or power grid usage on a monitor in game?

I.e. walking into a bathroom and a mirror above the sink, a camera captures you infront of the sink and sends the image to the mirror on the wall..

been able to display a GUI in mid space would be useful for VR as well as you do not want GUI's to close or it strains the eyes (nor to far away) so you can do a GUI in say not foreground and not background, this usually provides the best results in VR.

Statistics: Posted by epsilonion — 28 Apr 2017, 10:22


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2017-04-28T08:05:03+01:00 2017-04-28T08:05:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10559#p10559 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by planetX — 28 Apr 2017, 08:05


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2017-04-27T22:00:34+01:00 2017-04-27T22:00:34+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10558#p10558 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by SolarPortal — 27 Apr 2017, 22:00


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2017-04-27T21:56:02+01:00 2017-04-27T21:56:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10557#p10557 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by StarFire — 27 Apr 2017, 21:56


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2017-04-27T21:41:29+01:00 2017-04-27T21:41:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10556#p10556 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by planetX — 27 Apr 2017, 21:41


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2017-04-27T20:47:29+01:00 2017-04-27T20:47:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1931&p=10555#p10555 <![CDATA[Re: Speedometer with Rotating needle (Gen2)]]> Statistics: Posted by SolarPortal — 27 Apr 2017, 20:47


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