@epsilonion, RTT's for the GUI are planned for minimaps for example using orthographic camera that can attach to player and be in the sky looking down, it could also render using lower lods for more performance, or use visibility masks to not display the world and use a texture of the world instead. Then there will be Rtts for standard meshes. e.g. computer screen showing a security camera footage with post fx. All this is still to be done in Gen2, but it will be added. Just need to create an easy way of creating RenderTextures for end users because they can be complex at times 
We do have Local Cubemaps coming in the next few versions of skyline which allow reflections based on cubemaps warped to camera views to look like good reflections taken from inside the room as mirroring is always slow. Then there is just rendering a cubemap from a point in the scene like what existed in Gen1.Statistics: Posted by SolarPortal — 28 Apr 2017, 12:03
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