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Skyline Forums Skyline Game Engine Community Forums 2020-07-14T15:35:44+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=32&t=2595 2020-07-14T15:35:44+01:00 2020-07-14T15:35:44+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13568#p13568 <![CDATA[Re: Modular Dungeon Kit]]> Statistics: Posted by StarFire — 14 Jul 2020, 15:35


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2020-07-13T21:25:03+01:00 2020-07-13T21:25:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13567#p13567 <![CDATA[Re: Modular Dungeon Kit]]> Statistics: Posted by monkeyfrogstudio — 13 Jul 2020, 21:25


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2020-07-13T21:18:24+01:00 2020-07-13T21:18:24+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13566#p13566 <![CDATA[Re: Modular Dungeon Kit]]>
Image

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This last one's from an old boat that was being carved, I think:

Image

One thing they all seem to have in common is the grain is not as pronounced, except for some major cracks. Perhaps knocking the normal map down a tad would help. And I don't think you need to sharpen the edges, per se. Maybe just narrow the rounded area a bit (i.e. if it were 6mm right now, make it it 3mm or some such).

Statistics: Posted by monkeyfrogstudio — 13 Jul 2020, 21:18


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2020-07-13T20:09:06+01:00 2020-07-13T20:09:06+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13565#p13565 <![CDATA[Re: Modular Dungeon Kit]]>
The look I am after is somthing heavily aged and damp although I agree some edges do look a little rounded. Thank you for your encorragement and we want these assets to make awesome looking scenes out of the box :D

The new decal system will be great for the extra dirt, moss, and general aging. ;)

Statistics: Posted by StarFire — 13 Jul 2020, 20:09


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2020-07-13T20:00:18+01:00 2020-07-13T20:00:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13564#p13564 <![CDATA[Re: Modular Dungeon Kit]]>

Statistics: Posted by monkeyfrogstudio — 13 Jul 2020, 20:00


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2020-07-13T19:50:29+01:00 2020-07-13T19:50:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13563#p13563 <![CDATA[Re: Modular Dungeon Kit]]>
Looks great

Statistics: Posted by Sage1969 — 13 Jul 2020, 19:50


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2020-07-13T19:43:41+01:00 2020-07-13T19:43:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13562#p13562 <![CDATA[Re: Modular Dungeon Kit]]>
For now this is how its looking all put together:

Clipboard Image (3).jpg

Statistics: Posted by StarFire — 13 Jul 2020, 19:43


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2020-07-13T19:44:54+01:00 2020-07-13T19:34:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13561#p13561 <![CDATA[Re: Modular Dungeon Kit]]> Statistics: Posted by Sage1969 — 13 Jul 2020, 19:34


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2020-07-13T19:34:05+01:00 2020-07-13T19:34:05+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13560#p13560 <![CDATA[Re: Modular Dungeon Kit]]> Statistics: Posted by monkeyfrogstudio — 13 Jul 2020, 19:34


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2020-07-13T18:55:39+01:00 2020-07-13T18:55:39+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13559#p13559 <![CDATA[Re: Modular Dungeon Kit]]>
Clipboard Image (2).jpg

Statistics: Posted by StarFire — 13 Jul 2020, 18:55


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2020-07-13T14:43:37+01:00 2020-07-13T14:43:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13558#p13558 <![CDATA[Re: Modular Dungeon Kit]]> Full on face palm :shock: I was on the path to insanity, kept repeating the same human error every time expecting a different outcome.
When exporting I did so to my blender library then in Skyline updated the fbx to get a new mesh and the problem still existed. Stupidly I had got into this loop and forgot one veryimportant step.... copy it to my skyline library!!! Doh :lol:
So we now have a simple wooden door...

Clipboard Image (1).jpg

Statistics: Posted by StarFire — 13 Jul 2020, 14:43


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2020-07-10T21:19:19+01:00 2020-07-10T21:19:19+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13557#p13557 <![CDATA[Re: Modular Dungeon Kit]]>

Statistics: Posted by StarFire — 10 Jul 2020, 21:19


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2020-07-10T20:32:59+01:00 2020-07-10T20:32:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13556#p13556 <![CDATA[Re: Modular Dungeon Kit]]>

Statistics: Posted by monkeyfrogstudio — 10 Jul 2020, 20:32


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2020-07-10T17:17:16+01:00 2020-07-10T17:17:16+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13555#p13555 <![CDATA[Re: Modular Dungeon Kit]]>

Statistics: Posted by SolarPortal — 10 Jul 2020, 17:17


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2020-07-10T16:48:53+01:00 2020-07-10T16:48:53+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2595&p=13554#p13554 <![CDATA[Re: Modular Dungeon Kit]]> @Sage1969 found a nice alpha for raking the grain onto the model.
Just setting up a door from the smaller planks. I will post a screenie once I fixe a normal error which for now elludes me :?

Here is it in Skyline:
Clipboard Image.jpg

Statistics: Posted by StarFire — 10 Jul 2020, 16:48


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