The yellow and black squares have their material brightness pushed above the default so they stand out across the level. We use this as a human reference scale when blocking out a level.
You can see them in this block out image.
SkylineScreenShot_2021-01-11_22-54-29.jpg
add in some simple edging proxy models
SkylineScreenShot_2021-01-12_23-13-27.jpg
Use the terrain to replace the blocks
SkylineScreenShot_2021-01-14_12-55-02.jpg
At this stage I am using a minimal amount of models to fill out the level and will keep doing this only adding new model that are necessary eg the stairs. Basically still blocking out but with something more game related. This way I can experiment with scale and feel before getting into the final modeling and textureing stage.Statistics: Posted by StarFire — 14 Jan 2021, 14:05
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