I do have a few questions regarding some design tools that in our case will be essential.
1) Are there plans to increase the number of materials (textures) that can be applied to the terrain? We could get by with say 8 materials but ideally would need around 12 to allow for certain course types. EX: the basic requirements for a typical golf course would be separate materials for tee, fairway, 1st cut rough, primary rough, fringe, green and bunkers. Above these basic surface types you will also commonly find one or more of the following: dirt, waste area, water bed, pine needles, desert, etc. As you can see a max number of 12 materials would be very handy. I understand that this would come at the expense of rendering performance as the norm for other engines is a multiple pass for each set of 4 additional materials.
- If additional terrain materials are not possible then do you think a decal system would be a viable option, especially if tied into #2 below?
2) An extended spline system allowing shapes to be drawn which can then be used as constraints for material application or decal materials. EX: you would draw the shapes for each of the above mentioned areas on each golf hole. Then, using a material fill option you could constrain the material applied to the terrain to be only within the selected shape. Doing so would create cleanly defined edges between each material.
3) The final feature we have had lengthy discussions about is a way to blend the edges between each material in a controlled to create a desired look. EX: transitions between different types of grass on the course are subtle but neither hard edge or gradient blended. In other software I have used for the purpose of golf visualization the common blending method is to a apply an alpha blend material between 2 different surface types. I've attached an example of such a texture.
I do apologize in advance if any of these ideas have been mentioned in recent discussions as I have been away for several months due to a family illness.
RatStatistics: Posted by pgadesertrat — 06 Aug 2014, 02:41
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