I believe there is a tattie vid on the issue:
Open mesh editor, import from scene using the first icon. Should be white with a coloured arrow.
Then on the properties to the right; open up the bottom header and set the rotation angle to 180 and set the rotate axis to 0,1,0 and save the mesh. All processes to the mesh will be made.
In the scene, reload the entity to show the new scale 
Statistics: Posted by SolarPortal — 13 May 2016, 20:44
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