[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 173: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 174: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
Skyline Forums Skyline Game Engine Community Forums 2013-10-10T00:26:42+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=35&t=25 2013-10-10T00:26:42+01:00 2013-10-10T00:26:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1860#p1860 <![CDATA[Re: The engine pricing]]> Statistics: Posted by Ryzon — 10 Oct 2013, 00:26


]]>
2013-10-09T21:43:33+01:00 2013-10-09T21:43:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1850#p1850 <![CDATA[Re: The engine pricing]]>
Another point with pricing is that not all countries have the same economy. We would love to have a general price and have this price be relative to each country thereby enabling everyone access to top game technology, we want everyone to be able to afford Skyline :)

Our current thought on pricing is £75 (for standard economies and a relative reduced price for others in lower economic areas) for the base level, this is every cool Skyline feature excluding the action development C++ SDK. Obviously with a license to sell commercially ;)
(The C++SDK will be developed at a later time which would probably sell for £250)

Disclaimer: Nothing is yet set in stone and is still been researched, especially with how we can do the relative pricing system

Statistics: Posted by StarFire — 09 Oct 2013, 21:43


]]>
2013-10-09T01:52:49+01:00 2013-10-09T01:52:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1830#p1830 <![CDATA[Re: The engine pricing]]>
Sell the engine to 10 rich users or 500 middle classed ones? Just a quick example.

Statistics: Posted by Ryzon — 09 Oct 2013, 01:52


]]>
2013-10-02T12:39:00+01:00 2013-10-02T12:39:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1765#p1765 <![CDATA[Re: The engine pricing]]>

Statistics: Posted by StarFire — 02 Oct 2013, 12:39


]]>
2013-10-02T03:28:45+01:00 2013-10-02T03:28:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1763#p1763 <![CDATA[Re: The engine pricing]]>

Statistics: Posted by ant0N — 02 Oct 2013, 03:28


]]>
2013-09-21T15:13:21+01:00 2013-09-21T15:13:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1676#p1676 <![CDATA[Re: The engine pricing]]>
We are working towards getting a couple of cool game level demos to show off Skylines capabilities. Currently looking at how to improve performance and make this an easy method for the end user to implement. So hopefully we should have a video available soon ;)

Yes we agree tutorials are necessary and now Skylines look, feel and features are settling down we will find some time to get some tutorials written. ;)

Statistics: Posted by StarFire — 21 Sep 2013, 15:13


]]>
2013-09-21T14:06:53+01:00 2013-09-21T14:06:53+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=1671#p1671 <![CDATA[Re: The engine pricing]]>
MORE Tutorials!!! All newcomers want to see is plenty of tutorials. Its easy as that.


Good luck

Statistics: Posted by Ellement — 21 Sep 2013, 14:06


]]>
2013-01-12T17:22:14+01:00 2013-01-12T17:22:14+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=779#p779 <![CDATA[Re: The engine pricing]]> Statistics: Posted by StarFire — 12 Jan 2013, 17:22


]]>
2013-01-12T17:01:13+01:00 2013-01-12T17:01:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=778#p778 <![CDATA[Re: The engine pricing]]> Statistics: Posted by dbest — 12 Jan 2013, 17:01


]]>
2013-01-12T15:56:56+01:00 2013-01-12T15:56:56+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=777#p777 <![CDATA[Re: The engine pricing]]> Evaluation version: If we maintain the current costing structure there will be some point an evaluation version.

Free Version: Currently our pricing is not fixed and still open to changes but I doubt we will offer a free version other than the evaluation. Although there will be opportunities for low income users to get their hands on a copy(concessions) as we are aware that not all economies are the same. :D

Pricing:
Ultimately it becomes a balancing act between the cost of Skyline and ourselves being able to afford to keep on developing Skyline!

So far we are self funded but this can not go on forever as we are only a small home studio and need to have an income to live. We do have a lot of passion for developing Skyline but passion for a project is great as long as you can afford to live ;)

What should a product like Skyline cost?
Considering what other indie engine costs and of course the high end pro tool sets which licence for ridiculous prices. We welcome any discussion on pricing to help us make a fair pricing structure.

Our aim is to offer a pro tool set to the indie developer with out the strict licence.

We have been discussing about selling Skyline for £50 for all content including sdk etc but this would rely on a very large user base, we have the rest of this year(2013) to make our final costing decision and direction. ;)

Originally we started to develop Skyline for creating our own games as we can not afford the high end licenses but we wanted cutting edge graphics and tools. We have managed to be able to develop Skyline due to the use of excellent middleware and many years of experience working on game technology, Art and programming. We then though how cool it would be to offer this tool set to others and here we are ;)

We welcome any discussion on how we can set up a fair pricing structure for Skyline :D

Statistics: Posted by StarFire — 12 Jan 2013, 15:56


]]>
2013-01-12T13:32:42+01:00 2013-01-12T13:32:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=776#p776 <![CDATA[Re: The engine pricing]]> £50: Non – Commercial license, No C++ Action SDK, Full Lua Scripting, Build for PC, plus all other editor features.
£250: Full Commercial License, Full C++ Action SDK, Full Lua Scripting, Build for PC, plus all the other features.
Taken the above from the web-site.

Will you be offering an evaluation version once the engine is released? This should be something to consider, if the engine is to increase its user base.
Torque3D is recently gone open-source. Unity3d offers a free version. Neo-Axis (also using Ogre3D) has a free non-commercial version. I could go on, but I am sure that you are aware of all the above. You should price the engine right.

Statistics: Posted by dbest — 12 Jan 2013, 13:32


]]>
2012-11-09T14:50:41+01:00 2012-11-09T14:50:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=199#p199 <![CDATA[Re: двигатель ценообразования]]>
I walked away from the Leadwerks community, just because a developer too focused on profit. I hope very much that with you is not .

Statistics: Posted by ant0N — 09 Nov 2012, 14:50


]]>
2012-11-09T13:21:42+01:00 2012-11-09T13:21:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=196#p196 <![CDATA[Re: The engine pricing]]>
The reason for our price range is that Skyline will ship with some top of the industry middleware such as Umbra (which we are currently evaluating). We could look at releasing a lower priced version with out these extras and being a non commercial version, this is something we will look into at a time closer to the release.

By providing a package with middleware this would compete directly with Unity, but our proposed pricing structure is a lot less than it would cost for similar tools in Unity!

For the money you are not just getting an engine that is crafted by passion, but excellent technical support and pro industry level documentation.

We have been talking about releasing Skyline at a low price such as £50? initially (beta) and when Skyline develops obviously we would hit the proposed price. We will also give many who can not afford Skyline other ways to become involved as we have been in a similar position in the past ourselves. This is all a long way off as we have a long journey to reach the vision of Skyline we started with.

We do welcome any suggestion you may have ; )

Statistics: Posted by StarFire — 09 Nov 2012, 13:21


]]>
2012-11-09T09:07:36+01:00 2012-11-09T09:07:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=191#p191 <![CDATA[Re: The engine pricing]]> with these prices you will lose a lot of customers.

Statistics: Posted by ant0N — 09 Nov 2012, 09:07


]]>
2012-11-03T00:23:47+01:00 2012-11-03T00:23:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=25&p=62#p62 <![CDATA[Re: The engine pricing]]>
The £250 version will be a cutdown version of the 750, where you will not have access to the action c++ plugin SDK. This version will allow you to make commercial games that will release on Pc, iOS and Android.

The £750 version will have full c++ SDK to actions, in which you can make your own plugins to the engine and access them from the action editor. This version will allow you to make commercial games that will release on Pc, iOS and Android. Future Releases will also enable scene sharing over a network to enable team development in the same scene.

Obviously this is what we would like to happen and we will try our hardest to make this happen.

P.s. Both versions will possibly contain middleware from the pro industry. We will keep everyone informed of our progress with this.

Statistics: Posted by SolarPortal — 03 Nov 2012, 00:23


]]>