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Skyline Forums Skyline Game Engine Community Forums 2015-01-28T14:39:17+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=35&t=777 2015-01-28T14:39:17+01:00 2015-01-28T14:39:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3094#p3094 <![CDATA[Re: custom .OGG/.WAV audio not working]]>

Statistics: Posted by lordalmighty1 — 28 Jan 2015, 14:39


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2015-01-28T12:42:11+01:00 2015-01-28T12:42:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3079#p3079 <![CDATA[Re: custom .OGG/.WAV audio not working]]> Statistics: Posted by StarFire — 28 Jan 2015, 12:42


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2015-01-28T11:07:21+01:00 2015-01-28T11:07:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3073#p3073 <![CDATA[Re: custom .OGG/.WAV audio not working]]> but I thought it might be ok for the atmos and syth labs it has guess I was wrong lol..

Statistics: Posted by lordalmighty1 — 28 Jan 2015, 11:07


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2015-01-28T10:43:30+01:00 2015-01-28T10:43:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3071#p3071 <![CDATA[Re: custom .OGG/.WAV audio not working]]>
Edit: StarFire has used that, and does not recommend it at all. few choice words lol :P

Statistics: Posted by SolarPortal — 28 Jan 2015, 10:43


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2015-01-27T23:35:35+01:00 2015-01-27T23:35:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3062#p3062 <![CDATA[Re: custom .OGG/.WAV audio not working]]> Statistics: Posted by lordalmighty1 — 27 Jan 2015, 23:35


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2015-01-27T22:53:12+01:00 2015-01-27T22:53:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3061#p3061 <![CDATA[Re: custom .OGG/.WAV audio not working]]>
we haven't encountered this issue before, so we couldn't really say if this was the problem or not.
if you need any more help though, we are here.... well about to turn off for the night now lol :P but we will respond tomorrow :)

Statistics: Posted by SolarPortal — 27 Jan 2015, 22:53


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2015-01-27T22:39:06+01:00 2015-01-27T22:39:06+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3060#p3060 <![CDATA[Re: custom .OGG/.WAV audio not working]]>
according to the link converter anyways it wont convert to ogg for that reason so im guessing that's the cause for skyline also??.
pity really I got that software to make audio for games and appears not to like doing it lol.. live and learn I guess haha..
thanks for the help and info :)

Statistics: Posted by lordalmighty1 — 27 Jan 2015, 22:39


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2015-01-27T21:57:01+01:00 2015-01-27T21:57:01+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3059#p3059 <![CDATA[Re: custom .OGG/.WAV audio not working]]> Statistics: Posted by TattieBoJangle — 27 Jan 2015, 21:57


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2015-01-27T21:53:55+01:00 2015-01-27T21:53:55+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3058#p3058 <![CDATA[Re: custom .OGG/.WAV audio not working]]> when reset to the working sound, move the volume slider a tiny bit to kick the audio back in.

This is a bug :)

Statistics: Posted by SolarPortal — 27 Jan 2015, 21:53


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2015-01-27T21:47:10+01:00 2015-01-27T21:47:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3057#p3057 <![CDATA[Re: custom .OGG/.WAV audio not working]]>

Statistics: Posted by TattieBoJangle — 27 Jan 2015, 21:47


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2015-01-27T21:28:53+01:00 2015-01-27T21:28:53+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3056#p3056 <![CDATA[Re: custom .OGG/.WAV audio not working]]>

Statistics: Posted by SolarPortal — 27 Jan 2015, 21:28


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2015-01-27T21:28:27+01:00 2015-01-27T21:28:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3055#p3055 <![CDATA[Re: custom .OGG/.WAV audio not working]]>

Statistics: Posted by lordalmighty1 — 27 Jan 2015, 21:28


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2015-01-27T21:23:01+01:00 2015-01-27T21:23:01+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3054#p3054 <![CDATA[Re: custom .OGG/.WAV audio not working]]> Skyline only handles "16bit" at "44.1 khz" for a wav file.

Skyline prefers to work with ogg files, they are more reliable when loading and more memory efficient as WAV files are too big for games.

Here is a link to an online converter:

then try the procedure again. :)

Statistics: Posted by SolarPortal — 27 Jan 2015, 21:23


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2015-01-27T21:16:37+01:00 2015-01-27T21:16:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3053#p3053 <![CDATA[Re: custom .OGG/.WAV audio not working]]>
I still get the above problem, after doing your fix :(

Statistics: Posted by lordalmighty1 — 27 Jan 2015, 21:16


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2015-01-27T13:53:42+01:00 2015-01-27T13:53:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=777&p=3041#p3041 <![CDATA[Re: custom .OGG/.WAV audio not working]]>
open the asset manager and locate the folder the sound is stored in.
right click on the folder in the explorer view and on the RMB context menu, choose "Resource Management" -> "Add to resource list". This will make the audio available to skyline in order to be used.

The sound does not require a path in order to work as it is pulled from the resource list. :)

The audio actions could be improved to make the resource addition easier like models and textures etc...

Statistics: Posted by SolarPortal — 27 Jan 2015, 13:53


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