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Skyline Forums Skyline Game Engine Community Forums 2018-02-17T23:35:37+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=38&t=2278 2018-02-17T23:35:37+01:00 2018-02-17T23:35:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2278&p=12209#p12209 <![CDATA[Re: AI Code and Editor]]> Statistics: Posted by Shando — 17 Feb 2018, 23:35


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2018-02-17T20:07:52+01:00 2018-02-17T20:07:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2278&p=12203#p12203 <![CDATA[Re: AI Code and Editor]]> Statistics: Posted by epsilonion — 17 Feb 2018, 20:07


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2018-02-17T18:56:04+01:00 2018-02-17T18:56:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2278&p=12202#p12202 <![CDATA[Re: AI Code and Editor]]>

Some official BT editor and specific movement function supported and made by Skyline team with C++ would be better for support in the long term and for better performance.

It could be your plugin or something new dev team could integrate in the engine package, perhaps you could help Skyline dev team to make such system in C ++ as you know how it works ?



I think you should keep your AI system as your product and sell it instead; and why not make some other versions for other 3D engines if you want to make more sales (there is some plugins made for Unity and got a new version for UE4 for example).


Your system looks cool, but i don't understand GUI in Skyline or plugins to be able to modify it.
And there is no examples scenes to test, i'm not sure someone will use it ?
You are perhaps the only one able to finish it and make something great, i'm not sure someone will do it :(


This is the new features i would add :

- AI movement functions taking account other AI position, collision and movement that could block their movement path. I mean a game with lof of AI on the same place, if they are not aware of free space and possible navigation paths to avoid other AI , it becomes a simple zombie game with stupid AI.

-Raycast combined with Navmesh , because Navmesh or voxels are the best way to be aware of the environment obstacles.

-Dynamic Grid Query for optimal positioning when more tactical movement is needed, and or optimal movement. AI knows where is free space avoiding other AI, what is the best position considering all possible threats like ranged fire or area damage.




My advice is you should re consider giving it away and take some days or week before making the decision to sell it or not.
With some more work you could have something great, you have the basics of the system, it's not far from a polished and great product.

Statistics: Posted by SpiderMack — 17 Feb 2018, 18:56


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2018-02-16T23:43:12+01:00 2018-02-16T23:43:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2278&p=12196#p12196 <![CDATA[AI Code and Editor]]> Statistics: Posted by Shando — 16 Feb 2018, 23:43


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