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Skyline Forums Skyline Game Engine Community Forums 2016-08-25T17:02:01+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=40&t=1662 2016-08-25T17:02:01+01:00 2016-08-25T17:02:01+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8850#p8850 <![CDATA[Re: Future user, maybe]]> Can't wait to see gen2 ready to play!

Statistics: Posted by psychoanima — 25 Aug 2016, 17:02


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2016-08-25T16:50:17+01:00 2016-08-25T16:50:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8849#p8849 <![CDATA[Re: Future user, maybe]]>
Just for information, we do have a yearly update which is only £20 but this doesnt come into play until we exit Beta and release v1.0 skyline. Up til then all auto updates are free in Beta for purchased users :)

Statistics: Posted by SolarPortal — 25 Aug 2016, 16:50


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2016-08-25T16:44:56+01:00 2016-08-25T16:44:56+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8848#p8848 <![CDATA[Re: Future user, maybe]]>

So, pbr and DX11 are reserved for Gen2. Is there any release date and is going to be free upgrade for Gen1 users or not?

Statistics: Posted by psychoanima — 25 Aug 2016, 16:44


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2016-08-25T16:23:03+01:00 2016-08-25T16:23:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8846#p8846 <![CDATA[Re: Future user, maybe]]>

Thank you la1 for the very valuable input :) It helps to see things from a users perspective :)

Ok, on to these questions then :

1) Our 32bit is not that much slower than the 64bit as all the code is optimised to be as fast as possible and we are continually tweaking the core to make it faster :) Many users have mentioned that the free version is buggy and or crashes often which i want to find the cause of to fix. However, the free version is the full version with a few cutdown features but rendering and core are the same ;)

2) Skyline Game Engine Gen1 is only capable of running in DX9 mode. When loading skyline, its best to press ok on the dx9 screen without editing properties to get the best case situation of running.

3) Currently we do not have a cut scene editor, but do have a full camera system and spline path with built in following for cameras and entities. This could then be started by a "trigger volume" on contact with the player or something. So you can make flythroughs and cutscene bits:


4) For Skyline Gen2, We do have plans for attempting to get licensed for Substance materials but last time we tried it was very expensive. Nowadays it might be more accessible.
Our PBR system has both workflows for specular and metallic with good shadows also.
Gen2 is currently under development and will support OpenGL3+ and DX11.

5) Visual Scripting is fully usable, but their may be a module or 2 missing which we can implement and then release in an auto update.

6) We do support ragdolls although they are not fully tested and may need a couple of feature improvements to make them usable in games. But we can create the physics bodies which do move the character in a ragdoll fashion.

7) There is one game being developed by user CreativeOcclusion called Tunnels of Tarkus. Check it out here:

8) Steam is being worked on in the background and i hope we will be greenlighting soon. As for how long it takes, well we hope about 3 months or less based on what we have seen with other games/tech. Sometimes though it can be a lot longer.

I hope these answers help you :D

Statistics: Posted by SolarPortal — 25 Aug 2016, 16:23


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2016-08-25T13:24:18+01:00 2016-08-25T13:24:18+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8845#p8845 <![CDATA[Re: Future user, maybe]]> Statistics: Posted by psychoanima — 25 Aug 2016, 13:24


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2016-08-25T12:28:50+01:00 2016-08-25T12:28:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8843#p8843 <![CDATA[Re: Future user, maybe]]>
skyline though I enjoy using and playing around with though, its just more comfortable a engine layout and setup I guess you might say in comparison to unity.. sure it has a learning curve but what doesn't when game making lol.

back to s2 hd, I was getting 19 fps from the demo scene he made with those few models and zombies.. where as skyline offers 100's of fps for a similar scene.
if using the skyline engine its locked to 60fps by default but you can unlock it in the bottom right "scene" tab as well as tweak many other options for stuff down there also.

I think you should watch the tutorials by tattiebojangle they are great headsup for doing things in the preferred order, and will help you learn some of the features of the engine be it free version or paid version..

Statistics: Posted by lordalmighty1 — 25 Aug 2016, 12:28


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2016-08-25T12:17:29+01:00 2016-08-25T12:17:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8842#p8842 <![CDATA[Re: Future user, maybe]]> Statistics: Posted by psychoanima — 25 Aug 2016, 12:17


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2016-08-25T09:23:27+01:00 2016-08-25T09:23:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8841#p8841 <![CDATA[Re: Future user, maybe]]> Statistics: Posted by lordalmighty1 — 25 Aug 2016, 09:23


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2016-08-25T00:50:33+01:00 2016-08-25T00:50:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8840#p8840 <![CDATA[Re: Future user, maybe]]> Statistics: Posted by psychoanima — 25 Aug 2016, 00:50


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2016-08-25T00:40:07+01:00 2016-08-25T00:40:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8839#p8839 <![CDATA[Re: Future user, maybe]]> Statistics: Posted by SolarPortal — 25 Aug 2016, 00:40


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2016-08-25T00:33:05+01:00 2016-08-25T00:33:05+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1662&p=8838#p8838 <![CDATA[Future user, maybe]]> Statistics: Posted by psychoanima — 25 Aug 2016, 00:33


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