Thank you la1 for the very valuable input
It helps to see things from a users perspective 
Ok, on to these questions then :
1) Our 32bit is not that much slower than the 64bit as all the code is optimised to be as fast as possible and we are continually tweaking the core to make it faster
Many users have mentioned that the free version is buggy and or crashes often which i want to find the cause of to fix. However, the free version is the full version with a few cutdown features but rendering and core are the same 
2) Skyline Game Engine Gen1 is only capable of running in DX9 mode. When loading skyline, its best to press ok on the dx9 screen without editing properties to get the best case situation of running.
3) Currently we do not have a cut scene editor, but do have a full camera system and spline path with built in following for cameras and entities. This could then be started by a "trigger volume" on contact with the player or something. So you can make flythroughs and cutscene bits:
4) For Skyline Gen2, We do have plans for attempting to get licensed for Substance materials but last time we tried it was very expensive. Nowadays it might be more accessible.
Our PBR system has both workflows for specular and metallic with good shadows also.
Gen2 is currently under development and will support OpenGL3+ and DX11.
5) Visual Scripting is fully usable, but their may be a module or 2 missing which we can implement and then release in an auto update.
6) We do support ragdolls although they are not fully tested and may need a couple of feature improvements to make them usable in games. But we can create the physics bodies which do move the character in a ragdoll fashion.
7) There is one game being developed by user CreativeOcclusion called Tunnels of Tarkus. Check it out here:
8) Steam is being worked on in the background and i hope we will be greenlighting soon. As for how long it takes, well we hope about 3 months or less based on what we have seen with other games/tech. Sometimes though it can be a lot longer.
I hope these answers help you 
Statistics: Posted by SolarPortal — 25 Aug 2016, 16:23
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