- Animations callback functions ( later animations blending on character like upper boddy and lower blending)
- Real prefabs (new unique object prefab in scene explorer also with grouping and parenting child objects)
- Anti aliasing (fast FXAA, MSAA) , anti aliasing is part of any renderer
The first two are even more important as they affect your workflow and coding, without them you'll use work arounds and more coding compared to Unity for example where they make it easy and fast.
It looks incomplete not having them and they will be missing for many people coming from other 3D engines.Statistics: Posted by SpiderMack — 01 Oct 2017, 10:22
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