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Skyline Forums Skyline Game Engine Community Forums 2015-10-15T20:18:22+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=43&t=1339 2015-10-15T20:18:22+01:00 2015-10-15T20:18:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6941#p6941 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>

Edit: I need to put together a few simple tests to determine that the key presses and mouse press events are functioning in the end game. I shall also try the player scripts myself in a scene for the end game.

This shall be done tomorrow and find out why it doesn't work :)

Statistics: Posted by SolarPortal — 15 Oct 2015, 20:18


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2015-10-15T20:17:29+01:00 2015-10-15T20:17:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6940#p6940 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]> one problem using starfires player script you can move in the engine but you cant move around in the standalone :(

Statistics: Posted by TattieBoJangle — 15 Oct 2015, 20:17


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2015-10-15T20:01:31+01:00 2015-10-15T20:01:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6939#p6939 <![CDATA[New Patch (October 2015)]]>


There may be errors when running in the player and game. This is what we are looking for as we need to fix them :)

Note: You can only export games in standalone mode as the online player to download is out of date until the next release.

Instructions:
Backup your current exes.

The Download zip has an archive structure exactly the same as the skyline folders, so it is simply place the extracted Skyline files on the root the SkylineSDK where the Asset Library and Skyline folders are. It will then follow down the structures and overwrite the necessary files.

Any problems, then please respond here :D

Statistics: Posted by SolarPortal — 15 Oct 2015, 20:01


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2015-09-26T17:57:29+01:00 2015-09-26T17:57:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6824#p6824 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>

Statistics: Posted by ant0N — 26 Sep 2015, 17:57


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2015-09-26T17:39:10+01:00 2015-09-26T17:39:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6823#p6823 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>
@antON, i will pm you the changes required in your scene before i finish up the exe :)

Statistics: Posted by SolarPortal — 26 Sep 2015, 17:39


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2015-09-26T17:24:42+01:00 2015-09-26T17:24:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6822#p6822 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]> :D

Statistics: Posted by ant0N — 26 Sep 2015, 17:24


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2015-09-26T17:04:00+01:00 2015-09-26T17:04:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6821#p6821 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>
Looking forward to the end game, love your art style :D

Statistics: Posted by StarFire — 26 Sep 2015, 17:04


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2015-09-26T15:18:59+01:00 2015-09-26T15:18:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6820#p6820 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>
I am going to do this now and send you a new copy :)

Statistics: Posted by SolarPortal — 26 Sep 2015, 15:18


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2015-09-26T15:04:36+01:00 2015-09-26T15:04:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6819#p6819 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>

Statistics: Posted by SolarPortal — 26 Sep 2015, 15:04


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2015-09-26T15:00:56+01:00 2015-09-26T15:00:56+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6818#p6818 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]> Statistics: Posted by ant0N — 26 Sep 2015, 15:00


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2015-09-26T14:59:13+01:00 2015-09-26T14:59:13+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6817#p6817 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>

Statistics: Posted by ant0N — 26 Sep 2015, 14:59


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2015-09-26T14:31:35+01:00 2015-09-26T14:31:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6816#p6816 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>

Couple of navmesh tips:
> Place the characters as low to the ground as possible making sure they dont fall through, but it makes the navmesh find the starting position.
> If possible, orient the character in the first direction of travel. If you dont know which way it is going.

I hope this helps :)

If you cant get it working still, you could show the code or pm me the nav code or scene :)

Statistics: Posted by SolarPortal — 26 Sep 2015, 14:31


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2015-09-26T08:08:07+01:00 2015-09-26T08:08:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6815#p6815 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]>

navMesh is still not working for me. :)

Statistics: Posted by ant0N — 26 Sep 2015, 08:08


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2015-09-24T16:57:52+01:00 2015-09-24T16:57:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6798#p6798 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]> Statistics: Posted by SolarPortal — 24 Sep 2015, 16:57


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2015-09-24T16:06:26+01:00 2015-09-24T16:06:26+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1339&p=6797#p6797 <![CDATA[Re: Skyline V0.9.6 ( V0.9.7 Preview ) - Patch Release (optio]]> Statistics: Posted by TattieBoJangle — 24 Sep 2015, 16:06


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