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Skyline Forums Skyline Game Engine Community Forums 2015-02-08T20:01:32+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=46&t=832 2015-02-08T20:01:32+01:00 2015-02-08T20:01:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=832&p=3539#p3539 <![CDATA[Re: Video Tutorial: MakeHuman To Skyline Using Blender]]>

As for attachments, we have them turned off to stop the server from being filled to fast. Once we have enough to upgrade to a dedicated server, we will most likely activate them.
Most people tend to use skydrive or dropbox sort of thing, then post a link to it.

If it is an image, then people can upload to our gallery, then link directly to it. This helps save time while posting images. :)

Look forward to seeing further developments :)

Statistics: Posted by SolarPortal — 08 Feb 2015, 20:01


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2015-02-08T19:37:25+01:00 2015-02-08T19:37:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=832&p=3538#p3538 <![CDATA[Re: Video Tutorial: MakeHuman To Skyline Using Blender]]> Great and very helpful tutorial!

If it’s possible I’d like to add just a little information. Infact, it is worth noting that another path it is possible (between Makehuman/Blender), since exists a specific plugin/addon to import a Makehuman character in Blender (mhx format). Once in Blender, you can animate the mesh via "load and retarget" a bvh file.
If someone is interested, here's the link:



Thanks a lot and see you in the next time!

P.s.: Just another question, please: how can I add an attached file to the post?

Statistics: Posted by cosmo — 08 Feb 2015, 19:37


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2015-02-07T12:04:35+01:00 2015-02-07T12:04:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=832&p=3480#p3480 <![CDATA[Re: Video Tutorial: MakeHuman To Skyline Using Blender]]>
My approach seems a tad old skool :)

Statistics: Posted by SolarPortal — 07 Feb 2015, 12:04


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2015-02-07T06:40:07+01:00 2015-02-07T06:40:07+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=832&p=3476#p3476 <![CDATA[Re: Video Tutorial: MakeHuman To Skyline Using Blender]]>
But you chose a very difficult way of animation. Try using inverse kinematics. It is very easy!

Statistics: Posted by ant0N — 07 Feb 2015, 06:40


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2015-02-06T22:10:26+01:00 2015-02-06T22:10:26+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=832&p=3473#p3473 <![CDATA[Re: Video Tutorial: MakeHuman To Skyline Using Blender]]>

Statistics: Posted by StarFire — 06 Feb 2015, 22:10


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2015-02-06T21:10:06+01:00 2015-02-06T21:10:06+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=832&p=3468#p3468 <![CDATA[Video Tutorial: MakeHuman To Skyline Using Blender]]> Just finished uploading my first voice over video tutorial today. Now you can all see why we don't have any voice over videos lol :P Plus it's taken most of the day lol.

@TattieBoJangle, hats of to you m8. your very good at it. :P



This video is showcasing the workflow from getting a character made in MakeHuman software, animating it in Blender and Exporting it to skyline. It shows how to do a clean run through of the task, and also shows a fix to one of many blender problems. Busted animations.

Hope that it helps you and that you like it or that it gives you some level of entertainment value. :D

Software Versions Used:
MakeHuman : V1.0.2
Blender: 2.71
Skyline Game Engine: V0-9-1

Statistics: Posted by SolarPortal — 06 Feb 2015, 21:10


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