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Skyline Forums Skyline Game Engine Community Forums 2018-06-30T02:26:29+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=46&t=914 2018-06-30T02:26:29+01:00 2018-06-30T02:26:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=12578#p12578 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by epsilonion — 30 Jun 2018, 02:26


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2016-12-09T01:25:00+01:00 2016-12-09T01:25:00+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=9740#p9740 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by epsilonion — 09 Dec 2016, 01:25


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2016-07-26T18:06:17+01:00 2016-07-26T18:06:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=8794#p8794 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by SolarPortal — 26 Jul 2016, 18:06


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2016-07-26T13:49:08+01:00 2016-07-26T13:49:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=8791#p8791 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by epsilonion — 26 Jul 2016, 13:49


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2015-03-30T14:21:35+01:00 2015-03-30T14:21:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4573#p4573 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by StarFire — 30 Mar 2015, 14:21


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2015-03-29T14:53:28+01:00 2015-03-29T14:53:28+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4557#p4557 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]>


Let me know what you think... any advice and constructive comments are welcome

I will be doing some supporting video's for the guide in the coming week or two and possibly going on to a more in depth book next time around.

I say in the next two weeks, if the weather picks up I will be in the garden erecting the new green house and getting my veg seeds ready for the year.. :D

Statistics: Posted by epsilonion — 29 Mar 2015, 14:53


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2015-03-18T10:40:30+01:00 2015-03-18T10:40:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4369#p4369 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by SolarPortal — 18 Mar 2015, 10:40


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2015-03-17T23:02:43+01:00 2015-03-17T23:02:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4364#p4364 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]>

Welcome.. :D

Statistics: Posted by epsilonion — 17 Mar 2015, 23:02


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2015-03-17T22:50:50+01:00 2015-03-17T22:50:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4363#p4363 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> We hope you join us on this journey to creating a simple and easy yet powerful game development system.

I Believe Tech Support has just emailed you with the answer you are looking for :)

For others: Skyline currently does not have networking exposed to the end user, but it is integrated already and is planned to be finished soon after a couple of major tasks are completed. :)

Statistics: Posted by SolarPortal — 17 Mar 2015, 22:50


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2015-03-17T22:16:03+01:00 2015-03-17T22:16:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4362#p4362 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]>
Does skyline support multiplayer game creation?

The game I wish to make is solely multiplayer.

Statistics: Posted by Dev_Peasant — 17 Mar 2015, 22:16


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2015-03-15T11:25:12+01:00 2015-03-15T11:25:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4290#p4290 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> That getting started guide has moved along alot.
I like the layout alot better than the old pink version. Much more readable and looks like a book now.

Writing & Screenshots do take a lot of time, when we wrote the manual for another engine, we had high quality screenshots from an arty scene every time. We had to dropshadow, place text in nice boxes on every screenie lol. So we understand the time you have taken to make that so far. Thank you and well done. I hope it works out well, so good luck :D

Nice plans on everything and look forward to seeing some games made with skyline from people using this as a learning source.

The images do look a little bit compressed, but it keeps size down.

Statistics: Posted by SolarPortal — 15 Mar 2015, 11:25


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2015-03-15T09:42:15+01:00 2015-03-15T09:42:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4286#p4286 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]> Statistics: Posted by epsilonion — 15 Mar 2015, 09:42


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2015-03-15T09:27:15+01:00 2015-03-15T09:27:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4285#p4285 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]>
This revision of the book is about starting to use the engine, all about how to use the editors and what the buttons do, where to find the settings for things and a road map type thing of the buttons and an explanation of what they do.

I am showing the scripts and assets that come with the engine and highlighting how easy it is to use compared to other engines, I will not really be coding anything myself in this book, it is basically a getting up to speed with the engine, its editors and layout.

I will update it as I learn how to do specific things mind you and when the visual mechanics editor comes out I will show how to do doors, switches and the basic's like that as "this is some of the basic things you can do with it" and when I learn more about it then put more advanced stuff in that section or create a separate mini book dedicated to each editor (have not decided on this yet).

I was planning on putting a list of LUA API commands and functions towards the end of it so people can print it off and have a hard copy reference while there coding etc, I am looking at doing things like that, I think it could be useful for people new to the engine.

For the next book:
I was thinking about doing a step by step creating a basic game but that is way way in the future as I am learning myself, I kind of know what I want to do and pseudo code it on paper then its just converting it to that to something that works, that's the sort of stage I am at but with the mechanics editor that will make life a hell of a lot easier.

I am getting there and doing this book has advanced my learning quite a lot to be honest, it has also broadened my mind in the way of thinking about what I would like to do as a first project although it may be a bit advanced for me at the moment.

I am finding it extremely enjoyable been apart of this community and actually doing something to help has given me a good feeling as well.. :D

Statistics: Posted by epsilonion — 15 Mar 2015, 09:27


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2015-03-15T08:53:53+01:00 2015-03-15T08:53:53+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4284#p4284 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]>
First of all Good Luck ;)

A few years ago I wrote a "book" for another engine ( i'll pm you a link so as not to advertise a competitor here :mrgreen: ). I know exactly how you feel with screenshots etc. it can be extremely tedious!!! I was lucky because I had almost 3 hours of train travel to/from work each day, so used that time to write most of it.

From what I've seen of your work so far, it's looking good, but I would suggest trying to get better quality screenshots as they look a bit blurry on my laptop screen (17").

If you do decide to show any coding, my advice ( from personal experience - Chapter 5 of my book turned into a bit of a running joke, as I made a few errors in the code when typing it up and then couldn't track down the actual code I'd used when testing, so couldn't check where the errors were :oops: ) is to check it by trying out exactly what you have written!!

Regards

Shando

Statistics: Posted by Shando — 15 Mar 2015, 08:53


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2015-03-15T04:55:45+01:00 2015-03-15T04:55:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=914&p=4281#p4281 <![CDATA[Re: Liam Gibbins - Documents/Tutorials/Getting Started]]>
I started writing a proper book on how to get started with Skyline Game Engine it can be found

I just a few hours starting it but it is coming along nicely now, added a disclaimer and all that jaz, done some on downloading and installing, the main screen and some on the terrain editor, its a good start I think and will continue to work towards getting it finished as a priority, I kind of wish I did the video tutorials instead as the typed version takes a hell of a long time especially when you are dumbing it down so it is like a dummies guide book lol and illustrating through text and pictures what things do etc.. but it is keeping me busy and my mind working so I don't mind really.

I was going to do separate books on each of the editors but I think it will be better to do it as a full book, I am thinking when it is finished to publish it on kindle for free, that should generate some interest and visibility to the general market.. :D always thinking of how things will help marketing.. :D

I am open to suggestions, advice etc but they layout of the draft is not final and needs a lot of tweaking before it it finished and a cover designing but that will all come in the last phase of this creation.

I can not believe I am getting excited about a bloody book lol I am so sad, I never got excited about any of my other publications.

well I am tired now and its stupid o'clock so I am off to bed..

nn all.. :D

Statistics: Posted by epsilonion — 15 Mar 2015, 04:55


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