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Skyline Forums Skyline Game Engine Community Forums 2013-11-15T10:50:41+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=47&t=476 2013-11-15T10:50:41+01:00 2013-11-15T10:50:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2106#p2106 <![CDATA[Re: Project Ideas - Brainstorming]]>

So far we have rewritten the character controllers so they work on all scenes and also a fully lua scriptable version so you can create you own character controllers.
Vegetation now works with the depth buffer so tree scenes look great with post proc effects.
Also we now have a stand alone player version, the Skyline Player runs Skyline scenes without the editor as you would with the end game. Some of you may have noticed that inside the editor movement could be jumpy, which is normal when working with an editor. The exe player is really smooth and shows what the game will really run like with improved performance etc.

Although there is an update being prepared, please remember that scenes, art and ideas can already be developed. ;)

Update: Many thanks to Shando as he has been working on the UI tech and he has also written a great tutorial on how to get a CEGUI interface into Skyline. Have a read here:

Statistics: Posted by StarFire — 15 Nov 2013, 10:50


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2013-11-14T04:36:57+01:00 2013-11-14T04:36:57+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2105#p2105 <![CDATA[Re: Project Ideas - Brainstorming]]> .

Statistics: Posted by ant0N — 14 Nov 2013, 04:36


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2013-11-13T22:40:27+01:00 2013-11-13T22:40:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2104#p2104 <![CDATA[Re: Project Ideas - Brainstorming]]>
Do we have anything to move forward with?

Statistics: Posted by Talidan — 13 Nov 2013, 22:40


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2013-10-30T13:00:29+01:00 2013-10-30T13:00:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2087#p2087 <![CDATA[Re: Project Ideas - Brainstorming]]>
but if you guys want to create this as a FREE community game using S K Y L I N E then go for it; I'd love to play a game like this that you guys put together using S K Y L I N E :ugeek:

Statistics: Posted by ucm — 30 Oct 2013, 13:00


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2013-10-30T12:14:47+01:00 2013-10-30T12:14:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2086#p2086 <![CDATA[Re: Project Ideas - Brainstorming]]>
I also have my own game concept and I dare say there will be some overlaps between the community game and mine.

Any ideas or assets donated to the community game are done so freely but I still remain the legal owner (assets).

In short UCM your jumping the gun here a lot so don't worry about it. No one here is gonna steal your stuff for their own gain.

Statistics: Posted by iamcheeseontoast — 30 Oct 2013, 12:14


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2013-10-30T02:59:27+01:00 2013-10-30T02:59:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2085#p2085 <![CDATA[Re: Project Ideas - Brainstorming]]> Statistics: Posted by Talidan — 30 Oct 2013, 02:59


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2013-10-29T12:41:20+01:00 2013-10-29T12:41:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2084#p2084 <![CDATA[Re: Project Ideas - Brainstorming]]>

I've decided that if this community would like to make this game using this S K Y L I N E engine as a free game to showcase S K Y L I N E's capabilities then I'm all for that but I do really like the idea of my making this game on my own at some point in the future so I reserve the right to do so with any engine of my choice but again if this community would like to use/modify this game concept that I created ( in a non-exclusive capacity ) then please feel free and all I ask is that you use this S K Y L I N E engine and present this engine in a great positive and wonderful light :D

Again; I hold in reserve all rights including the right to make this game myself even for commercial purposes _but_ I grant fan game permission to this community to create and remake this game in your own vision as long as you use the S K Y L I N E engine ( or if you and I come to other arrangements in the future then we can discuss that at a later date )

Night Hawk and SolarPortal Rock the house!! and I am very pleased to know these guys; their engine is fantastic!! :D

Statistics: Posted by ucm — 29 Oct 2013, 12:41


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2013-10-27T16:14:54+01:00 2013-10-27T16:14:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2066#p2066 <![CDATA[Re: Project Ideas - Brainstorming]]> Statistics: Posted by Ryzon — 27 Oct 2013, 16:14


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2013-10-27T08:31:11+01:00 2013-10-27T08:31:11+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2063#p2063 <![CDATA[Re: Project Ideas - Brainstorming]]>
Here's my idea ( barrowing from most of everyone in the community ):


Attila
"The S K Y Stealer"


There are 6 "Zones" each with a different magical S K Y power ( and different color/texturing ) and your hud will have a hexagon with 6 points to hold each of the "S K Y Power Artifacts" ( each artifact is of what seems as ancient and almost wooden or metal-like ancient alien origin that partially surrounds a glowing crystal with many facets and 2D particles emanation and some of them hovering about the crystal while some parts of the wooden or metal-like structure seem to scale or orbit about the crystal )

You play as "Attila" a male semi-punk/semi-goth/semi-ranger kind of guy ( early 20's )

You have a car that when you have enough "S K Y Energy", it will enable a hovercraft mode and you can even fly upwards several dozen feet in the air ( but not much more than a few dozen feet )

Your goal is to "collect" these ancient "S K Y Power Artifacts" and once you do then they work on the hexagon in your hud and create a extremely powerful combined 7th "S K Y Power" which enables your car to actually fly. This enables you to fly up to the top of a floating "S K Y Castle" in the 7th zone.

Attila has a pet which like pokemon/digimon has a special powers which get power-up'd in a different way with each of the "S K Y Powers" as you collect the "S K Y Artifacts" from each zone.

Each time you collect a "S K Y Artifact" then your pet ( which the player names at the beginning of the game ) will morph and change form his original state into 6 other states until finially his final form is revealed when you enter the "Ancient S K Y Castle"

Each morph unlocks a new attack and defense power.

( this is an optional idea but go for it if you like ) -- You can enter battles with various enemies throughout the game which like an RPG game go into a "Battle Mode" and you gain XP from the battle.

You can drive around and use weapons on your vehicle to battle with other enemies in vehicles.

Your vehicle is a semi-dune-buggie and semi-hover car but remember that your car's wheels rotate underwards only when you have enough "S K Y Power" which "when" you have collected a particular "S K Y Artifact" then you can collect from enemies as well as rupees ( or some kind of gold or money ) as well as ammunition for your car and your British Revolver that has been in Attila's possession for a long time ( possibly from family or a friend )

At the end of the game; when Attila defeats the main boss enemy, the "S K Y Castle" crumbles and falls to the ground forming a ruin and you win the game.

p.s. don't have Attila wear all black, that's extremely lame although if you want to add comedy of a "cool" nature then you have Attila's pet wear all black and give him a personality as though he thinks he is a really cool bad-ass kind of dude and then as he "evolves" he becomes "actually cool and bad ass"

Also you should make Attila's pet speak English and they can both talk to each other and to everyone else.


Resources:
* Got the Attila name from this list which could prove additionally useful:


Enjoy :ugeek:

Statistics: Posted by ucm — 27 Oct 2013, 08:31


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2013-10-27T01:07:43+01:00 2013-10-27T01:07:43+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2062#p2062 <![CDATA[Re: Project Ideas - Brainstorming]]> Statistics: Posted by Ryzon — 27 Oct 2013, 01:07


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2013-10-26T22:44:38+01:00 2013-10-26T22:44:38+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2060#p2060 <![CDATA[Re: Project Ideas - Brainstorming]]> i just found this link of how big game worlds actually are:

the terrain i uploaded based on "iamcheeseontoasts" original level is 5km wide, which works out to 25km squared.
this image shows how big certain game worlds are in width across and squared kilometers for personal reference:


btw: you can download the current terrain files and material files from the skydrive:

Note: be aware that we are planning a release which will fix certain features we required for the community game.

Statistics: Posted by SolarPortal — 26 Oct 2013, 22:44


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2013-10-23T01:29:32+01:00 2013-10-23T01:29:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2035#p2035 <![CDATA[Re: Project Ideas - Brainstorming]]>
I think for my own game "Ifrinn" one of his Warlock powers will be the ability to "borrow" creatures (as Granny Weatherwax would call it). Think that would be fun.

Statistics: Posted by iamcheeseontoast — 23 Oct 2013, 01:29


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2013-10-22T19:05:17+01:00 2013-10-22T19:05:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2033#p2033 <![CDATA[Re: Project Ideas - Brainstorming]]>
This could also play to a 2 faction type game as well later down the road if we want.

It makes sense as when you further enhance an animal it becomes stronger and smarter, and evolves to survive its environment. So them growing thumbs, or hands to wield such "human" weapons makes sense. Plus since they have mutated using genetics, I would also imagine there instincts have evolved.

Imagine playing as a cheetah that has been enhanced, you would have a huge speed boost to the player.

Smaller creatures like bugs that when enhanced never really increased much in anything but size are now like the annoying grunts in Halo.

This game allows for fantasy elements, science fiction, modern day fps, rpg, and more.

If this sounds like a winner please help me to build up a decent concept for the game, like how the mutation spread, why was it made in the first place, and a little more bio's on the main players that have to fight to survive this new world.

Statistics: Posted by Ryzon — 22 Oct 2013, 19:05


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2013-10-22T16:02:37+01:00 2013-10-22T16:02:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2032#p2032 <![CDATA[Re: Project Ideas - Brainstorming]]> I have been playing around with the previous terrain some more and drove the porsche across the map fast which only took 3min from point 1 to point 5.
this also was at 160+mph.

this map would be great for a racing game, FPS area, etc...
the areas of location still have enough room to make a proper level and also the world does still allow you to roam and exlore, now with plenty of occluders, so things can be turned off.

The terrains will always end up worked further, so it doesn't matter too much where we start. Although that first terrain you made had nice roads. As you can see the terrain i worked still has the same road sections.

ill play a bit more and post a more advanced level, with a timer to get from one destination to the other.

@General : turning into a beast would be cool and leave the human/cyborg, or like bill said to change into a beast at certain locations.

This is similar to the game : Kameo - elements of power for Xbox360, where you played as many different creatures, plus they didn't have a humanoid form.

So i guess, if we turned beast it would be great to not be in a humanoid form, and be quite outrageous - 4 arms, no arms, wings, tails, big forms, little forms, but how would we represent any of this as an FPS.

Statistics: Posted by SolarPortal — 22 Oct 2013, 16:02


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2013-10-22T13:30:51+01:00 2013-10-22T13:30:51+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=476&p=2030#p2030 <![CDATA[Re: Project Ideas - Brainstorming]]>
http://3dfoin.com/

Statistics: Posted by iamcheeseontoast — 22 Oct 2013, 13:30


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