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Skyline Forums Skyline Game Engine Community Forums 2016-12-06T14:23:47+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=49 2016-12-06T14:23:47+01:00 2016-12-06T14:23:47+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1757&p=9599#p9599 <![CDATA[Tutorial Request • Tech demos need simplification and rewrite]]> You make tutorials faster with cipy and paste , but it's some times bad
Why not , only 10 lines code for micr scripts ? You need improve how tutorials are made.

Statistics: Posted by SpiderMack — 06 Dec 2016, 14:23


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2016-12-04T13:44:35+01:00 2016-12-04T13:44:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1738&p=9502#p9502 <![CDATA[Tutorial Request • Re: Gameplay tutorials]]>

Statistics: Posted by SolarPortal — 04 Dec 2016, 13:44


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2016-12-04T13:39:14+01:00 2016-12-04T13:39:14+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1738&p=9498#p9498 <![CDATA[Tutorial Request • Re: Gameplay tutorials]]> I'll make some tutorials gameplay also :)

Statistics: Posted by SpiderMack — 04 Dec 2016, 13:39


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2016-12-04T13:21:57+01:00 2016-12-04T13:21:57+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1738&p=9489#p9489 <![CDATA[Tutorial Request • Re: Gameplay tutorials]]>
When I start doing series on level building and single examples like loops, conditions, qt plugins, visual mechanics editor, GUI/HUD editor, etc but this is going to come after I have finished the update/upgrade of the documentation say in February ish (if it takes longer than I have planned for).

There will be more content specific videos coming as well as PDF, Kindle books and more but as I say the engine documentation takes priority at the moment.

When using the FPS KIT Player the tag name is automatically "Player"

Statistics: Posted by epsilonion — 04 Dec 2016, 13:21


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2016-12-04T13:11:21+01:00 2016-12-04T13:11:21+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1738&p=9484#p9484 <![CDATA[Tutorial Request • Re: Gameplay tutorials]]>
When player triggers, it gets sent back to the PlayerSpawn Object to be reset... e.g. fell off level.

Statistics: Posted by SolarPortal — 04 Dec 2016, 13:11


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2016-12-04T00:31:48+01:00 2016-12-04T00:31:48+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1738&p=9467#p9467 <![CDATA[Tutorial Request • Gameplay tutorials]]>

In this video code is not correct.
Entity Player name = playerSpawn
Entity Player tag = spawnPlayer
Code Lua : if entname == "Player" then ...
This is not correct Lua code because Tag or entity name is not "Player"

Statistics: Posted by SpiderMack — 04 Dec 2016, 00:31


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2015-02-07T20:45:41+01:00 2015-02-07T20:45:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3504#p3504 <![CDATA[Tutorial Request • Re: Spline path editor]]>

One thing that i forgot to mention is, make sure you un-select the add node button before closing the editor, otherwise i think it locks on and may be the cause of you not being able to select the nodes. i will check on this and improve the system some more for the next release hopefully. :)

Statistics: Posted by SolarPortal — 07 Feb 2015, 20:45


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2015-02-07T20:39:49+01:00 2015-02-07T20:39:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3503#p3503 <![CDATA[Tutorial Request • Re: Spline path editor]]> It all works perfectly, now -thanks!

Statistics: Posted by Gtox — 07 Feb 2015, 20:39


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2015-02-07T17:46:35+01:00 2015-02-07T17:46:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3498#p3498 <![CDATA[Tutorial Request • Re: Spline path editor]]>
But 2 things what you said are:
> (Bug) 1) When clicking on the terrain, it should be going to the mouse cursor. not the centre of the screen.
> 2) The node placed in the editor is because the raycast failed to hit something, possibly due to looking up to high when adding a node. This isn't a bug, In theory it shouldn't place a node if the raycast did not hit a surface(terrain or mesh), rather than sticking the node high in the sky in your case. The node is placed 10 units from the camera if it fails to find a hitspot, but i will make it not add a node instead.

Try on a default scene like the video to understand the workflow. I am going to go fix these 2 points you have brought up though. :) Sorry for any inconvenience caused.

Statistics: Posted by SolarPortal — 07 Feb 2015, 17:46


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2015-02-07T17:37:19+01:00 2015-02-07T17:37:19+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3497#p3497 <![CDATA[Tutorial Request • Re: Spline path editor]]> Statistics: Posted by Gtox — 07 Feb 2015, 17:37


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2015-02-07T17:29:40+01:00 2015-02-07T17:29:40+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3496#p3496 <![CDATA[Tutorial Request • Re: Spline path editor]]>

Statistics: Posted by SolarPortal — 07 Feb 2015, 17:29


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2015-02-07T13:31:30+01:00 2015-02-07T13:31:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3486#p3486 <![CDATA[Tutorial Request • Re: Spline path editor]]>

Statistics: Posted by StarFire — 07 Feb 2015, 13:31


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2015-02-07T13:10:59+01:00 2015-02-07T13:10:59+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3484#p3484 <![CDATA[Tutorial Request • Re: Spline path editor]]> Statistics: Posted by Gtox — 07 Feb 2015, 13:10


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2015-02-07T12:05:02+01:00 2015-02-07T12:05:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3481#p3481 <![CDATA[Tutorial Request • Re: Spline path editor]]>

Statistics: Posted by SolarPortal — 07 Feb 2015, 12:05


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2015-02-07T05:51:27+01:00 2015-02-07T05:51:27+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=834&p=3475#p3475 <![CDATA[Tutorial Request • Spline path editor]]> Statistics: Posted by Gtox — 07 Feb 2015, 05:51


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