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Skyline Forums Skyline Game Engine Community Forums 2016-12-04T21:17:04+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=5&t=1740 2016-12-04T21:17:04+01:00 2016-12-04T21:17:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9531#p9531 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by epsilonion — 04 Dec 2016, 21:17


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2016-12-04T19:40:50+01:00 2016-12-04T19:40:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9530#p9530 <![CDATA[Re: Need physics size adjusting and shortucts]]>

Statistics: Posted by TattieBoJangle — 04 Dec 2016, 19:40


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2016-12-04T19:22:29+01:00 2016-12-04T19:22:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9529#p9529 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by planetX — 04 Dec 2016, 19:22


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2016-12-04T16:45:29+01:00 2016-12-04T16:45:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9525#p9525 <![CDATA[Re: Need physics size adjusting and shortucts]]> 3:40 collison edit

Statistics: Posted by SpiderMack — 04 Dec 2016, 16:45


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2016-12-04T16:19:03+01:00 2016-12-04T16:19:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9523#p9523 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SolarPortal — 04 Dec 2016, 16:19


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2016-12-04T14:12:02+01:00 2016-12-04T14:12:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9508#p9508 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SpiderMack — 04 Dec 2016, 14:12


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2016-12-04T14:04:46+01:00 2016-12-04T14:04:46+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9505#p9505 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SolarPortal — 04 Dec 2016, 14:04


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2016-12-04T13:49:31+01:00 2016-12-04T13:49:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9504#p9504 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SpiderMack — 04 Dec 2016, 13:49


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2016-12-04T13:44:09+01:00 2016-12-04T13:44:09+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9501#p9501 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SolarPortal — 04 Dec 2016, 13:44


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2016-12-04T13:35:04+01:00 2016-12-04T13:35:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9497#p9497 <![CDATA[Re: Need physics size adjusting and shortucts]]> why can't override automatic size detection and tweak it manually for Rigid bodies ? don't make sense.

You need fast physics.
Image

What is convex ? What it does ? Can we tell how many polygons we want for convex collision ?

Statistics: Posted by SpiderMack — 04 Dec 2016, 13:35


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2016-12-04T13:31:14+01:00 2016-12-04T13:31:14+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9494#p9494 <![CDATA[Re: Need physics size adjusting and shortucts]]>
May i ask what you trying to apply the capsule too mesh wise and why? These are times we usually just use convex hull or worse ........... mesh physics .. :shock: :shock: .. dun dun dun!!!!

Statistics: Posted by SolarPortal — 04 Dec 2016, 13:31


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2016-12-04T13:26:29+01:00 2016-12-04T13:26:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9492#p9492 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SpiderMack — 04 Dec 2016, 13:26


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2016-12-04T13:18:10+01:00 2016-12-04T13:18:10+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9487#p9487 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SpiderMack — 04 Dec 2016, 13:18


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2016-12-04T13:07:37+01:00 2016-12-04T13:07:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9482#p9482 <![CDATA[Re: Need physics size adjusting and shortucts]]> Statistics: Posted by SolarPortal — 04 Dec 2016, 13:07


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2016-12-04T13:00:49+01:00 2016-12-04T13:00:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1740&p=9481#p9481 <![CDATA[Editor Camera quick views]]> It's too long to adjust objects positions moving camera around left, right, top, front, back, down.

Image

Statistics: Posted by SpiderMack — 04 Dec 2016, 13:00


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