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Skyline Forums Skyline Game Engine Community Forums 2016-12-31T20:33:15+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=5&t=1813 2016-12-31T20:33:15+01:00 2016-12-31T20:33:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1813&p=9976#p9976 <![CDATA[Re: Material]]>

Statistics: Posted by SolarPortal — 31 Dec 2016, 20:33


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2016-12-31T20:11:19+01:00 2016-12-31T20:11:19+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1813&p=9973#p9973 <![CDATA[Re: Material]]> Statistics: Posted by TattieBoJangle — 31 Dec 2016, 20:11


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2016-12-30T21:34:03+01:00 2016-12-30T21:34:03+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1813&p=9969#p9969 <![CDATA[Re: Material]]> :lol:

As for the prepare, this is the work we did i thought as we made it so the FBX converter looked for a texture name that was similar and of different extensions. Give it a go and see if it works for you with the checkbox unchecked lol :P

If the texture names are different by adding an _D or _Diff, then it shouldnt be a problem. if they have changed significantly, then i can see the dilemma. We should be getting back into things in the next couple of weeks m8 :D
Unless its that bad, then we can think of taking a look sooner :)

Statistics: Posted by SolarPortal — 30 Dec 2016, 21:34


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2016-12-30T19:35:37+01:00 2016-12-30T19:35:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1813&p=9967#p9967 <![CDATA[Re: Material]]> Statistics: Posted by TattieBoJangle — 30 Dec 2016, 19:35


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2016-12-30T13:00:12+01:00 2016-12-30T13:00:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1813&p=9959#p9959 <![CDATA[Re: Material]]> Statistics: Posted by SolarPortal — 30 Dec 2016, 13:00


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2016-12-29T02:19:04+01:00 2016-12-29T02:19:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1813&p=9957#p9957 <![CDATA[Material]]>

The problem is when using the prepare it spits out every single material even if you have taken the time to set them up

Texture_D
Texture_N
Texture_S

As you can see in the video below it makes .material for everything even if the textures don't exist in the directory any chance of fixing this even a check box to only do material that is in the folder.

Statistics: Posted by TattieBoJangle — 29 Dec 2016, 02:19


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