believe it or not, the new exe seems to be running fine, at least on first sight.
I could load the hilly level with the cute jeep and drive it to my heart's content.
Basic action, like moving the car in the editor, also works well, for example.
I will of course try more when I find the time.
Now the not so good news:
compiling is greeted with no error but about ten warnings, mostly about missing materials.
Running the compiled game hangs/crashes it with a diagnostic, that "the application asked to be terminated in an unusual way"
(or the likes) followed with much the same standard pop-up window (".... ceased to run ...") the heretofore editor showed.
Since the scene is compiled to its own exe, this at least _could_ have the same reason, because I think your adaptions for the editor won't necessarily propagate to the engine's compiled produce; if so, we may have hit on something substantial that may occur on other windows 7 PCs, too.
So, thank you for the great engagement you showed to solve the problem.
let me confirm I'm further willing to help to get to the botttom of the problem, if you want me to.
What I am going to tr now is to see how easy or troublesome it will be to import a bunch of specific models into skyline, always a hard part when moving over to another game engine, as everybody knows. If that works out halfway well, it is most likely that you have won a customer willing to pay for what he's getting ( although, being a hobbyist only, I recommend to not order your new Ferrari right now)
Best regards
CJStatistics: Posted by Captn. Jinguji — 06 Jun 2018, 17:06
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