The above image is of a third person controlled character which uses the same camera technique you are using in your project. I see you are working on a hack and slash and mine is a shooter but I think the hud is a little misleading as I am using the FPS hud with the TP character but it does for testing purposes lol
We will get one of the camera systems to have collision detection, if you can bear with it for now that would be great. Are you just looking for it to move away from walls, roofs etc when near structures or would it use the object fade technique used some current games? Although the blocking method is more possible as the fade requires a system change which can slow down rendering so hope you want the camera blocking lol 
Statistics: Posted by StarFire — 05 Feb 2016, 16:49
]]>