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Skyline Forums Skyline Game Engine Community Forums 2017-09-26T16:42:31+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=51&t=2041 2017-09-26T16:42:31+01:00 2017-09-26T16:42:31+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2041&p=11133#p11133 <![CDATA[Re: Collision layers]]>

Statistics: Posted by SolarPortal — 26 Sep 2017, 16:42


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2017-09-26T16:17:29+01:00 2017-09-26T16:17:29+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2041&p=11130#p11130 <![CDATA[Re: Collision layers]]> Skyline is almost ready for Steam :D

Statistics: Posted by SpiderMack — 26 Sep 2017, 16:17


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2017-09-26T14:44:54+01:00 2017-09-26T14:44:54+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2041&p=11124#p11124 <![CDATA[Re: Collision layers]]>
we use collision groups on all Controllers whether its from actions (rigidbody or Simple character controller) or from spawned Dynamic character controllers. You can find these in the action properties of the sceneEntity.

Clipboard Image.jpg

Query flags on ray casts which can be used through the physics raycast command as an optional argument on the end.


I believe the other raycast commands in the physics lua libraries do the same, but it doesnt seem like they are documented very well.

All i would say is, take your time with them as they can be quite confusing at first.

Statistics: Posted by SolarPortal — 26 Sep 2017, 14:44


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2017-09-26T13:48:52+01:00 2017-09-26T13:48:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2041&p=11121#p11121 <![CDATA[Collision layers]]>
I was wandering about that very specific gameplay about typic 3D bullet shooter tps games.

Collision Layers :
Player bullets only collide with ennemies and they don't collide with ennemies physic bullets, it is possible in Skyline ?

Raycast layers :
It is also possible to exclude some objects from a raycast collision detection ?

The collision layers is the most usefull, it is planned for a future release ?

Statistics: Posted by SpiderMack — 26 Sep 2017, 13:48


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