we use collision groups on all Controllers whether its from actions (rigidbody or Simple character controller) or from spawned Dynamic character controllers. You can find these in the action properties of the sceneEntity.
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Query flags on ray casts which can be used through the physics raycast command as an optional argument on the end.
I believe the other raycast commands in the physics lua libraries do the same, but it doesnt seem like they are documented very well.
All i would say is, take your time with them as they can be quite confusing at first.Statistics: Posted by SolarPortal — 26 Sep 2017, 14:44
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