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Skyline Forums Skyline Game Engine Community Forums 2020-01-21T11:07:22+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=53&t=2554 2020-01-21T11:07:22+01:00 2020-01-21T11:07:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13286#p13286 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]>

Statistics: Posted by SolarPortal — 21 Jan 2020, 11:07


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2020-01-21T02:23:58+01:00 2020-01-21T02:23:58+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13285#p13285 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]> Statistics: Posted by Sage1969 — 21 Jan 2020, 02:23


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2020-01-20T11:26:01+01:00 2020-01-20T11:26:01+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13284#p13284 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]> Statistics: Posted by SolarPortal — 20 Jan 2020, 11:26


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2020-01-20T07:16:04+01:00 2020-01-20T07:16:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13283#p13283 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]>
I gave up on win7 and installed 10 this morning with everything freshly installed.

After installing the needed things (only as development computer for Skyline) I tried your file and this is the result.
Skyline:


While the leaves are still the same (but oriented face up and only viewable from above) the trunk is no longer a chocolate brown.

Hey it's a start right?

I even went in after and did the opacities by hand but although they show in MB, Maya, Speedtree and my viewer they
still show (or don't) the same in SL. Frustrating but very curious thing, might try TreeIt even though the quality is less it
might just still work with Skyline...let you know soon.

1 step closer so I am sure I will figure it out soon.

--------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------
TreeIt:



Just tried TreeIt and the same result, so I looked at some regular models in SL and their transp. are not showing either????

Did a SL reinstall and still the same, transp. still show in other progs is there a setting in SL I might have accidentally hit?

Does this have anything to do with the current license Expire?

Statistics: Posted by Sage1969 — 20 Jan 2020, 07:16


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2020-01-19T10:51:26+01:00 2020-01-19T10:51:26+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13282#p13282 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]> Skyline Packing.zip

place this into the install "C:\Program Files\SpeedTree\SpeedTree Games Indie v8.4.0\texture_packing"
then select it in the packing section. Then the opacity will be part of the albedo textures.

Statistics: Posted by SolarPortal — 19 Jan 2020, 10:51


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2020-01-19T10:24:30+01:00 2020-01-19T10:24:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13281#p13281 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]>
Here is what I get with your same settings.

Speedtree: (ST Sample Broadleaf like you)
Image

Skyline: Mmmm yay yuck :lol:
Image

Even though the transp shows in all my other editors and viewers.

Followed some Speedtree export videos (feel dumb) and still does not work (now feel really dumb).

Same messages in log file no 2d text coords. I do not know how to assign the coords for everything and st says that is all done for you.

Think I might just take a break from this dream. Need sleep 'nite guys

Statistics: Posted by Sage1969 — 19 Jan 2020, 10:24


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2020-01-18T22:55:20+01:00 2020-01-18T22:55:20+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13279#p13279 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]>

Not sure what to do though before they just exported and loaded in.

Do I now need to add a bake step?

I do not want to occupy too much of your time with this as it might just be various changes between ST versions not skyline.

I might just suck it up and revert back to the ancient version of ST as it worked without having to manually bake or what ever.

Statistics: Posted by Sage1969 — 18 Jan 2020, 22:55


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2020-01-18T22:47:49+01:00 2020-01-18T22:47:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13278#p13278 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]> Have you got an export to test with? and when i get a chance, i can check on the newer builds.

Statistics: Posted by SolarPortal — 18 Jan 2020, 22:47


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2020-01-18T21:32:08+01:00 2020-01-18T21:32:08+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13277#p13277 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]> epmsh.jpg
These are my settings

SL crashes before mesh can load in the UI after convert or if the folder is open on asset ui start up.

Just crashes until I delete the mesh file.

The issue with obj conversion is that none of the opacity shows just the chunky billboards. I really don't want to have to go back and redo textures after just exporting them (don't mind work just hate extra).

Here is the log file, the end says cannot load mipmaps and other stuff
like "HlmsTextureManager errors" & "OGRE EXCEPTION error (cannot find 2d texture cords)" seems to all be texture stuff.
Skyline.log

Statistics: Posted by Sage1969 — 18 Jan 2020, 21:32


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2020-01-18T12:53:01+01:00 2020-01-18T12:53:01+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13276#p13276 <![CDATA[Re: Does Skyline support SpeedTree 2017?]]> Statistics: Posted by SolarPortal — 18 Jan 2020, 12:53


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2020-01-18T11:32:53+01:00 2020-01-18T11:32:53+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2554&p=13275#p13275 <![CDATA[Does Skyline support SpeedTree 2017? [SOLVED]]]> Statistics: Posted by Sage1969 — 18 Jan 2020, 11:32


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