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Skyline Forums Skyline Game Engine Community Forums 2020-05-21T10:02:49+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=53&t=2575 2020-05-21T10:02:49+01:00 2020-05-21T10:02:49+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13442#p13442 <![CDATA[Re: Bought Skyline Pro Today]]>

Statistics: Posted by SolarPortal — 21 May 2020, 10:02


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2020-05-21T05:14:32+01:00 2020-05-21T05:14:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13441#p13441 <![CDATA[Re: Bought Skyline Pro Today]]>
A few more links for you:



I really like GLTF for several reasons. You can import entire scenes (models, lights, materials, animations) in one go, if you want to. You could, technically, create an entire level in your 3D modeling program, export to GLTF, and then import to a game engine. The materials part is huge in that you can set up your PBR materials in your 3D modeling program of choice, export to GLTF 2.0, and then simply bring in the model or scene with all PBR materials displaying correctly in the engine. Most 3D engines support export to GLTF 2.0 or have an official plugin to allow export to it, so it is pretty widely supported. Game engines like Unity and Unreal have it for import, too. Other game engines I know are already adding it (I can add the names if you'd like to know about them).

I'd seriously take a look at the format. Unlike FBX, you won't have to pay Autodesk (or anyone) to use it in your engine. That's always a plus. ;)

Statistics: Posted by monkeyfrogstudio — 21 May 2020, 05:14


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2020-05-21T00:09:12+01:00 2020-05-21T00:09:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13440#p13440 <![CDATA[Re: Bought Skyline Pro Today]]> PBR export with all data sounds interesting though and i remember users in the past calling for it, but never had need of it with so many exporters and importers and skyline automates a lot of material work anyway which speeds up development :)

Statistics: Posted by SolarPortal — 21 May 2020, 00:09


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2020-05-20T20:22:35+01:00 2020-05-20T20:22:35+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13439#p13439 <![CDATA[Re: Bought Skyline Pro Today]]> Statistics: Posted by monkeyfrogstudio — 20 May 2020, 20:22


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2020-05-19T23:21:36+01:00 2020-05-19T23:21:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13438#p13438 <![CDATA[Re: Bought Skyline Pro Today]]>
Also yes to the prefab but we call them presets and the more advance system based Game objects. Both these types can contain models and attached action/modules/scripts for mechanics and can even have a special property Panel for individual customisation of the mechanics properties. The GO FPS Player is an example of this.
Now if it's for a modular structure all with various parts, eg a multi part wall model with a door and a an attached mechanic we can do this also as a preset.

Gen3 Skyline (V2) is hoped to be a huge jump forwards which I too am eager to see :)

Statistics: Posted by StarFire — 19 May 2020, 23:21


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2020-05-19T22:47:22+01:00 2020-05-19T22:47:22+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13437#p13437 <![CDATA[Re: Bought Skyline Pro Today]]>

Statistics: Posted by monkeyfrogstudio — 19 May 2020, 22:47


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2020-05-19T22:45:33+01:00 2020-05-19T22:45:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13436#p13436 <![CDATA[Re: Bought Skyline Pro Today]]>
BTW - I think I already know the answer to this, but I suppose it's best to ask - does the visual coding system allow me to create a piece of code (say, like in the video, that opens/closes a door) and then I can use it multiple times with various doors, even if the door is different? So, if I have 10 different doors, can I attach visually code the door code once and apply it 10 times, tweaking it for each door as required?

Lastly, and somewhat related, does Skyline allow me to save prefabs (models, lights, and code, etc.) that can be saved as a single unit and brought into Skyline as needed? So, for example, could I create a door, door frame, attach the door code, and save that all out as a single prefab so I can re-use the door over and over again? I am assuming this is included (and may be what your GO objects are).

Statistics: Posted by monkeyfrogstudio — 19 May 2020, 22:45


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2020-05-19T22:21:33+01:00 2020-05-19T22:21:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13435#p13435 <![CDATA[Re: Bought Skyline Pro Today]]> We were in the process of creating modules in modules which would allow for better code flow and organisation of the nodes as the FPS player ended up with a large amount of nodes which became complex to see where things were.
Grouping modules means a single module could have inputs and outputs but contain an entire bit of code which would allow you to have a module called locomotion that would then have a subgraph where all the player movement was handled.
You could then do the same for animation, reloads, ammo, gui, particles etc and on the top level it would show a simplified version of the overall bit of visual code..

Statistics: Posted by SolarPortal — 19 May 2020, 22:21


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2020-05-19T20:58:04+01:00 2020-05-19T20:58:04+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13434#p13434 <![CDATA[Re: Bought Skyline Pro Today]]> ).

EDIT - Found time to watch the video. Loved what I saw. It looked very simple to wire up things like that.

Is visual editing going to continue to be developed? Or is it pretty much in the state it's going to stay in (at least for some time)?

Statistics: Posted by monkeyfrogstudio — 19 May 2020, 20:58


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2020-05-19T20:45:50+01:00 2020-05-19T20:45:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13433#p13433 <![CDATA[Re: Bought Skyline Pro Today]]> Statistics: Posted by StarFire — 19 May 2020, 20:45


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2020-05-19T20:44:30+01:00 2020-05-19T20:44:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13432#p13432 <![CDATA[Re: Bought Skyline Pro Today]]> Gen1 and unstyled visual modules :P

Statistics: Posted by SolarPortal — 19 May 2020, 20:44


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2020-05-19T19:49:12+01:00 2020-05-19T19:49:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13431#p13431 <![CDATA[Re: Bought Skyline Pro Today]]>


Statistics: Posted by epsilonion — 19 May 2020, 19:49


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2020-05-19T19:47:17+01:00 2020-05-19T19:47:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13430#p13430 <![CDATA[Re: Bought Skyline Pro Today]]>


Not the best example

Statistics: Posted by epsilonion — 19 May 2020, 19:47


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2020-05-19T19:12:58+01:00 2020-05-19T19:12:58+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13429#p13429 <![CDATA[Re: Bought Skyline Pro Today]]>
Is Skyline's visual programming a type of FSM (Finite State Machine) or something else?

Statistics: Posted by monkeyfrogstudio — 19 May 2020, 19:12


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2020-05-19T18:50:12+01:00 2020-05-19T18:50:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2575&p=13428#p13428 <![CDATA[Re: Bought Skyline Pro Today]]> Statistics: Posted by epsilonion — 19 May 2020, 18:50


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