[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 379: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 173: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 174: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3906)
Skyline Forums Skyline Game Engine Community Forums 2016-12-05T19:12:41+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=64&t=1724 2016-12-05T19:12:41+01:00 2016-12-05T19:12:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9549#p9549 <![CDATA[Re: Gen2 navmesh question]]> For things to be considered in the navmesh system, an entity has to be set static first, which is ideal since using navmesh on objects usually dont move. This is available on the next update.

Statistics: Posted by SolarPortal — 05 Dec 2016, 19:12


]]>
2016-12-03T13:19:52+01:00 2016-12-03T13:19:52+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9446#p9446 <![CDATA[Re: Gen2 navmesh question]]>
A good 3D engine need edit mode visible physic changes.

Skyline will be modern editor , not outdated editor ;)

Statistics: Posted by SpiderMack — 03 Dec 2016, 13:19


]]>
2016-12-03T12:45:50+01:00 2016-12-03T12:45:50+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9435#p9435 <![CDATA[Re: Gen2 navmesh question]]>

physics can be shown by going to: Scene settings panel > debug physics meshes checkbox.

Statistics: Posted by SolarPortal — 03 Dec 2016, 12:45


]]>
2016-12-03T00:15:30+01:00 2016-12-03T00:15:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9423#p9423 <![CDATA[Re: Gen2 navmesh question]]> Workflow is ok , but this option can help.

I dropped physics for models and characters, i can't visualize physics models and sizes for capsule, box, sphere to adjust and fit to models sizes. How do you adjust capsule , sphere , box heights offsets and sizes with visual feedback ?

Statistics: Posted by SpiderMack — 03 Dec 2016, 00:15


]]>
2016-12-02T23:59:15+01:00 2016-12-02T23:59:15+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9420#p9420 <![CDATA[Re: Gen2 navmesh question]]> So for example, open asset library, locate material file > right click edit material.

If so, this is something we have also wanted and we built the basis for this when creating Gen2 but have not tested or worked that area yet.

Statistics: Posted by SolarPortal — 02 Dec 2016, 23:59


]]>
2016-12-02T23:50:25+01:00 2016-12-02T23:50:25+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9419#p9419 <![CDATA[Re: Gen2 navmesh question]]> The pop up "Save material" when nothing has been changed is annoying :(

Real examples
1) Your level game get 10 000 models, a 3D artist made some updates on materials and textures, you know the material category and names only , in Skyline you need to find and select the 3D model first, in Unity you find the material and you change textures because textures are part of material not 3D model.
2) You make textures (woods, walls ...) with Substance Designer for houses, you need to create materials first, you'll assign materials to models modules when you'll arrange modules to make houses.
Workflow is ok as it is ( making possible to edit textures in materials without select 3D model could be another option).

Statistics: Posted by SpiderMack — 02 Dec 2016, 23:50


]]>
2016-12-02T23:47:30+01:00 2016-12-02T23:47:30+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9418#p9418 <![CDATA[Re: Gen2 navmesh question]]>
As for light probes and reflections in scene.... without giving to much away, this is in the plans and sooner rather than later.

Statistics: Posted by SolarPortal — 02 Dec 2016, 23:47


]]>
2016-12-02T23:29:42+01:00 2016-12-02T23:29:42+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9417#p9417 <![CDATA[Re: Gen2 navmesh question]]> Statistics: Posted by SolarPortal — 02 Dec 2016, 23:29


]]>
2016-12-02T23:33:08+01:00 2016-12-02T22:57:33+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9415#p9415 <![CDATA[Re: Gen2 navmesh question]]> Statistics: Posted by SpiderMack — 02 Dec 2016, 22:57


]]>
2016-12-02T22:55:12+01:00 2016-12-02T22:55:12+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9414#p9414 <![CDATA[Re: Gen2 navmesh question]]> Statistics: Posted by StarFire — 02 Dec 2016, 22:55


]]>
2016-12-02T22:51:40+01:00 2016-12-02T22:51:40+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9413#p9413 <![CDATA[Re: Gen2 navmesh question]]> Statistics: Posted by StarFire — 02 Dec 2016, 22:51


]]>
2016-12-02T23:14:15+01:00 2016-12-02T22:30:36+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9412#p9412 <![CDATA[Re: Gen2 navmesh question]]> Statistics: Posted by SpiderMack — 02 Dec 2016, 22:30


]]>
2016-12-02T22:19:17+01:00 2016-12-02T22:19:17+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9411#p9411 <![CDATA[Re: Gen2 navmesh question]]>

At the moment, i just move the characters above the ground somewhat and then generate navmesh; after move the character down. This i know is awkward and we can add a base selector on the entity properties to handle this. This is one area that is not as developed in skyline but can be improved. We shall see what we can do for the next update to improve this. :)

The debug checkbox on the navmesh editor will hide and unhide the editor.

These are the reasons why we are in private alpha as some parts are not fully ported but you reporting like this helps alot :D

Edit: To get you going quicker, here is a reference to the navmesh lua API:

Statistics: Posted by SolarPortal — 02 Dec 2016, 22:19


]]>
2016-12-02T22:11:32+01:00 2016-12-02T22:11:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9410#p9410 <![CDATA[Re: Gen2 navmesh question]]>
Scene entities by default come in as dynamic and have a property in the the base type setting for update mode.

@Sp is out atm I think he may have a few navmesh pointers ;)

Statistics: Posted by StarFire — 02 Dec 2016, 22:11


]]>
2016-12-02T22:00:37+01:00 2016-12-02T22:00:37+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=1724&p=9408#p9408 <![CDATA[Gen2 navmesh question]]> No quick button to hide navmesh when generated ?

Statistics: Posted by SpiderMack — 02 Dec 2016, 22:00


]]>