Lights
if memory serves me right is was due to deleting the directional light and if you need a dark scene then just keep it in the scene and set the brightness to '0', this was the fix at the time.
Recently (yesterday) I saw that the point light was acting more like a spot light on some models giving shadow on the lower half of where the light hits the model but it worked spotlessly (see the pun there) when I first produced the scene when gen2 first hit and also works in gen1.
On the graphs issue (inc Player v2).
You can code your scripts and they are compatible with the graphs so having a graph on a character you can also have scripts working with that graph.
I find the graphs a problem as well that they are far to large and having loop backs and navigating them can be an issue.
I do not see a way of converting it to a LUA format and I would look at the FPS v1 perset and GUI files to see whats going on there as reference.
On another note: I am hoping to have the rest of the initelisense lib's ready for go by the 25th of this month so they should be in the next update, there are not many to do now..
Below is the GUI files of the HUD v1
FPS Hud_v1.zip
hope this helps.Statistics: Posted by epsilonion — 18 Jan 2017, 10:17
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