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Skyline Forums Skyline Game Engine Community Forums 2017-09-26T13:02:02+01:00 https://forum.aurasoft-skyline.co.uk/feed.php?f=64&t=2039 2017-09-26T13:02:02+01:00 2017-09-26T13:02:02+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2039&p=11113#p11113 <![CDATA[Re: Detail map UV scaling]]>
Check out the lava materials to get you started.
Clipboard Image (4).jpg

Statistics: Posted by StarFire — 26 Sep 2017, 13:02


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2017-09-26T13:01:45+01:00 2017-09-26T13:01:45+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2039&p=11112#p11112 <![CDATA[Re: Detail map UV scaling]]> we used clamp of billboard grasses to stop wierd edges appearing etc... or atlasted textures use them as they sit within the bounds of 0-1

Statistics: Posted by SolarPortal — 26 Sep 2017, 13:01


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2017-09-26T12:56:32+01:00 2017-09-26T12:56:32+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2039&p=11111#p11111 <![CDATA[Re: Detail map UV scaling]]>

Changing to WRAP and the detail UV works great ( and UV scrolling is now also working , looks great to make some moving sand or lava effect quickly) :D

Image

What is used for CLAMP ?

Statistics: Posted by SpiderMack — 26 Sep 2017, 12:56


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2017-09-26T12:51:23+01:00 2017-09-26T12:51:23+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2039&p=11109#p11109 <![CDATA[Re: Detail map UV scaling]]> try changing the "Material Repeat Mode" to wrap on the first tab of the material editor.

Statistics: Posted by SolarPortal — 26 Sep 2017, 12:51


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2017-09-26T12:33:41+01:00 2017-09-26T12:33:41+01:00 https://forum.aurasoft-skyline.co.uk/viewtopic.php?t=2039&p=11107#p11107 <![CDATA[Detail map UV scaling]]>

UV scale to 0,3 0,3 works well
UV scale to 3 3 does not work

Image

Statistics: Posted by SpiderMack — 26 Sep 2017, 12:33


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