I cannot seem to replicate the issue on the dev version... can you perhaps record a video of your process please?
Edit: No worries, replicated now... it works on GL but not on DX11 as it is a shader error in the hlsl shaders.
Edit2: Fixed the shader and all is working as expected now. It would have also crashed with detail layers.Statistics: Posted by SolarPortal — 16 Dec 2017, 15:19
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